Initial commit of NED1 front panel code I've been hacking on.
[screensavers] / hacks / NEDsim / NEDsim.c
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1/* (c) 2021 Aaron Taylor <ataylor at subgeniuskitty dot com> */
2/* See LICENSE.txt file for copyright and license details. */
3
4// TODO:
5// - Write a brief description of the machine being simulated. Only one thread, reduced RAM, no meaningful console when running as screensaver, etc.
6
7// CLI Flags:
8// -path-to-aout-binary
9// -path-to-font-file
10// -speed
11
12// Ideas for sample programs to include:
13// - Build list of integers on the stack (DUP, IM_1, ADD).
14// - Calculate prime numbers, placing them on the stack.
15// - Lights sliding back and forth, like PDP-11 front panel with some OSes.
16
17#include "screenhack.h"
18#include "simulator.h"
19
20/* Keep this source code C89 compliant per XScreensaver's instructions. */
21
22/* -------------------------------------------------------------------------- */
23/* Data Structures */
24/* -------------------------------------------------------------------------- */
25
26struct NEDsim {
27 /* Various X resources */
28 Display * dpy;
29 Window win;
30 GC gc;
31
32 // TODO: Explain these
33 int dpy_width, dpy_height;
34
35 // TODO: Explain that this is created during init, then lights are populated/overwritten on each frame.
36 Pixmap panel;
37
38 /* Delay (in microseconds) between clock cycles in the NED CPU. */
39 size_t delay;
40
41 int cell_size;
42 int border_size;
43 int origin_x_offset, origin_y_offset;
44 int num_data_rows;
45
46 size_t color_index;
47
48 Bool suitable_display;
49
50 char * current_font;
51
52 // TODO: Explain that this contains all the actual state of the NED machine being simulated.
53 struct NEDstate * nedstate;
54};
55
56struct color_rgb {
57 // TODO: Explain why this is an unsigned short. Copy from WolframAutomata.
58 unsigned short red, green, blue;
59};
60
61struct color_scheme {
62 // TODO: Explain all this.
63 struct color_rgb
64 panel_bg,
65 panel_fg,
66 light_on,
67 light_off,
68 error_on,
69 error_off,
70 primary,
71 secondary,
72 tertiary,
73 border,
74 text;
75};
76
77//static struct color_scheme color_list[] = {
78// // TODO: Explain all this.
79// // TODO: Add other color schemes, like purple PDP-11/70.
80// // TODO: http://www.chdickman.com/pdp8/DECcolors/
81// {
82// {63479,63479,63479}, // 092-XXXX-123
83// { 5140, 2056, 5654}, // 092-XXXX-152
84// {40092,11051,15677}, // 092-XXXX-139
85// {30326,13107,12850}, // 092-XXXX-154
86// {65535,13107,12850}, // homemade
87// {30326,13107,12850}, // 092-XXXX-154
88// { 4112,12850,20046}, // 092-XXXX-145
89// {12336,29555,37008}, // 092-XXXX-151
90// {30326,24158, 6425}, // 092-XXXX-157
91// {63479,63479,63479}, // 092-XXXX-123
92// {63479,63479,63479} // 092-XXXX-123
93// }
94//};
95
96static struct color_scheme color_list[] = {
97 // TODO: Explain all this.
98 // TODO: Add other color schemes, like purple PDP-11/70.
