Adding files related to the `screenhack` API for X11 hacks.
[screensavers] / screenhack / erase.c
/* erase.c: Erase the screen in various more or less interesting ways.
* Copyright (c) 1997-2008 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* Portions (c) 1997 by Johannes Keukelaar <johannes@nada.kth.se>:
* Permission to use in any way granted. Provided "as is" without expressed
* or implied warranty. NO WARRANTY, NO EXPRESSION OF SUITABILITY FOR ANY
* PURPOSE. (I.e.: Use in any way, but at your own risk!)
*/
#include "utils.h"
#include "yarandom.h"
#include "usleep.h"
#include "resources.h"
#include "erase.h"
#include <sys/time.h> /* for gettimeofday() */
extern char *progname;
#undef countof
#define countof(x) (sizeof(x)/sizeof(*(x)))
typedef void (*Eraser) (eraser_state *);
struct eraser_state {
Display *dpy;
Window window;
GC fg_gc, bg_gc;
int width, height;
Eraser fn;
double start_time, stop_time;
double ratio, prev_ratio;
/* data for random_lines, venetian, random_squares */
Bool horiz_p;
Bool flip_p;
int nlines, *lines;
/* data for triple_wipe, quad_wipe */
Bool flip_x, flip_y;
/* data for circle_wipe, three_circle_wipe */
int start;
/* data for random_squares */
int cols;
/* data for fizzle */
unsigned short *fizzle_rnd;
};
static double
double_time (void)
{
struct timeval now;
# ifdef GETTIMEOFDAY_TWO_ARGS
struct timezone tzp;
gettimeofday(&now, &tzp);
# else
gettimeofday(&now);
# endif
return (now.tv_sec + ((double) now.tv_usec * 0.000001));
}
static void
random_lines (eraser_state *st)
{
int i;
if (! st->lines) /* first time */
{
st->horiz_p = (random() & 1);
st->nlines = (st->horiz_p ? st->height : st->width);
st->lines = (int *) calloc (st->nlines, sizeof(*st->lines));
for (i = 0; i < st->nlines; i++) /* every line */
st->lines[i] = i;
for (i = 0; i < st->nlines; i++) /* shuffle */
{
int t, r;
t = st->lines[i];
r = random() % st->nlines;
st->lines[i] = st->lines[r];
st->lines[r] = t;
}
}
for (i = st->nlines * st->prev_ratio;
i < st->nlines * st->ratio;
i++)
{
if (st->horiz_p)
XDrawLine (st->dpy, st->window, st->bg_gc,
0, st->lines[i], st->width, st->lines[i]);
else
XDrawLine (st->dpy, st->window, st->bg_gc,
st->lines[i], 0, st->lines[i], st->height);
}
if (st->ratio >= 1.0)
{
free (st->lines);
st->lines = 0;
}
}
static void
venetian (eraser_state *st)
{
int i;
if (st->ratio == 0.0)
{
int j = 0;
st->horiz_p = (random() & 1);
st->flip_p = (random() & 1);
st->nlines = (st->horiz_p ? st->height : st->width);
st->lines = (int *) calloc (st->nlines, sizeof(*st->lines));
for (i = 0; i < st->nlines * 2; i++)
{
int line = ((i / 16) * 16) - ((i % 16) * 15);
if (line >= 0 && line < st->nlines)
st->lines[j++] = (st->flip_p ? st->nlines - line : line);
}
}
for (i = st->nlines * st->prev_ratio;
i < st->nlines * st->ratio;
i++)
{
if (st->horiz_p)
XDrawLine (st->dpy, st->window, st->bg_gc,
0, st->lines[i], st->width, st->lines[i]);
else
XDrawLine (st->dpy, st->window, st->bg_gc,
st->lines[i], 0, st->lines[i], st->height);
}
if (st->ratio >= 1.0)
{
free (st->lines);
st->lines = 0;
}
}
static void
triple_wipe (eraser_state *st)
{
int i;
if (st->ratio == 0.0)
{
st->flip_x = random() & 1;
st->flip_y = random() & 1;
st->nlines = st->width + (st->height / 2);
st->lines = (int *) calloc (st->nlines, sizeof(*st->lines));
for (i = 0; i < st->width / 2; i++)
st->lines[i] = i * 2 + st->height;
for (i = 0; i < st->height / 2; i++)
st->lines[i + st->width / 2] = i*2;
for (i = 0; i < st->width / 2; i++)
st->lines[i + st->width / 2 + st->height / 2] =
st->width - i * 2 - (st->width % 2 ? 0 : 1) + st->height;
}
for (i = st->nlines * st->prev_ratio;
