The game has the following hazards for intrepid adventurers to wind their
way through:
- Pits -- If you fall into one of the bottomless pits, you find yourself
- slung back out on the far side of the Earth and in very poor
- shape to continue your quest since you're dead.
+ - **Pits:** If you fall into one of the bottomless pits, you find yourself
+ slung back out on the far side of the Earth and in very poor shape to continue
+ your quest since you're dead.
- Bats -- As with any other cave, the Wumpus cave has bats in residence.
- These are a bit more potent, however, and if you stumble into
- one of their rooms they will rush up and carry you elsewhere in
- the cave.
+ - **Bats:** As with any other cave, the Wumpus cave has bats in residence.
+ These are a bit more potent, however, and if you stumble into one of their
+ rooms they will rush up and carry you elsewhere in the cave.
- Wumpus -- If you happen to walk into the room the Wumpus is in you'll find
- that he has quite an appetite for young adventurous humans! Not
- recommended.
+ - **Wumpus:** If you happen to walk into the room the Wumpus is in you'll
+ find that he has quite an appetite for young adventurous humans! Not
+ recommended.
The Wumpus, by the way, is not bothered by the hazards since he has sucker
feet and is too big for a bat to lift. If you try to shoot him and miss,
though by nature the Wumpus is a sedentary creature.
Each turn you may either move or shoot a crooked arrow. Moving is done
-simply by specifying 'm' for move and the number of the room that you'd
+simply by specifying `m` for move and the number of the room that you'd
like to move down a tunnel towards. Shooting is done similarly; indicate
-that you'd like to shoot one of your magic arrows with an 's' for shoot,
+that you'd like to shoot one of your magic arrows with an `s` for shoot,
then list a set of connected room numbers through which the deadly shaft
should fly!