99 // TODO: http://www.chdickman.com/pdp8/DECcolors/
100 {
101 {63479,63479,63479}, // 092-XXXX-123
102 { 5140, 2056, 5654}, // 092-XXXX-152
103 {65535,11051,15677}, // 092-XXXX-139 - edit
104 {20000,13107,12850}, // 092-XXXX-154 - edit
105 {65535,13107,12850}, // homemade
106 {20000,13107,12850}, // 092-XXXX-154 - edit
107 { 4112,12850,20046}, // 092-XXXX-145
108 {12336,29555,37008}, // 092-XXXX-151
109 {30326,24158, 6425}, // 092-XXXX-157
110 {63479,63479,63479}, // 092-XXXX-123
111 {63479,63479,63479} // 092-XXXX-123
112 }
113};
114
115/* -------------------------------------------------------------------------- */
116/* Helper Functions */
117/* -------------------------------------------------------------------------- */
118
119// TODO: Explain
120static void
121set_color(struct NEDsim * nedsim, struct color_rgb * color)
122{
123 XColor temp;
124 XWindowAttributes xgwa;
125
126 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
127
128 temp.red = color->red;
129 temp.green = color->green;
130 temp.blue = color->blue;
131
132 XAllocColor(nedsim->dpy, xgwa.colormap, &temp);
133 XSetForeground(nedsim->dpy, nedsim->gc, temp.pixel);
134}
135
136// TODO: Explain
137// TODO: Make this a lot faster.
138// Input: size in 'cells', and sets font to fill that size, minus border and padding room.
139static void
140set_font_size(struct NEDsim * nedsim, int size)
141{
142 // vvv--- for border ---vvv vvv--- for padding ---vvv
143 int desired_height_in_pixels = (size * nedsim->cell_size) - (2 * nedsim->border_size) - (8 * nedsim->border_size);
144
145 const char * font_size_prefix = "-*-helvetica-*-r-*-*-";
146 const char * font_size_suffix = "-*-*-*-*-*-*-*";
147
148 size_t buffer_size = strlen(font_size_prefix) + strlen(font_size_suffix) + 100; // '100' since nobody needs font with size in 'points' greater than 100 decimal digits long.
149 char * font_full_name = malloc(buffer_size);
150 int font_size_in_points = 2; // Start with a 2 pt font and work our way up.
151
152 while (1) {
153 // Load the font.
154 snprintf(font_full_name, buffer_size, "%s%d%s", font_size_prefix, font_size_in_points, font_size_suffix);
155 XFontStruct * font = XLoadQueryFont(nedsim->dpy, font_full_name);
156 if (!font) {
157 printf("WARNING: Unable to load font %s. Probably gonna look wonky.\n", font_full_name);
158 font = XLoadQueryFont(nedsim->dpy, "fixed");
159 break;
160 }
161 XSetFont(nedsim->dpy, nedsim->gc, font->fid);
162
163 // Get the height.
164 int direction, ascent, descent;
165 XCharStruct overall;
166 XTextExtents(font, "X", 1, &direction, &ascent, &descent, &overall);
167
168 // Compare the height.
169 int height = overall.ascent - overall.descent;
170 if (height == desired_height_in_pixels) {
171 break;
172 } else if (height > desired_height_in_pixels) {
173 font_size_in_points--;
174 snprintf(font_full_name, buffer_size, "%s%d%s", font_size_prefix, font_size_in_points, font_size_suffix);
175 XFontStruct * font = XLoadQueryFont(nedsim->dpy, font_full_name);
176 if (!font) {
177 printf("WARNING: Unable to load font %s. Probably gonna look wonky.\n", font_full_name);
178 font = XLoadQueryFont(nedsim->dpy, "fixed");
179 break;
180 }
181 XSetFont(nedsim->dpy, nedsim->gc, font->fid);
182 break;
183 } else {
184 font_size_in_points++;
185 }
186 }
187
188 free(nedsim->current_font);
189 nedsim->current_font = font_full_name;
190}
191
192// TODO: Explain
193// TODO: Explain that this returns result in pixels so we can track fractional cell usage.
194static void
195get_text_size(struct NEDsim * nedsim, const char * text, int * x_size, int * y_size)
196{
197 int direction, ascent, descent;
198 XCharStruct overall;
199 XFontStruct * font = XLoadQueryFont(nedsim->dpy, nedsim->current_font);
200 XTextExtents(font, text, strlen(text), &direction, &ascent, &descent, &overall);
201 *x_size = overall.width;
202 *y_size = overall.ascent - overall.descent;
203}
204
205// TODO: Explain
206// TODO: Note that this might leave the foreground color changed.
207// Argument coordinates are in 'cells', not pixels.