i < st->nlines * st->ratio;
i++)
{
int x, y, x2, y2;
if (st->lines[i] < st->height)
x = 0, y = st->lines[i], x2 = st->width, y2 = y;
else
x = st->lines[i]-st->height, y = 0, x2 = x, y2 = st->height;
if (st->flip_x)
x = st->width - x, x2 = st->width - x2;
if (st->flip_y)
y = st->height - y, y2 = st->height - y2;
XDrawLine (st->dpy, st->window, st->bg_gc, x, y, x2, y2);
}
if (st->ratio >= 1.0)
{
free (st->lines);
st->lines = 0;
}
}
static void
quad_wipe (eraser_state *st)
{
int i;
if (st->ratio == 0.0)
{
st->flip_x = random() & 1;
st->flip_y = random() & 1;
st->nlines = st->width + st->height;
st->lines = (int *) calloc (st->nlines, sizeof(*st->lines));
for (i = 0; i < st->nlines/4; i++)
{
st->lines[i*4] = i*2;
st->lines[i*4+1] = st->height - i*2 - (st->height % 2 ? 0 : 1);
st->lines[i*4+2] = st->height + i*2;
st->lines[i*4+3] = st->height + st->width - i*2
- (st->width % 2 ? 0 : 1);
}
}
for (i = st->nlines * st->prev_ratio;
i < st->nlines * st->ratio;
i++)
{
int x, y, x2, y2;
if (st->lines[i] < st->height)
x = 0, y = st->lines[i], x2 = st->width, y2 = y;
else
x = st->lines[i] - st->height, y = 0, x2 = x, y2 = st->height;
if (st->flip_x)
x = st->width-x, x2 = st->width-x2;
if (st->flip_y)
y = st->height-y, y2 = st->height-y2;
XDrawLine (st->dpy, st->window, st->bg_gc, x, y, x2, y2);
}
if (st->ratio >= 1.0)
{
free (st->lines);
st->lines = 0;
}
}
static void
circle_wipe (eraser_state *st)
{
int rad = (st->width > st->height ? st->width : st->height);
int max = 360 * 64;
int th, oth;
if (st->ratio == 0.0)
{
st->flip_p = random() & 1;
st->start = random() % max;
}
th = max * st->ratio;
oth = max * st->prev_ratio;
if (st->flip_p)
{
th = max - th;
oth = max - oth;
}
XFillArc (st->dpy, st->window, st->bg_gc,
(st->width / 2) - rad,
(st->height / 2) - rad,
rad*2, rad*2,
(st->start + oth) % max,
th-oth);
}
static void
three_circle_wipe (eraser_state *st)
{
int rad = (st->width > st->height ? st->width : st->height);
int max = 360 * 64;
int th, oth;
int i;
if (st->ratio == 0.0)
st->start = random() % max;
th = max/6 * st->ratio;
oth = max/6 * st->prev_ratio;
for (i = 0; i < 3; i++)
{
int off = i * max / 3;
XFillArc (st->dpy, st->window, st->bg_gc,
(st->width / 2) - rad,
(st->height / 2) - rad,
rad*2, rad*2,
(st->start + off + oth) % max,
th-oth);
XFillArc (st->dpy, st->window, st->bg_gc,
(st->width / 2) - rad,
(st->height / 2) - rad,
rad*2, rad*2,
(st->start + off - oth) % max,
oth-th);
}
}
static void
squaretate (eraser_state *st)
{
int max = ((st->width > st->height ? st->width : st->height) * 2);
XPoint points [3];
int i = max * st->ratio;
if (st->ratio == 0.0)
st->flip_p = random() & 1;
# define DRAW() \
if (st->flip_p) { \
points[0].x = st->width - points[0].x; \
points[1].x = st->width - points[1].x; \
points[2].x = st->width - points[2].x; \
} \
XFillPolygon (st->dpy, st->window, st->bg_gc, \
points, 3, Convex, CoordModeOrigin)
points[0].x = 0;
points[0].y = 0;
points[1].x = st->width;
points[1].y = 0;
points[2].x = 0;
points[2].y = points[0].y + ((i * st->height) / max);
DRAW();
points[0].x = 0;
points[0].y = 0;
points[1].x = 0;
points[1].y = st->height;
points[2].x = ((i * st->width) / max);
points[2].y = st->height;
DRAW();
points[0].x = st->width;
points[0].y = st->height;
points[1].x = 0;
points[1].y = st->height;
points[2].x = st->width;
points[2].y = st->height - ((i * st->height) / max);
DRAW();
points[0].x = st->width;
points[0].y = st->height;
points[1].x = st->width;
points[1].y = 0;
points[2].x = st->width - ((i * st->width) / max);
points[2].y = 0;
DRAW();
# undef DRAW
}
static void
fizzle (eraser_state *st)
{
