Adding files related to the `screenhack` API for X11 hacks.
[screensavers] / screenhack / spline.c
/*
* Copyright (c) 1987, 1988, 1989 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* This code came with the InterViews distribution, and was translated
from C++ to C by Matthieu Devin <devin@lucid.com> some time in 1992.
*/
#include "utils.h"
#include "spline.h"
#define SMOOTHNESS 1.0
static void grow_spline_points (spline* s);
static void mid_point (double x0, double y0, double x1, double y1,
double *mx, double *my);
static int can_approx_with_line (double x0, double y0, double x2,
double y2, double x3, double y3);
static void add_line (spline* s, double x0, double y0, double x1, double y1);
static void add_bezier_arc (spline* s,
double x0, double y0, double x1, double y1,
double x2, double y2, double x3, double y3);
static void third_point (double x0, double y0, double x1, double y1,
double *tx, double *ty);
static void calc_section (spline* s, double cminus1x, double cminus1y,
double cx, double cy, double cplus1x, double cplus1y,
double cplus2x, double cplus2y);
spline*
make_spline (unsigned int size)
{
spline* s = (spline*)calloc (1, sizeof (spline));
if (!s) abort();
s->n_controls = size;
s->control_x = (double*)calloc (s->n_controls, sizeof (double));
s->control_y = (double*)calloc (s->n_controls, sizeof (double));
s->n_points = 0;
s->allocated_points = s->n_controls;
s->points = (XPoint*)calloc (s->allocated_points, sizeof (XPoint));
if (!s->control_x || !s->control_y || !s->points)
abort();
return s;
}
static void
grow_spline_points (spline *s)
{
s->allocated_points = 10 + (s->allocated_points * 1.3);
s->points =
(XPoint*)realloc (s->points, s->allocated_points * sizeof (XPoint));
if (!s->points) abort();
}
static void
mid_point (double x0, double y0,
double x1, double y1,
double *mx, double *my)
{
*mx = (x0 + x1) / 2.0;
*my = (y0 + y1) / 2.0;
}
static void
third_point (double x0, double y0,
double x1, double y1,
double *tx, double *ty)
{
*tx = (2 * x0 + x1) / 3.0;
*ty = (2 * y0 + y1) / 3.0;
}
static int
can_approx_with_line (double x0, double y0,
double x2, double y2,
double x3, double y3)
{
double triangle_area, side_squared, dx, dy;
triangle_area = x0 * y2 - x2 * y0 + x2 * y3 - x3 * y2 + x3 * y0 - x0 * y3;
/* actually 4 times the area. */
triangle_area *= triangle_area;
dx = x3 - x0;
dy = y3 - y0;
side_squared = dx * dx + dy * dy;
return triangle_area <= SMOOTHNESS * side_squared;
}
static void
add_line (spline *s,
double x0, double y0,
double x1, double y1)
{
if (s->n_points >= s->allocated_points)
grow_spline_points (s);
if (s->n_points == 0)
{
s->points [s->n_points].x = x0;
s->points [s->n_points].y = y0;
s->n_points += 1;
}
s->points [s->n_points].x = x1;
s->points [s->n_points].y = y1;
s->n_points += 1;
}
static void
add_bezier_arc (spline *s,
double x0, double y0,
double x1, double y1,
double x2, double y2,
double x3, double y3)
{
double midx01, midx12, midx23, midlsegx, midrsegx, cx,
midy01, midy12, midy23, midlsegy, midrsegy, cy;
mid_point (x0, y0, x1, y1, &midx01, &midy01);
mid_point (x1, y1, x2, y2, &midx12, &midy12);
mid_point (x2, y2, x3, y3, &midx23, &midy23);
mid_point (midx01, midy01, midx12, midy12, &midlsegx, &midlsegy);
mid_point (midx12, midy12, midx23, midy23, &midrsegx, &midrsegy);
mid_point (midlsegx, midlsegy, midrsegx, midrsegy, &cx, &cy);
if (can_approx_with_line (x0, y0, midlsegx, midlsegy, cx, cy))
add_line (s, x0, y0, cx, cy);
else if ((midx01 != x1) || (midy01 != y1) || (midlsegx != x2)
|| (midlsegy != y2) || (cx != x3) || (cy != y3))
add_bezier_arc (s, x0, y0, midx01, midy01, midlsegx, midlsegy, cx, cy);
if (can_approx_with_line (cx, cy, midx23, midy23, x3, y3))
add_line (s, cx, cy, x3, y3);
else if ((cx != x0) || (cy != y0) || (midrsegx != x1) || (midrsegy != y1)
|| (midx23 != x2) || (midy23 != y2))
add_bezier_arc (s, cx, cy, midrsegx, midrsegy, midx23, midy23, x3, y3);
}
static void
calc_section (spline *s,