208static void
209draw_rect_area(struct NEDsim * nedsim, size_t x_origin, size_t y_origin, size_t x_size, size_t y_size,
210 Bool bord_top, Bool bord_bottom, Bool bord_left, Bool bord_right)
211{
212 x_origin *= nedsim->cell_size;
213 x_origin += nedsim->origin_x_offset;
214 y_origin *= nedsim->cell_size;
215 y_origin += nedsim->origin_y_offset;
216 x_size *= nedsim->cell_size;
217 y_size *= nedsim->cell_size;
218 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, x_origin, y_origin, x_size, y_size);
219
220 set_color(nedsim, &color_list[nedsim->color_index].border);
221 if (bord_top) {
222 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, x_origin, y_origin, x_size, nedsim->border_size);
223 }
224 if (bord_bottom) {
225 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, x_origin, (y_origin + y_size - nedsim->border_size), x_size, nedsim->border_size);
226 }
227 if (bord_left) {
228 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, x_origin, y_origin, nedsim->border_size, y_size);
229 }
230 if (bord_right) {
231 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, (x_origin + x_size - nedsim->border_size), y_origin, nedsim->border_size, y_size);
232 }
233}
234
235// TODO: Explain
236// Arguments are in units of 'cells', not pixels.
237// Will leave foreground color changed.
238// Draws filled circle with upper left corner at x,y.
239static void
240draw_circular_area(struct NEDsim * nedsim, size_t x, size_t y, double diameter)
241{
242 // First, convert the function argument units from 'cells' to 'pixels'
243 x *= nedsim->cell_size;
244 y *= nedsim->cell_size;
245 diameter *= nedsim->cell_size;
246
247 // Add the panel's absolute x,y offset to the requested coordinates.
248 x += nedsim->origin_x_offset;
249 y += nedsim->origin_y_offset;
250
251 // Shrink the circle to be a bit smaller than the bounding box allows. Note
252 // that the three adjustment values must sum to 1.0.
253 // For example, 0.7 + 0.15 + 0.15 = 1.0.
254 x += (0.15 * diameter);
255 y += (0.15 * diameter);
256 diameter *= 0.7;
257
258 // Because we only draw the bottom border on repeated rows (e.g. draw_wordline()),
259 // we need to offset vertically by half a border height.
260 y -= (0.5 * nedsim->border_size);
261
262 // Start angle 0 and ending angle 360*64 is one full circle in Xlib units.
263 XFillArc(nedsim->dpy, nedsim->win, nedsim->gc, x, y, diameter, diameter, 0, 360*64);
264}
265
266// TODO: Explain
267static void
268draw_panel(struct NEDsim * nedsim)
269{
270// TODO: Collect all relevant #defines somewhere.
271#define OVERALL_WIDTH_IN_CELLS 70
272#define HEADER_HEIGHT_IN_CELLS 14
273#define FOOTER_HEIGHT_IN_CELLS 2
274
275 // Draw background color over entire window.
276 set_color(nedsim, &color_list[nedsim->color_index].panel_bg);
277 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height);
278
279 // Draw NED panel in foreground color.
280 set_color(nedsim, &color_list[nedsim->color_index].panel_fg);
281 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc,
282 nedsim->origin_x_offset,
283 nedsim->origin_y_offset,
284 nedsim->cell_size * OVERALL_WIDTH_IN_CELLS,
285 nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS)
286 );
287}
288
289// TODO: Explain
290static void
291draw_logo(struct NEDsim * nedsim)
292{
293#define LOGO_X_OFFSET 2
294#define LOGO_Y_OFFSET 2
295#define LOGO_WIDTH 20
296#define LOGO_NAME_HEIGHT 6
297#define LOGO_WEBSITE_HEIGHT 2
298
299 // First draw the two colored boxes that comprise the logo area.
300 set_color(nedsim, &color_list[nedsim->color_index].primary);
301 draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True, True, False, False);
302 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
303 draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, False, True, False, False);
304
305 // Now draw the 'NED' text in the top box.
