-draw_stat()
-{
- (void) wmove(stat_w, STAT_1, 0);
- (void) wprintw(stat_w, "Points %3d\n", mf->points);
- (void) wprintw(stat_w, "Fouls %2d\n", fouled(ms));
- (void) wprintw(stat_w, "Grapples %2d\n", grappled(ms));
-
- (void) wmove(stat_w, STAT_2, 0);
- (void) wprintw(stat_w, " 0 %c(%c)\n",
- maxmove(ms, winddir + 3, -1) + '0',
- maxmove(ms, winddir + 3, 1) + '0');
- (void) waddstr(stat_w, " \\|/\n");
- (void) wprintw(stat_w, " -^-%c(%c)\n",
- maxmove(ms, winddir + 2, -1) + '0',
- maxmove(ms, winddir + 2, 1) + '0');
- (void) waddstr(stat_w, " /|\\\n");
- (void) wprintw(stat_w, " | %c(%c)\n",
- maxmove(ms, winddir + 1, -1) + '0',
- maxmove(ms, winddir + 1, 1) + '0');
- (void) wprintw(stat_w, " %c(%c)\n",
- maxmove(ms, winddir, -1) + '0',
- maxmove(ms, winddir, 1) + '0');
-
- (void) wmove(stat_w, STAT_3, 0);
- (void) wprintw(stat_w, "Load %c%c %c%c\n",
- loadname[mf->loadL], readyname(mf->readyL),
- loadname[mf->loadR], readyname(mf->readyR));
- (void) wprintw(stat_w, "Hull %2d\n", mc->hull);
- (void) wprintw(stat_w, "Crew %2d %2d %2d\n",
- mc->crew1, mc->crew2, mc->crew3);
- (void) wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
- (void) wprintw(stat_w, "Carr %2d %2d\n", mc->carR, mc->carL);
- (void) wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
- if (mc->rig4 < 0)
- (void) waddch(stat_w, '-');
- else
- (void) wprintw(stat_w, "%d", mc->rig4);
- (void) wrefresh(stat_w);
-}
-
-draw_slot()