double cminus1x, double cminus1y,
double cx, double cy,
double cplus1x, double cplus1y,
double cplus2x, double cplus2y)
{
double p0x, p1x, p2x, p3x, tempx,
p0y, p1y, p2y, p3y, tempy;
third_point (cx, cy, cplus1x, cplus1y, &p1x, &p1y);
third_point (cplus1x, cplus1y, cx, cy, &p2x, &p2y);
third_point (cx, cy, cminus1x, cminus1y, &tempx, &tempy);
mid_point (tempx, tempy, p1x, p1y, &p0x, &p0y);
third_point (cplus1x, cplus1y, cplus2x, cplus2y, &tempx, &tempy);
mid_point (tempx, tempy, p2x, p2y, &p3x, &p3y);
add_bezier_arc (s, p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y);
}
void
compute_spline (spline *s)
{
int i;
s->n_points = 0;
if (s->n_controls < 3)
return;
calc_section (s, s->control_x [0], s->control_y [0], s->control_x [0],
s->control_y [0], s->control_x [0], s->control_y [0],
s->control_x [1], s->control_y [1]);
calc_section (s, s->control_x [0], s->control_y [0], s->control_x [0],
s->control_y [0], s->control_x [1], s->control_y [1],
s->control_x [2], s->control_y [2]);
for (i = 1; i < s->n_controls - 2; i++)
calc_section (s, s->control_x [i - 1], s->control_y [i - 1],
s->control_x [i], s->control_y [i],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [i + 2], s->control_y [i + 2]);
calc_section (s, s->control_x [i - 1], s->control_y [i - 1],
s->control_x [i], s->control_y [i],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [i + 1], s->control_y [i + 1]);
calc_section (s, s->control_x [i], s->control_y [i],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [i + 1], s->control_y [i + 1]);
}
void
compute_closed_spline (spline *s)
{
int i;
s->n_points = 0;
if (s->n_controls < 3)
return;
calc_section (s,
s->control_x [s->n_controls - 1],
s->control_y [s->n_controls - 1],
s->control_x [0], s->control_y [0],
s->control_x [1], s->control_y [1],
s->control_x [2], s->control_y [2]);
for (i = 1; i < s->n_controls - 2; i++)
calc_section (s, s->control_x [i - 1], s->control_y [i - 1],
s->control_x [i], s->control_y [i],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [i + 2], s->control_y [i + 2]);
calc_section (s, s->control_x [i - 1], s->control_y [i - 1],
s->control_x [i], s->control_y [i],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [0], s->control_y [0]);
calc_section (s, s->control_x [i], s->control_y [i],
s->control_x [i + 1], s->control_y [i + 1],
s->control_x [0], s->control_y [0],
s->control_x [1], s->control_y [1]);
}
void
just_fill_spline (spline *s)
{
int i;
while (s->allocated_points < s->n_controls + 1)
grow_spline_points (s);
for (i = 0; i < s->n_controls; i++)
{
s->points [i].x = s->control_x [i];
s->points [i].y = s->control_y [i];
}
s->points [s->n_controls].x = s->control_x [0];
s->points [s->n_controls].y = s->control_y [0];
s->n_points = s->n_controls + 1;
}
void
append_spline_points (spline *s1, spline *s2)
{
int i;
while (s1->allocated_points < s1->n_points + s2->n_points)
grow_spline_points (s1);
for (i = s1->n_points; i < s1->n_points + s2->n_points; i++)
{
s1->points [i].x = s2->points [i - s1->n_points].x;
s1->points [i].y = s2->points [i - s1->n_points].y;
}
s1->n_points = s1->n_points + s2->n_points;
}
void
spline_bounding_box (spline *s, XRectangle *rectangle_out)
{
int min_x;
int max_x;
int min_y;
int max_y;
int i;
if (s->n_points == 0)
{
rectangle_out->x = 0;
rectangle_out->y = 0;
rectangle_out->width = 0;
rectangle_out->height = 0;
}
min_x = s->points [0].x;
max_x = min_x;
min_y = s->points [0].y;
max_y = min_y;
for (i = 1; i < s->n_points; i++)
{
if (s->points [i].x < min_x)
min_x = s->points [i].x;
if (s->points [i].x > max_x)
max_x = s->points [i].x;
if (s->points [i].y < min_y)
min_y = s->points [i].y;
if (s->points [i].y > max_y)
max_y = s->points [i].y;
}
rectangle_out->x = min_x;
rectangle_out->y = min_y;
rectangle_out->width = max_x - min_x;
rectangle_out->height = max_y - min_y;
}
void
free_spline(spline * s)
{
free ((void *) s->control_x);
free ((void *) s->control_y);
free ((void *) s->points);
free ((void *) s);
}