306 set_color(nedsim, &color_list[nedsim->color_index].text);
307 set_font_size(nedsim, LOGO_NAME_HEIGHT);
308 int text_x_size, text_y_size;
309 get_text_size(nedsim, "NED", &text_x_size, &text_y_size);
310 int local_x_offset = ((LOGO_WIDTH * nedsim->cell_size) - text_x_size) / 2;
311 int local_y_offset = ((LOGO_NAME_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
312 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (LOGO_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
313 ((LOGO_Y_OFFSET+LOGO_NAME_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "NED", 3);
314
315 // And draw the 'subgeniuskitty.com' text in the bottom box.
316 set_font_size(nedsim, LOGO_WEBSITE_HEIGHT);
317 get_text_size(nedsim, "subgeniuskitty.com", &text_x_size, &text_y_size);
318 local_x_offset = ((LOGO_WIDTH * nedsim->cell_size) - text_x_size) / 2;
319 local_y_offset = ((LOGO_WEBSITE_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
320 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (LOGO_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
321 ((LOGO_Y_OFFSET+LOGO_NAME_HEIGHT+LOGO_WEBSITE_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "subgeniuskitty.com", 18);
322}
323
324// TODO: Explain
325static void
326draw_halt(struct NEDsim * nedsim)
327{
328#define HALT_X_OFFSET 26
329#define HALT_Y_OFFSET 2
330#define HALT_WIDTH 6
331#define HALT_LIGHT_HEIGHT 6
332#define HALT_LABEL_HEIGHT 2
333
334 // First draw the two colored boxes that comprise the halt area.
335 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
336 draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH, HALT_LIGHT_HEIGHT, True, True, False, False);
337 set_color(nedsim, &color_list[nedsim->color_index].secondary);
338 draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, False, True, False, False);
339
340 // And finally, draw the label.
341 set_color(nedsim, &color_list[nedsim->color_index].text);
342 int text_x_size, text_y_size;
343 get_text_size(nedsim, "HALT", &text_x_size, &text_y_size);
344 int local_x_offset = ((HALT_WIDTH * nedsim->cell_size) - text_x_size) / 2;
345 int local_y_offset = ((HALT_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
346 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (HALT_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
347 ((HALT_Y_OFFSET+HALT_LIGHT_HEIGHT+HALT_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "HALT", 4);
348}
349
350// TODO: Explain
351static void
352draw_wordline_lights(struct NEDsim * nedsim, uint32_t word, int x, int y)
353{
354#define WORDLINE_BITS_PER_STRIPE 4
355#define WORDLINE_WIDTH 32
356#define WORDLINE_HEIGHT 1
357
358 for (int i = 0; i < WORDLINE_WIDTH; i++) {
359 if (word & (1<<(WORDLINE_WIDTH-1-i))) {
360 set_color(nedsim, &color_list[nedsim->color_index].light_on);
361 } else {
362 set_color(nedsim, &color_list[nedsim->color_index].light_off);
363 }
364 draw_circular_area(nedsim, x+i, y, WORDLINE_HEIGHT);
365 }
366}
367
368// TODO: Explain
369static void
370draw_wordline(struct NEDsim * nedsim, int x, int y)
371{
372 // First, draw a solid box in the primary color over the entire wordline area.
373 set_color(nedsim, &color_list[nedsim->color_index].primary);
374 draw_rect_area(nedsim, x, y, WORDLINE_WIDTH, WORDLINE_HEIGHT, False, True, False, False);
375
376 // Now, draw stripes in the secondary color.
377 int i;
378 for (i = 0; i < (WORDLINE_WIDTH/(2*WORDLINE_BITS_PER_STRIPE)); i++) {
379 set_color(nedsim, &color_list[nedsim->color_index].secondary);
380 draw_rect_area(nedsim, (x+(i*(WORDLINE_WIDTH/WORDLINE_BITS_PER_STRIPE))), y,
381 WORDLINE_BITS_PER_STRIPE, WORDLINE_HEIGHT, False, True, False, False);
382 }
383
384 // Finally, draw the lights.