const double overshoot = 1.0625;
unsigned int x, y, i;
const unsigned int size = 256;
unsigned short *rnd;
XPoint *points;
unsigned int npoints =
(unsigned int)(size * size * st->ratio * overshoot) -
(unsigned int)(size * size * st->prev_ratio * overshoot);
if (st->ratio >= 1.0)
{
free (st->fizzle_rnd);
st->fizzle_rnd = NULL;
return;
}
if (! st->fizzle_rnd)
{
unsigned int chunks =
((st->width + size - 1) / size) * ((st->height + size - 1) / size);
unsigned int i;
st->fizzle_rnd =
(unsigned short *) calloc (sizeof(unsigned short), chunks);
if (! st->fizzle_rnd)
return;
for (i = 0; i != chunks; i++)
st->fizzle_rnd[i] = NRAND(0x10000) | 1; /* Seed can't be 0. */
}
points = (XPoint *) malloc ((npoints + 1) * sizeof(*points));
if (! points) return;
rnd = st->fizzle_rnd;
for (y = 0; y < st->height; y += 256)
{
for (x = 0; x < st->width; x += 256)
{
unsigned int need0 = 0;
unsigned short r = *rnd;
for (i = 0; i != npoints; i++)
{
points[i].x = r % size + x;
points[i].y = (r >> 8) % size + y;
/* Xorshift. This has a period of 2^16, which exactly matches
the number of pixels in each 256x256 chunk.
Other shift constants are possible, but it's hard to say
which constants are best: a 2^16 period PRNG will never score
well on BigCrush.
*/
r = (r ^ (r << 3)) & 0xffff;
r = r ^ (r >> 5);
r = (r ^ (r << 11)) & 0xffff;
need0 |= (r == 0x8080); /* Can be anything, really. */
}
if (need0)
{
points[npoints].x = x;
points[npoints].y = y;
}
XDrawPoints (st->dpy, st->window, st->bg_gc,
points, npoints + need0, CoordModeOrigin);
*rnd = r;
rnd++;
}
}
free (points);
}
static void
spiral (eraser_state *st)
{
int max_radius = (st->width > st->height ? st->width : st->height) * 0.7;
int loops = 10;
float max_th = M_PI * 2 * loops;
int i;
int steps = 360 * loops / 4;
float off;
if (st->ratio == 0.0)
{
st->flip_p = random() & 1;
st->start = random() % 360;
}
off = st->start * M_PI / 180;
for (i = steps * st->prev_ratio;
i < steps * st->ratio;
i++)
{
float th1 = i * max_th / steps;
float th2 = (i+1) * max_th / steps;
int r1 = i * max_radius / steps;
int r2 = (i+1) * max_radius / steps;
XPoint points[3];
if (st->flip_p)
{
th1 = max_th - th1;
th2 = max_th - th2;
}
points[0].x = st->width / 2;
points[0].y = st->height / 2;
points[1].x = points[0].x + r1 * cos (off + th1);
points[1].y = points[0].y + r1 * sin (off + th1);
points[2].x = points[0].x + r2 * cos (off + th2);
points[2].y = points[0].y + r2 * sin (off + th2);
/* XFillRectangle(st->dpy, st->window, st->fg_gc,0,0,st->width, st->height);*/
XFillPolygon (st->dpy, st->window, st->bg_gc,
points, 3, Convex, CoordModeOrigin);
}
}
static void
random_squares (eraser_state *st)
{
int i, size, rows;
if (st->ratio == 0.0)
{
st->cols = 10 + random() % 30;
size = st->width / st->cols;
rows = (size ? (st->height / size) : 0) + 1;
st->nlines = st->cols * rows;
st->lines = (int *) calloc (st->nlines, sizeof(*st->lines));
for (i = 0; i < st->nlines; i++) /* every square */
st->lines[i] = i;
for (i = 0; i < st->nlines; i++) /* shuffle */
{
int t, r;
t = st->lines[i];
r = random() % st->nlines;
st->lines[i] = st->lines[r];
st->lines[r] = t;
}
}
size = st->width / st->cols;
rows = (size ? (st->height / size) : 0) + 1;
for (i = st->nlines * st->prev_ratio;
i < st->nlines * st->ratio;
i++)
{
int x = st->lines[i] % st->cols;
int y = st->lines[i] / st->cols;
XFillRectangle (st->dpy, st->window, st->bg_gc,
st->width * x / st->cols,
st->height * y / rows,
size+1, size+1);
}
if (st->ratio >= 1.0)
{
free (st->lines);
st->lines = 0;
}
}
/* I first saw something like this, albeit in reverse, in an early Tetris
implementation for the Mac.
