- full = scene[game].ship[shipnum].file -> FS;
- ptr = &specs[scene[game].ship[shipnum].shipnum];
- Move = ptr -> bs;
- if (!ptr -> rig1) riggone++;
- if (!ptr -> rig2) riggone++;
- if (!ptr -> rig3) riggone++;
- if (!ptr -> rig4) riggone++;
- if ((full || fs) && fs != -1){
+ Move = ship->specs->bs;
+ if (!ship->specs->rig1)
+ riggone++;
+ if (!ship->specs->rig2)
+ riggone++;
+ if (!ship->specs->rig3)
+ riggone++;
+ if (!ship->specs->rig4)
+ riggone++;
+ if ((ship->file->FS || fs) && fs != -1) {