385 draw_wordline_lights(nedsim, 0, x, y);
386}
387
388// TODO: Explain
389static void
390draw_pc(struct NEDsim * nedsim)
391{
392// TODO: Note that all #defines use units of 'cells', not 'pixels', etc.
393#define PC_X_OFFSET 36
394#define PC_Y_OFFSET 7
395#define PC_WIDTH 32
396#define PC_LABEL_HEIGHT 2
397#define PC_LIGHT_HEIGHT 1
398
399 // First draw the two colored boxes that comprise the PC area.
400 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
401 draw_rect_area(nedsim, PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True, True, False, False);
402 draw_wordline(nedsim, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
403
404 // Now draw the label text "PC".
405 set_color(nedsim, &color_list[nedsim->color_index].text);
406 int text_x_size, text_y_size;
407 get_text_size(nedsim, "PC", &text_x_size, &text_y_size);
408 int local_x_offset = ((PC_WIDTH * nedsim->cell_size) - text_x_size) / 2;
409 int local_y_offset = ((PC_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
410 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (PC_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
411 ((PC_Y_OFFSET+PC_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "PC", 2);
412}
413
414// TODO: Explain
415static void
416draw_sc(struct NEDsim * nedsim)
417{
418#define SC_X_OFFSET 42
419#define SC_Y_OFFSET 2
420#define SC_WIDTH 5
421#define SC_LABEL_HEIGHT 2
422#define SC_LIGHT_HEIGHT 1
423
424 // First draw the two colored boxes that comprise the SC area.
425 set_color(nedsim, &color_list[nedsim->color_index].secondary);
426 draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True, True, False, False);
427 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
428 draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_WIDTH, SC_LIGHT_HEIGHT, False, True, False, False);
429
430 // Now draw the label text "SC".
431 set_color(nedsim, &color_list[nedsim->color_index].text);
432 int text_x_size, text_y_size;
433 get_text_size(nedsim, "SC", &text_x_size, &text_y_size);
434 int local_x_offset = ((SC_WIDTH * nedsim->cell_size) - text_x_size) / 2;
435 int local_y_offset = ((SC_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
436 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (SC_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
437 ((SC_Y_OFFSET+SC_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "SC", 2);
438}
439
440// TODO: Explain
441static void
442draw_psw(struct NEDsim * nedsim)
443{
444#define PSW_N_X_OFFSET 51
445#define PSW_Z_X_OFFSET 58
446#define PSW_Y_OFFSET 2
447#define PSW_LABEL_WIDTH 3
448#define PSW_LABEL_HEIGHT 2
449#define PSW_LIGHT_WIDTH 1
450#define PSW_LIGHT_HEIGHT 1
451
452 // First draw the four colored boxes that comprise the two PSW areas.
453 set_color(nedsim, &color_list[nedsim->color_index].secondary);
454 draw_rect_area(nedsim, PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
455 set_color(nedsim, &color_list[nedsim->color_index].secondary);
456 draw_rect_area(nedsim, PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
457 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
458 draw_rect_area(nedsim, (PSW_N_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
459 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
460 draw_rect_area(nedsim, (PSW_Z_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
461
462 // Now draw the label text "N".
463 set_color(nedsim, &color_list[nedsim->color_index].text);
464 int text_x_size, text_y_size;
465 get_text_size(nedsim, "N", &text_x_size, &text_y_size);
466 int local_x_offset = ((PSW_LABEL_WIDTH * nedsim->cell_size) - text_x_size) / 2;
467 int local_y_offset = ((PSW_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
468 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (PSW_N_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
469 ((PSW_Y_OFFSET+PSW_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "N", 1);
470
471 // Now draw the label text "Z".
