*/
#include "header.h"
+static void ohear();
+
/*
* ******
* OALTAR
/*
function to cast a +3 protection on the player
*/
-static ohear()
+static void
+ohear()
{
lprcat("\nYou have been heard!");
if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
}
}
+/*
+ ***
+ FCH
+ ***
+
+ subroutine to process an up/down of a character attribute for ofountain
+ */
+static void
+fch(how,x)
+ int how;
+ long *x;
+ {
+ if (how < 0) { lprcat(" went down by one!"); --(*x); }
+ else { lprcat(" went up by one!"); (*x)++; }
+ bottomline();
+ }
+
/*
a subroutine to raise or lower character levels
if x > 0 they are raised if x < 0 they are lowered
}
cursors();
}
-
-/*
- ***
- FCH
- ***
-
- subroutine to process an up/down of a character attribute for ofountain
- */
-static fch(how,x)
- int how;
- long *x;
- {
- if (how < 0) { lprcat(" went down by one!"); --(*x); }
- else { lprcat(" went up by one!"); (*x)++; }
- bottomline();
- }