prints stats wrong way round
[unix-history] / usr / src / games / sail / misc.c
index 71f938b..325592c 100644 (file)
 #ifndef lint
 #ifndef lint
-static char *sccsid = "@(#)misc.c      1.1 83/03/17";
+static char *sccsid = "@(#)misc.c      2.1 83/10/31";
 #endif
 #include "externs.h"
 
 #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
 
 #endif
 #include "externs.h"
 
 #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
 
-range(fromship, toship)
-register int fromship, toship;
+/* XXX */
+range(from, to)
+struct ship *from, *to;
 {
 {
-    int bow1r, bow1c, bow2r, bow2c;
-    int stern1r, stern1c, stern2c, stern2r;
-    register int bb, bs, sb, ss, result;
-
-    if (fromship > scene[game].vessels
-           || toship > scene[game].vessels) /* just in case */
-       return(30000);
-    if (!pos[toship].dir)
-       return(30000);
-    stern1r = bow1r = pos[fromship].row;
-    stern1c = bow1c = pos[fromship].col;
-    stern2r = bow2r = pos[toship].row;
-    stern2c = bow2c = pos[toship].col;
-    result = bb = distance((bow2r - bow1r), (bow2c - bow1c));
-    if (bb < 5)
-       {
-       drdc(&stern2r, &stern2c, pos[toship].dir);
-       drdc(&stern1r, &stern1c, pos[fromship].dir);
-       bs = distance((bow2r - stern1r) ,(bow2c - stern1c));
-       sb = distance((bow1r - stern2r) ,(bow1c - stern2c));
-       ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
-       result = min(bb, min(bs, min(sb, ss)));
+       register bow1r, bow1c, bow2r, bow2c;
+       int stern1r, stern1c, stern2c, stern2r;
+       register int bb, bs, sb, ss, result;
+
+       if (!to->file->dir)
+               return -1;
+       stern1r = bow1r = from->file->row;
+       stern1c = bow1c = from->file->col;
+       stern2r = bow2r = to->file->row;
+       stern2c = bow2c = to->file->col;
+       result = bb = distance(bow2r - bow1r, bow2c - bow1c);
+       if (bb < 5) {
+               stern2r += dr[to->file->dir];
+               stern2c += dc[to->file->dir];
+               stern1r += dr[from->file->dir];
+               stern1c += dc[from->file->dir];
+               bs = distance((bow2r - stern1r), (bow2c - stern1c));
+               sb = distance((bow1r - stern2r), (bow1c - stern2c));
+               ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
+               result = min(bb, min(bs, min(sb, ss)));
+       }
+       return result;
+}
+
+struct ship *
+closestenemy(from, side, anyship)
+register struct ship *from;
+char side, anyship;
+{
+       register struct ship *sp;
+       register char a;
+       int olddist = 30000, dist;
+       struct ship *closest = 0;
+
+       a = capship(from)->nationality;
+       foreachship(sp) {
+               if (sp == from)
+                       continue;
+               if (sp->file->dir == 0)
+                       continue;
+               if (a == capship(sp)->nationality && !anyship)
+                       continue;
+               if (side && gunsbear(from, sp) != side)
+                       continue;
+               dist = range(from, sp);
+               if (dist < olddist) {
+                       closest = sp;
+                       olddist = dist;
+               }
+       }
+       return closest;
+}
+
+angle(dr, dc)
+register dr, dc;
+{
+       register i;
+
+       if (dc >= 0 && dr > 0)
+               i = 0;
+       else if (dr <= 0 && dc > 0)
+               i = 2;
+       else if (dc <= 0 && dr < 0)
+               i = 4;
+       else
+               i = 6;
+       dr = abs(dr);
+       dc = abs(dc);
+       if ((i == 0 || i == 4) && dc * 2.4 > dr) {
+               i++;
+               if (dc > dr * 2.4)
+                       i++;
+       } else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
+               i++;
+               if (dr > dc * 2.4)
+                       i++;
        }
        }
-    return(result);
+       return i % 8 + 1;
 }
 
 }
 
-drdc(dr, dc, dir)
-register int *dr, *dc;
-int dir;
+gunsbear(from, to)             /* checks for target bow or stern */
+register struct ship *from, *to;
 {
 {
-    switch (dir)
-       {
-       case 1:
-           (*dr)++;
-           break;
-       case 2:
-           (*dr)++;
-           (*dc)--;
-           break;
-       case 3:
-           (*dc)--;
-           break;
-       case 4:
-           (*dr)--;
-           (*dc)--;
-           break;
-       case 5:
-           (*dr)--;
-           break;
-       case 6:
-           (*dr)--;
-           (*dc)++;
-           break;
-       case 7:
-           (*dc)++;
-           break;
-       case 8:
-           (*dr)++;
-           (*dc)++;
-           break;
+       int Dr, Dc, i;
+       register ang;
+
+       Dr = from->file->row - to->file->row;
+       Dc = to->file->col - from->file->col;
+       for (i = 2; i; i--) {
+               if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
+                       ang += 8;
+               if (ang >= 2 && ang <= 4)
+                       return 'r';
+               if (ang >= 6 && ang <= 7)
+                       return 'l';
+               Dr += dr[to->file->dir];
+               Dc += dc[to->file->dir];
+       }
+       return 0;
+}
+
+portside(from, on, quick)
+register struct ship *from, *on;
+int quick;                     /* returns true if fromship is */
+{                              /* shooting at onship's starboard side */
+       register ang;
+       register Dr, Dc;
+
+       Dr = from->file->row - on->file->row;
+       Dc = on->file->col - from->file->col;
+       if (quick == -1) {
+               Dr += dr[on->file->dir];
+               Dc += dc[on->file->dir];
        }
        }
+       ang = angle(Dr, Dc);
+       if (quick != 0)
+               return ang;
+       ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
+       return ang < 5;
+}
+
+colours(sp)
+register struct ship *sp;
+{
+       register char flag;
+
+       if (sp->file->struck)
+               flag = '!';
+       if (sp->file->explode)
+               flag = '#';
+       if (sp->file->sink)
+               flag = '~';
+       if (sp->file->struck)
+               return flag;
+       flag = *countryname[capship(sp)->nationality];
+       return sp->file->FS ? flag : tolower(flag);
+}
+
+#ifdef notdef
+#define PI 3.1415926535
+
+float contable[8] =
+       { 1.5708, 0.7854, 0.0, -0.7854, -1.5708, -2.3562, -PI, 2.3562 };
+
+int tantable[40] = {
+       0,100,197,291,381,
+       464,540,610,675,733,
+       785,833,876,915,951,
+       983,1012,1039,1064,1086,
+       1107,1126,1144,1161,1176,
+       1190,1204,1216,1227,1239,
+       1249,1259,1268,1277,1285,
+       1293,1300,1307,1313,1470
+};
+
+double
+arctan(y,x)
+int y,x;
+{
+       int sx, sy;
+       register int index;
+
+       sy = y < 0 ? -1 : 1;
+       sx = x < 0 ? -1 : 1;
+       y *= sy;
+       x *= sx;
+       if (!x)
+               return (double) PI/2 * sy;
+       index = 10 * y / x + 0.5;
+       if (index > 39)
+               index = 39;
+       return (double)
+               sy * (sx < 0 ? PI : 0 + sx*((float)tantable[index]/1000));
 }
 }
+#endif