Adding files related to the `screenhack` API for X11 hacks.
[screensavers] / screenhack / colors.h
/* xscreensaver, Copyright (c) 1992-2013 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifndef __COLORS_H__
#define __COLORS_H__
/* Like XFreeColors, but works on `XColor *' instead of `unsigned long *'
*/
extern void free_colors (Screen *, Colormap, XColor *, int ncolors);
/* Allocates writable, non-contiguous color cells. The number requested is
passed in *ncolorsP, and the number actually allocated is returned there.
(Unlike XAllocColorCells(), this will allocate as many as it can, instead
of failing if they can't all be allocated.)
*/
extern void allocate_writable_colors (Screen *, Colormap,
unsigned long *pixels, int *ncolorsP);
/* Generates a sequence of colors evenly spaced between the given pair
of HSV coordinates.
If closed_p is true, the colors will go from the first point to the
second then back to the first.
If allocate_p is true, the colors will be allocated from the map;
if enough colors can't be allocated, we will try for less, and the
result will be returned to ncolorsP.
If writable_p is true, writable color cells will be allocated;
otherwise, read-only cells will be allocated.
If allocate_p is false, screen and cmap are unused (OpenGL usage).
*/
extern void make_color_ramp (Screen *, Visual *, Colormap,
int h1, double s1, double v1,
int h2, double s2, double v2,
XColor *colors, int *ncolorsP,
Bool closed_p,
Bool allocate_p,
Bool *writable_pP);
/* Generates a sequence of colors evenly spaced around the triangle
indicated by the thee HSV coordinates.
If allocate_p is true, the colors will be allocated from the map;
if enough colors can't be allocated, we will try for less, and the
result will be returned to ncolorsP.
If writable_p is true, writable color cells will be allocated;
otherwise, read-only cells will be allocated.
If allocate_p is false, screen, visual and cmap are unused (OpenGL usage).
*/
extern void make_color_loop (Screen *, Visual *, Colormap,
int h1, double s1, double v1,
int h2, double s2, double v2,
int h3, double s3, double v3,
XColor *colors, int *ncolorsP,
Bool allocate_p,
Bool *writable_pP);
/* Allocates a hopefully-interesting colormap, which will be a closed loop
without any sudden transitions.
If allocate_p is true, the colors will be allocated from the map;
if enough colors can't be allocated, we will try for less, and the
result will be returned to ncolorsP. An error message will be
printed on stderr (if verbose_p).
If *writable_pP is true, writable color cells will be allocated;
otherwise, read-only cells will be allocated. If no writable cells
cannot be allocated, we will try to allocate unwritable cells
instead, and print a message on stderr to that effect (if verbose_p).
If allocate_p is false, screen, visual and cmap are unused (OpenGL usage).
*/
extern void make_smooth_colormap (Screen *, Visual *, Colormap,
XColor *colors, int *ncolorsP,
Bool allocate_p,
Bool *writable_pP,
Bool verbose_p);
/* Allocates a uniform colormap which touches each hue of the spectrum,
evenly spaced. The saturation and intensity are chosen randomly, but
will be high enough to be visible.
If allocate_p is true, the colors will be allocated from the map;
if enough colors can't be allocated, we will try for less, and the
result will be returned to ncolorsP. An error message will be
printed on stderr (if verbose_p).
If *writable_pP is true, writable color cells will be allocated;
otherwise, read-only cells will be allocated. If no writable cells
cannot be allocated, we will try to allocate unwritable cells
instead, and print a message on stderr to that effect (if verbose_p).
If allocate_p is false, screen, visual and cmap are unused (OpenGL usage).
*/
extern void make_uniform_colormap (Screen *, Visual *, Colormap,
XColor *colors, int *ncolorsP,
Bool allocate_p,
Bool *writable_pP,
Bool verbose_p);
/* Allocates a random colormap (the colors are unrelated to one another.)
If `bright_p' is false, the colors will be completely random; if it is
true, all of the colors will be bright enough to see on a black background.
If allocate_p is true, the colors will be allocated from the map;
if enough colors can't be allocated, we will try for less, and the
result will be returned to ncolorsP. An error message will be
printed on stderr (if verbose_p).
If *writable_pP is true, writable color cells will be allocated;
otherwise, read-only cells will be allocated. If no writable cells
cannot be allocated, we will try to allocate unwritable cells
instead, and print a message on stderr to that effect (if verbose_p).
If allocate_p is false, screen, visual and cmap are unused (OpenGL usage).
*/
extern void make_random_colormap (Screen *, Visual *, Colormap,
XColor *colors, int *ncolorsP,
Bool bright_p,
Bool allocate_p,
Bool *writable_pP,
Bool verbose_p);
/* Assuming that the array of colors indicates the current state of a set
of writable color cells, this rotates the contents of the array by
`distance' steps, moving the colors of cell N to cell (N - distance).
*/
extern void rotate_colors (Screen *, Colormap,
XColor *, int ncolors, int distance);
#endif /* __COLORS_H__ */