.\" Automatically generated by Pod::Man v1.34, Pod::Parser v1.13
.\" ========================================================================
.de Sh \" Subsection heading
.de Sp \" Vertical space (when we can't use .PP)
.de Vb \" Begin verbatim text
.de Ve \" End verbatim text
.\" Set up some character translations and predefined strings. \*(-- will
.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
.\" double quote, and \*(R" will give a right double quote. | will give a
.\" real vertical bar. \*(C+ will give a nicer C++. Capital omega is used to
.\" do unbreakable dashes and therefore won't be available. \*(C` and \*(C'
.\" expand to `' in nroff, nothing in troff, for use with C<>.
.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
.\" If the F register is turned on, we'll generate index entries on stderr for
.\" titles (.TH), headers (.SH), subsections (.Sh), items (.Ip), and index
.\" entries marked with X<> in POD. Of course, you'll have to process the
.\" output yourself in some meaningful fashion.
. tm Index:\\$1\t\\n%\t"\\$2"
.\" For nroff, turn off justification. Always turn off hyphenation; it makes
.\" way too many mistakes in technical documents.
.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
.\" Fear. Run. Save yourself. No user-serviceable parts.
. \" fudge factors for nroff and troff
. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
. \" simple accents for nroff and troff
. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
. \" troff and (daisy-wheel) nroff accents
.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
.ds ae a\h'-(\w'a'u*4/10)'e
.ds Ae A\h'-(\w'A'u*4/10)'E
. \" corrections for vroff
.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
. \" for low resolution devices (crt and lpr)
.if \n(.H>23 .if \n(.V>19 \
.\" ========================================================================
.IX Title "Pastel::Geometry::AffineTransform 3"
.TH Pastel::Geometry::AffineTransform 3 "2003-01-06" "perl v5.8.0" "User Contributed Perl Documentation"
Pastel::Geometry::AffineTranform
This module encapsulates the 2D tranformation matrix of graphics.
Every elements of the graphics object can be geometrically transformed.
\&\s-1SVG\s0 specification allows \- Translation, Scaling, Roatation and Skew.
Transformation itself is represented by a 3 X 3 matrix. Like in Java
AffineTranform class we will represent it here like this\-
\& [ x'] [ m00 m01 m02 ] [ x ] [ m00x + m01y + m02 ]
\& [ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ]
\& [ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ]
\& Where x' and y' are the new coordinates and x and y are the old ones.
\& In SVG it is represented as-
\& <g transform="matrix(m00,m10,m01,m11,m02,m12)">...</g>
\& [ x'] [ 1 0 tx ] [ x ]
\& [ y'] = [ 0 1 ty ] [ y ]
\& Where tx and ty are the distances to translate. It is represented
\& <g transform="translate(tx, ty)">...</g>
\& [ x'] [ Sx 0 0 ] [ x ]
\& [ y'] = [ 0 Sy 0 ] [ y ]
<g transform=\*(L"scale(Sx, Sy)\*(R">...</g>
If Sy is not provided it is assumed to be equals to Sx.
[ x'] [ cos(a) \-sin(a) 0 ] [ x ]
[ y'] = [ sin(a) cos(a) 0 ] [ y ]
\& <g transform="rotate(a, [x, y])">...</g>
\& If x and y are provided is like translating to that point then rotating
\& and then coming to the original position.
\& <g transform="skewX(a)">...</g>
\& <g transform="skewY(a)">...</g>
\& my $g2 = Pastel::Graphics->new(...);
\& my $transform1 = Pastel::Geometry::AffineTranform->new();
\& my $transform2 = Pastel::Geometry::AffineTranform->new();
\& $transform1->set_to_indentity();
\& $transform1->rotate(45);
\& $transform2->scale(0.5,0.5);
\& # Join both the transform
\& $transform1->concatanate($transform2);
\& # To concatanate to existing transform in $g2 call transform()
\& $g2->transform($transform1);
\& # To replace the existing transform
\& $g2->set_transform($transform2);
.IX Header "CONSTRUCTORS"
.IP "Pastel::Geometry::AffineTransform\->\fInew()\fR" 4
.IX Item "Pastel::Geometry::AffineTransform->new()"
.IP "Pastel::Geometry::AffineTransform\->new(\-transform=>$tx)" 4
.IX Item "Pastel::Geometry::AffineTransform->new(-transform=>$tx)"
$tx is another Pastel::Geometry::AffineTransform object.
.IP "Pastel::Geometry::AffineTransform\->new(@array)" 4
.IX Item "Pastel::Geometry::AffineTransform->new(@array)"
@array is 4 or 6 elements numbers representing 4 non-tranaslatable entries
or the complete array of 6 specifiable entries of 3 X 3 transformation matrix.
.ie n .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n, \-m02=>$n, \-m12=>, $n)" 4
.el .IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n, \-m02=>$n, \-m12=>, \f(CW$n\fR)" 4
.IX Item "Pastel::Geometry::AffineTransform->new(-m00=>$n, -m10=>$n, -m01=>$n, -m11=>$n, -m02=>$n, -m12=>, $n)"
Complete transformation matrix. \f(CW$n\fR = numbers.
.IP "Pastel::Geometry::AffineTransform\->new($n1,$n2,$n3,$n4,$n5,$n6)" 4
.IX Item "Pastel::Geometry::AffineTransform->new($n1,$n2,$n3,$n4,$n5,$n6)"
.IP "Pastel::Geometry::AffineTransform\->new(\-m00=>$n, \-m10=>$n, \-m01=>$n, \-m11=>$n)" 4
.IX Item "Pastel::Geometry::AffineTransform->new(-m00=>$n, -m10=>$n, -m01=>$n, -m11=>$n)"