472 set_color(nedsim, &color_list[nedsim->color_index].text);
473 get_text_size(nedsim, "Z", &text_x_size, &text_y_size);
474 local_x_offset = ((PSW_LABEL_WIDTH * nedsim->cell_size) - text_x_size) / 2;
475 local_y_offset = ((PSW_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
476 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, (PSW_Z_X_OFFSET * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
477 ((PSW_Y_OFFSET+PSW_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "Z", 1);
478}
479
480// TODO: Explain
481static void
482draw_stack(struct NEDsim * nedsim)
483{
484#define STACK_X_OFFSET 2
485#define STACK_Y_OFFSET 12
486#define STACK_WIDTH 32
487#define STACK_LABEL_HEIGHT 2
488#define STACK_LIGHT_HEIGHT 1
489
490 // First draw the two colored boxes that comprise the stack area.
491 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
492 draw_rect_area(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, True, True, False, False);
493 for (int i = 0; i < nedsim->num_data_rows; i++) {
494 draw_wordline(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
495 }
496
497 // Now draw the label text "Stack Size:".
498 set_color(nedsim, &color_list[nedsim->color_index].text);
499 int text_x_size, text_y_size;
500 get_text_size(nedsim, "Stack Size:", &text_x_size, &text_y_size);
501 int local_y_offset = ((STACK_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
502 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, ((STACK_X_OFFSET + 1) * nedsim->cell_size + nedsim->origin_x_offset),
503 ((STACK_Y_OFFSET+STACK_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "Stack Size:", 11);
504}
505
506// TODO: Explain
507static void
508draw_heap(struct NEDsim * nedsim)
509{
510#define HEAP_X_OFFSET 36
511#define HEAP_Y_OFFSET 12
512#define HEAP_WIDTH 32
513#define HEAP_LABEL_HEIGHT 2
514#define HEAP_LIGHT_HEIGHT 1
515// TODO: What should I do about this define? I would like to be able to specify the address so I can do things like display the code itself if nothign interesting happens in RAM.
516#define HEAP_START_ADDRESS 0x20000000
517
518 // First draw the two colored boxes that comprise the heap area.
519 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
520 draw_rect_area(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, True, True, False, False);
521 for (int i = 0; i < nedsim->num_data_rows; i++) {
522 draw_wordline(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
523 }
524
525 // Now draw the label text "RAM Base:".
526 set_color(nedsim, &color_list[nedsim->color_index].text);
527 int text_x_size, text_y_size;
528 get_text_size(nedsim, "RAM Base:", &text_x_size, &text_y_size);
529 int local_y_offset = ((HEAP_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
530 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, ((HEAP_X_OFFSET + 1) * nedsim->cell_size + nedsim->origin_x_offset),
531 ((HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), "RAM Base:", 9);
532
533 // Now draw the address text.
534 set_color(nedsim, &color_list[nedsim->color_index].text);
535 char address[11];
536 snprintf(address, sizeof(address), "0x%08X", HEAP_START_ADDRESS);
537 get_text_size(nedsim, address, &text_x_size, &text_y_size);
538 local_y_offset = ((HEAP_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
539 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, ((HEAP_X_OFFSET + 1 + (HEAP_WIDTH / 2)) * nedsim->cell_size + nedsim->origin_x_offset),
540 ((HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), address, strlen(address));
541}
542
543// TODO: Explain
544static void
545update_display(struct NEDsim * nedsim)
546{
547 // Draw the halt indicator.
548 if (nedsim->nedstate->halted) {
549 set_color(nedsim, &color_list[nedsim->color_index].error_on);
550 } else {
551 set_color(nedsim, &color_list[nedsim->color_index].error_off);
552 }
553 draw_circular_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH);
554
555 // Draw the PSW "N" light.
556 if (nedsim->nedstate->active_thread->psw->negative) {
557 set_color(nedsim, &color_list[nedsim->color_index].light_on);
558 } else {
559 set_color(nedsim, &color_list[nedsim->color_index].light_off);
560 }
561 draw_circular_area(nedsim, PSW_N_X_OFFSET+1, PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_HEIGHT);
562
563 // Draw the PSW "Z" light.
