Adding files related to the `screenhack` API for X11 hacks.
[screensavers] / screenhack / overlay.c
/* xscreensaver, Copyright (c) 1997, 2001, 2004 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
/* If the server's root window contains a SERVER_OVERLAY_VISUALS property,
then that identifies the visuals which correspond to the video hardware's
overlay planes. Windows created in these kinds of visuals have the
property that one or more particular pixel values is transparent.
Vendor support:
SGI: - Supported on all systems since IRIX 4.0.
- Their version of the Motif toolkit renders menus into the overlay
visual, so that they don't cause exposure events on occluded
windows.
- 2 bit overlay plane with Indigo Entry graphics (e.g., Indy).
- 8 bit overlay on O2 with Indigo 24 graphics or better (e.g., O2).
HP: - Supported on workstations with CRX24 and CRX48Z graphics hardware.
- 8 bit or 24 bit overlay plane.
- The default visual is the overlay visual, with a transparent pixel.
That way, all Xlib programs draw into the overlay plane, and no
Xlib program causes exposures on occluded OpenGL windows.
IBM: - Supported on some graphics hardware (which?)
DEC: - Supported on some graphics hardware (which?)
SUN: - Some systems apparently implement it VERRRRRRY SLOWLY, so drawing
into the overlay plane is a performance killer (about as bad as
using the SHAPE extension.)
On my Indy, there are two transparent visuals, one of which is at layer 1,
and one of which is at layer 2. This is apparently the ordering in which
they are overlayed (1 being topmost.) The other difference between them
is that the topmost one only has 2 planes, while the next one has 8.
This code selects the topmost one, regardless of depth. Maybe that's not
the right thing. Well, in XScreenSaver, we only need to allocate two
colors from it (it's only used to display the stderr output, so that the
text can overlay the graphics without being obliterated by it.)
Documentation, such as it is, on SERVER_OVERLAY_VISUALS found on the web:
http://www.hp.com/xwindow/sharedInfo/Whitepapers/Visuals/server_overlay_visuals.html
http://www.xig.com/Pages/Ed-Overlays.html
*/
#include "utils.h"
#include <X11/Xutil.h>
#include <X11/Xproto.h>
#include "visual.h"
struct overlay_data
{
CARD32 visual_id;
CARD32 transparency; /* 0: none; 1: pixel; 2: mask
("mask" means "any pixel with these bits set
is a transparent pixel")
*/
CARD32 value; /* the transparent pixel or mask */
CARD32 layer; /* -1: underlay; 0: normal; 1: popup; 2: overlay */
};
static int
get_overlay_prop (Screen *screen, struct overlay_data **data_ret)
{
int result;
Atom actual_type;
int actual_format;
unsigned long nitems, bytes_after;
unsigned char *data = 0;
Display *dpy = DisplayOfScreen(screen);
Window window = RootWindowOfScreen(screen);
Atom XA_SERVER_OVERLAY_VISUALS =
XInternAtom (dpy, "SERVER_OVERLAY_VISUALS", False);
*data_ret = 0;
result = XGetWindowProperty (dpy, window, XA_SERVER_OVERLAY_VISUALS,
0, (65536 / sizeof (long)), False,
XA_SERVER_OVERLAY_VISUALS,
&actual_type, &actual_format,
&nitems, &bytes_after,
&data);
if (result != Success ||
actual_type != XA_SERVER_OVERLAY_VISUALS ||
actual_format != 32 ||
nitems < 1)
{
if (data) XFree(data);
return 0;
}
else
{
struct overlay_data *d = (struct overlay_data *) data;
*data_ret = d;
return nitems / (sizeof(*d) / sizeof(CARD32));
}
}
Visual *
get_overlay_visual (Screen *screen, unsigned long *transparent_pixel_ret)
{
struct overlay_data *data = 0;
int n_visuals = get_overlay_prop (screen, &data);
Visual *visual = 0;
int depth = 0;
unsigned long pixel = 0;
unsigned int layer = 0;
int i;
if (data)
for (i = 0; i < n_visuals; i++)
/* Only accept ones that have a transparent pixel or mask. */
if (data[i].transparency == 1 ||
data[i].transparency == 2)
{
XVisualInfo vi_in, *vi_out;
int out_count;
vi_in.visualid = data[i].visual_id;
vi_out = XGetVisualInfo (DisplayOfScreen(screen), VisualIDMask,
&vi_in, &out_count);
if (vi_out)
{
/* Prefer the one at the topmost layer; after that, prefer
the one with the greatest depth (most colors.) */
if (layer < data[i].layer ||
(layer == data[i].layer &&
depth < vi_out[0].depth))
{
visual = vi_out[0].visual;
depth = vi_out[0].depth;
layer = data[i].layer;
pixel = data[i].value;
}
XFree(vi_out);
}
}
if (data) XFree(data);
if (visual && transparent_pixel_ret)
*transparent_pixel_ret = pixel;
return visual;
}