int Users; /* number of users currently playing */
int Whichmonster; /* which monster we are fighting */
int Lines; /* line on screen counter for fight routines */
+#ifdef OK_TO_PLAY
+int Okcount; /* counter for checking ok_to_play */
+#endif
jmp_buf Fightenv; /* used to jump into fight routine */
jmp_buf Timeoenv; /* used for timing out waiting for input */