564 if (nedsim->nedstate->active_thread->psw->zero) {
565 set_color(nedsim, &color_list[nedsim->color_index].light_on);
566 } else {
567 set_color(nedsim, &color_list[nedsim->color_index].light_off);
568 }
569 draw_circular_area(nedsim, PSW_Z_X_OFFSET+1, PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_HEIGHT);
570
571
572 // Draw the SC.
573 int i;
574 for (i = 0; i < SC_WIDTH; i++) {
575 if ((SC_WIDTH-1-i) == nedsim->nedstate->active_thread->sc) {
576 set_color(nedsim, &color_list[nedsim->color_index].light_on);
577 } else {
578 set_color(nedsim, &color_list[nedsim->color_index].light_off);
579 }
580 draw_circular_area(nedsim, SC_X_OFFSET+i, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_LIGHT_HEIGHT);
581 }
582
583 // Draw the PC.
584 draw_wordline_lights(nedsim, nedsim->nedstate->active_thread->pc, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
585
586 // Draw the stack lights.
587 int64_t top_of_stack = ((int64_t)nedsim->nedstate->active_thread->sp) - 1;
588 for (i = 0; i < nedsim->num_data_rows; i++) {
589 if ((top_of_stack-i) >= 0) {
590 draw_wordline_lights(nedsim, nedsim->nedstate->active_thread->stack[top_of_stack-i], STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
591 } else {
592 draw_wordline_lights(nedsim, 0, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
593 }
594 }
595
596 // Draw the stack size in text.
597 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
598 draw_rect_area(nedsim, STACK_X_OFFSET+(STACK_WIDTH/2), STACK_Y_OFFSET, STACK_WIDTH/2, STACK_LABEL_HEIGHT, True, True, False, False);
599 set_color(nedsim, &color_list[nedsim->color_index].text);
600 char stack_size[11];
601 snprintf(stack_size, sizeof(stack_size), "0x%08X", nedsim->nedstate->active_thread->sp);
602 int text_x_size, text_y_size;
603 get_text_size(nedsim, stack_size, &text_x_size, &text_y_size);
604 int local_y_offset = ((STACK_LABEL_HEIGHT * nedsim->cell_size) - text_y_size) / 2;
605 XDrawString(nedsim->dpy, nedsim->win, nedsim->gc, ((STACK_X_OFFSET + 1 + (STACK_WIDTH / 2)) * nedsim->cell_size + nedsim->origin_x_offset),
606 ((STACK_Y_OFFSET+STACK_LABEL_HEIGHT) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), stack_size, strlen(stack_size));
607
608 // Draw the heap lights.
609 for (i = 0; i < nedsim->num_data_rows; i++) {
610 draw_wordline_lights(nedsim, ram_r_word(nedsim->nedstate, HEAP_START_ADDRESS+(i*BPW)), HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
611 }
612}
613
614/* -------------------------------------------------------------------------- */
615/* Screenhack API Functions */
616/* -------------------------------------------------------------------------- */
617
618static Bool
619NEDsim_event(Display * dpy, Window win, void * closure, XEvent * event)
620{
621 return False;
622}
623
624static void
625NEDsim_free(Display * dpy, Window win, void * closure)
626{
627 // TODO: Replace all this with proper code to free everything.
628 struct NEDsim * nedsim = closure;
629 XFreeGC(nedsim->dpy, nedsim->gc);
630 free(nedsim);
631}
632
633static void *
634NEDsim_init(Display * dpy, Window win)
635{
636 struct NEDsim * nedsim;
637 XGCValues gcv;
638 XWindowAttributes xgwa;
639
640 nedsim = calloc(1, sizeof(*nedsim));
641 if (!nedsim) {
642 fprintf(stderr, "ERROR: Failed to calloc() for NEDsim struct in NEDsim_init().\n");
643 exit(EXIT_FAILURE);
644 }
645
646 nedsim->dpy = dpy;
647 nedsim->win = win;
648
649 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
650 nedsim->dpy_width = xgwa.width;
651 nedsim->dpy_height = xgwa.height;
652
653 // TODO: Explain that this is the delay between each clock cycle of the simulated NED CPU.
