Adding files related to the `screenhack` API for X11 hacks.
[screensavers] / screenhack / ximage-loader.h
/* ximage-loader.h --- converts XPM data to Pixmaps.
* xscreensaver, Copyright (c) 1998-2018 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifndef _XIMAGE_LOADER_H_
#define _XIMAGE_LOADER_H_
extern Pixmap file_to_pixmap (Display *, Window, const char *filename,
int *width_ret, int *height_ret,
Pixmap *mask_ret);
extern Pixmap image_data_to_pixmap (Display *, Window,
const unsigned char *image_data,
unsigned long data_size,
int *width_ret, int *height_ret,
Pixmap *mask_ret);
/* This XImage has RGBA data, which is what OpenGL code typically expects.
Also it is upside down: the origin is at the bottom left of the image.
X11 typically expects 0RGB as it has no notion of alpha, only 1-bit masks.
With X11 code, you should probably use the _pixmap routines instead.
*/
extern XImage *image_data_to_ximage (Display *, Visual *,
const unsigned char *image_data,
unsigned long data_size);
extern XImage *file_to_ximage (Display *, Visual *, const char *filename);
#endif /* _XIMAGE_LOADER_H_ */