-- Torbjörn Andersson <torbjorn@dev.eurotime.se>
*/
static void
slide_lines (eraser_state *st)
{
int max = st->width * 1.1;
int nlines = 40;
int h = st->height / nlines;
int y, step;
int tick = 0;
if (h < 10)
h = 10;
step = (max * st->ratio) - (max * st->prev_ratio);
if (step <= 0)
step = 1;
for (y = 0; y < st->height; y += h)
{
if (st->width <= step)
;
else if (tick & 1)
{
XCopyArea (st->dpy, st->window, st->window, st->fg_gc,
0, y, st->width-step, h, step, y);
XFillRectangle (st->dpy, st->window, st->bg_gc,
0, y, step, h);
}
else
{
XCopyArea (st->dpy, st->window, st->window, st->fg_gc,
step, y, st->width-step, h, 0, y);
XFillRectangle (st->dpy, st->window, st->bg_gc,
st->width-step, y, step, h);
}
tick++;
}
}
/* from Frederick Roeber <roeber@xigo.com> */
static void
losira (eraser_state *st)
{
double mode1 = 0.55;
double mode2 = mode1 + 0.30;
double mode3 = 1.0;
int radius = 10;
if (st->ratio < mode1) /* squeeze from the sides */
{
double ratio = st->ratio / mode1;
double prev_ratio = st->prev_ratio / mode1;
int max = st->width / 2;
int step = (max * ratio) - (max * prev_ratio);
if (step <= 0)
step = 1;
/* pull from left */
XCopyArea (st->dpy, st->window, st->window, st->fg_gc,
0, 0, max - step, st->height, step, 0);
XFillRectangle (st->dpy, st->window, st->bg_gc,
0, 0, max * ratio, st->height);
/* pull from right */
XCopyArea (st->dpy, st->window, st->window, st->fg_gc,
max+step, 0, max - step, st->height, max, 0);
XFillRectangle (st->dpy, st->window, st->bg_gc,
max + max*(1-ratio), 0, max, st->height);
/* expand white from center */
XFillRectangle (st->dpy, st->window, st->fg_gc,
max - (radius * ratio), 0,
radius * ratio * 2, st->height);
}
else if (st->ratio < mode2) /* squeeze from the top/bottom */
{
double ratio = (st->ratio - mode1) / (mode2 - mode1);
int max = st->height / 2;
/* fill middle */
XFillRectangle (st->dpy, st->window, st->fg_gc,
st->width/2 - radius,
max * ratio,
radius*2, st->height * (1 - ratio));
/* fill left and right */
XFillRectangle (st->dpy, st->window, st->bg_gc,
0, 0, st->width/2 - radius, st->height);
XFillRectangle (st->dpy, st->window, st->bg_gc,
st->width/2 + radius, 0, st->width/2, st->height);
/* fill top and bottom */
XFillRectangle (st->dpy, st->window, st->bg_gc,
0, 0, st->width, max * ratio);
XFillRectangle (st->dpy, st->window, st->bg_gc,
0, st->height - (max * ratio),
st->width, max);
/* cap top */
XFillArc (st->dpy, st->window, st->fg_gc,
st->width/2 - radius,
max * ratio - radius,
radius*2, radius*2,
0, 180*64);
/* cap bottom */
XFillArc (st->dpy, st->window, st->fg_gc,
st->width/2 - radius,
st->height - (max * ratio + radius),
radius*2, radius*2,
180*64, 180*64);
}
else if (st->ratio < mode3) /* starburst */
{
double ratio = (st->ratio - mode2) / (mode3 - mode2);
double r2 = ratio * radius * 4;
XArc arc[9];
int i;
int angle = 360*64/countof(arc);