654 nedsim->delay = get_integer_resource(nedsim->dpy, "delay", "Integer");
655 nedsim->delay *= 1000; /* Turn milliseconds into microseconds. */
656
657 // TODO: Read in the a.out file. This should be done in the simulator's init function call?
658 nedsim->nedstate = init_simulator();
659
660 nedsim->gc = XCreateGC(nedsim->dpy, nedsim->win, GCForeground, &gcv);
661
662 // TODO: Do this properly.
663 nedsim->color_index = 0;
664
665// TODO: Save the GIMP reference diagram somewhere, along with notes about the size/spacing, and that each cell is 10 pixels across in the reference image.
666
667 nedsim->cell_size = nedsim->dpy_width / OVERALL_WIDTH_IN_CELLS ; // make panel as wide as it can be while keeping every cell an integer pixel size.
668 // TODO: What is my minimum cell_size? Below that, I should simply paint the window red and print an error in the console. Perform that check here, right after setting cell_size.
669 // For now, we'll just make it 10 pixels?
670 if (nedsim->cell_size < 10) {
671 nedsim->suitable_display = False;
672 return nedsim;
673 }
674 nedsim->origin_x_offset = (nedsim->dpy_width - (nedsim->cell_size * OVERALL_WIDTH_IN_CELLS)) / 2; // center panel horizontally
675
676 // Determine how many rows for the stack and heap displays. Make it the largest power of two that fits on the display.
677 int available_space_for_data_rows = nedsim->dpy_height - (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + FOOTER_HEIGHT_IN_CELLS));
678 for (int i = 0; ; i++) {
679 if ((nedsim->cell_size * (1 << i)) > available_space_for_data_rows) {
680 nedsim->num_data_rows = (1 << --i);
681 break;
682 }
683 }
684 if (nedsim->num_data_rows < 4) {
685 nedsim->suitable_display = False;
686 return nedsim;
687 }
688 nedsim->origin_y_offset = (nedsim->dpy_height - (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS))) / 2; // center panel vertically
689
690 // Scale border relative to cell_size in a 1:10 relationship.
691 nedsim->border_size = nedsim->cell_size / 10;
692
693 draw_panel(nedsim);
694 draw_logo(nedsim);
695 draw_halt(nedsim);
696 draw_pc(nedsim);
697 draw_sc(nedsim);
698 draw_psw(nedsim);
699 draw_stack(nedsim);
700 draw_heap(nedsim);
701
702 nedsim->suitable_display = True;
703
704 return nedsim;
705}
706
707static unsigned long
708NEDsim_draw(Display * dpy, Window win, void * closure)
709{
710 struct NEDsim * nedsim = closure;
711
712 if (nedsim->suitable_display) {
713 nedsim->nedstate = run_simulator(nedsim->nedstate);
714 update_display(nedsim);
715 } else {
716 set_color(nedsim, &color_list[nedsim->color_index].error_on);
717 XFillRectangle(nedsim->dpy, nedsim->win, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height);
718 }
719
720 return nedsim->delay;
721}
722
723static void
724NEDsim_reshape(Display * dpy, Window win, void * closure, unsigned int w, unsigned int h)
725{
726 struct NEDsim * nedsim = closure;
727 XWindowAttributes xgwa;
728 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
729 /* Only restart the simulation if the window changed size. */
730 if (nedsim->dpy_width != xgwa.width || nedsim->dpy_height != xgwa.height) {
731 NEDsim_free(dpy, win, closure);
732 closure = NEDsim_init(dpy, win);
733 }
734}
735
736static const char * NEDsim_defaults[] = {
737 "*delay: 250",
738 0
739};
740
741static XrmOptionDescRec NEDsim_options[] = {
742 { "-delay", ".delay", XrmoptionSepArg, 0 },
743 { 0, 0, 0, 0 }
744};
745
746XSCREENSAVER_MODULE ("Blinken-lights simulator for NED1 CPU architecture.", NEDsim)