for (i = 0; i < countof(arc); i++)
{
double th;
arc[i].angle1 = angle * i;
arc[i].angle2 = angle;
arc[i].width = radius*2 * (1 + ratio);
arc[i].height = radius*2 * (1 + ratio);
arc[i].x = st->width / 2 - radius;
arc[i].y = st->height / 2 - radius;
th = ((arc[i].angle1 + (arc[i].angle2 / 2)) / 64.0 / 180 * M_PI);
arc[i].x += r2 * cos (th);
arc[i].y -= r2 * sin (th);
}
XFillRectangle (st->dpy, st->window, st->bg_gc,
0, 0, st->width, st->height);
XFillArcs (st->dpy, st->window, st->fg_gc, arc, countof(arc));
}
}
static Eraser erasers[] = {
random_lines,
venetian,
triple_wipe,
quad_wipe,
circle_wipe,
three_circle_wipe,
squaretate,
fizzle,
spiral,
random_squares,
slide_lines,
losira,
};
static eraser_state *
eraser_init (Display *dpy, Window window)
{
eraser_state *st = (eraser_state *) calloc (1, sizeof(*st));
XWindowAttributes xgwa;
XGCValues gcv;
unsigned long fg, bg;
double duration;
int which;
char *s;
st->dpy = dpy;
st->window = window;
XGetWindowAttributes (dpy, window, &xgwa);
st->width = xgwa.width;
st->height = xgwa.height;
bg = get_pixel_resource (dpy, xgwa.colormap, "background", "Background");
fg = get_pixel_resource (dpy, xgwa.colormap, "foreground", "Foreground");
gcv.foreground = fg;
gcv.background = bg;
st->fg_gc = XCreateGC (dpy, window, GCForeground|GCBackground, &gcv);
gcv.foreground = bg;
gcv.background = fg;
st->bg_gc = XCreateGC (dpy, window, GCForeground|GCBackground, &gcv);
# ifdef HAVE_COCOA
/* Pretty much all of these leave turds if AA is on. */
jwxyz_XSetAntiAliasing (st->dpy, st->fg_gc, False);
jwxyz_XSetAntiAliasing (st->dpy, st->bg_gc, False);
# endif
s = get_string_resource (dpy, "eraseMode", "Integer");
if (!s || !*s)
which = -1;
else
which = get_integer_resource(dpy, "eraseMode", "Integer");
if (s) free (s);
if (which < 0 || which >= countof(erasers))
which = random() % countof(erasers);
st->fn = erasers[which];
duration = get_float_resource (dpy, "eraseSeconds", "Float");
if (duration < 0.1 || duration > 10)
duration = 1;
st->start_time = double_time();
st->stop_time = st->start_time + duration;
XSync (st->dpy, False);
return st;
}
void
eraser_free (eraser_state *st)
{
XClearWindow (st->dpy, st->window); /* Final draw is black-on-black. */
st->ratio = 1.0;
st->fn (st); /* Free any memory. May also draw, but that doesn't matter. */
XFreeGC (st->dpy, st->fg_gc);
XFreeGC (st->dpy, st->bg_gc);
free (st);
}
eraser_state *
erase_window (Display *dpy, Window window, eraser_state *st)
{
double now, duration;
Bool first_p = False;
if (! st)
{
first_p = True;
st = eraser_init (dpy, window);
}
now = (first_p ? st->start_time : double_time());
duration = st->stop_time - st->start_time;
st->prev_ratio = st->ratio;
st->ratio = (now - st->start_time) / duration;
if (st->ratio < 1.0)
{
st->fn (st);
XSync (st->dpy, False);
}
else
{
eraser_free (st);
st = 0;
}
return st;
}