Misc 'catchup' commit on WolframAutomata.c.
[screensavers] / hacks / WolframAutomata / WolframAutomata.c
/* (c) 2021 Aaron Taylor <ataylor at subgeniuskitty dot com> */
/* See LICENSE.txt file for copyright and license details. */
/* TODO: Write description explaining that this simulates all 1D NN CAs, and explain briefly what all those terms imply. */
/* TODO: Explain things like the topology of the space. */
/* TODO: Explain how the numbering for a CA expands to the actual rules. */
/* TODO: Briefly explain the four different classes of behavior and their implications. */
/* TODO: Include a link to Wikipedia. */
/* TODO: I suppose a lot of this stuff goes in the README instead. */
/* TODO: Explain the data structures in detail. */
/* TODO: Explain all the options, like the various starting conditions. */
/* TODO: Explain all the dependencies like libXpm. */
/* TODO: Add a #define for the hack version. */
/* TODO: Check manpage for all functions I use and ensure my includes are correct. I don't want to depend on picking up includes via screenhack.h. */
/* TODO: Verify everything in this file is C89. Get rid of things like '//' comments, pack all my declarations upfront, no stdint, etc. */
#include <X11/Intrinsic.h>
#include "screenhack.h"
/*
* We do a few manual manipulations of X resources in this hack, like picking
* random colors. In order to ensure our manual manipulations always use the
* same X resource specification as Xscreensaver, we pass HACKNAME to
* Xscreensaver via the XSCREENSAVER_MODULE() line at the bottom of this file,
* and then always use HACKNAME or MAKE_STRING(HACKNAME) as the base of the
* resource specification when making manual manipulations.
*/
#define HACKNAME WolframAutomata
#define MAKE_STRING_X(s) #s
#define MAKE_STRING(s) MAKE_STRING_X(s)
// Command line options
// directory to output XBM files of each run (and call an external command to convert to PNGs?)
// -save-dir STRING
// (could use libXpm to save an XPM and then convert to PNG with ImageMagick) (this is a single function call to go from pixmap -> file)
// (since it depends on an external library, make this whole feature optional at build-time?)
// number of generations to simulate
// -random-generations
// -num-generations N
// delay time (speed of simulation)
// -random-delay
// -delay-usec N
// foreground and background color
// -random-colors (highest precedence)
// -foreground "COLORNAME"
// -background "COLORNAME"
// (default is black and white)
// (mention sample color combinations in manpage, and link to: https://en.wikipedia.org/wiki/X11_color_names)
// display info overlay with CA number and start conditions?
// -overlay
// which ruleset number to use? Or random? Or random from small set of hand-selected interesting examples?
// In order of precedence:
// -rule-random (select a random rule on each run)
// -rule N (always simulate Rule N on each run)
// (if neither of the above two are specified, then a random CURATED rule is selected on each run)
// which starting population to use, random or one bit? (for random: allow specifying a density)
// In order of precedence:
// -population-single
// -population-random DENSITY
// (the two options above only apply to the simulation under the -rule-random or -rule N options. in curated mode, starting population is defined in the curation array)
// TODO: In the future, add the option for user to pass list of cell IDs to turn ON.
// size of pixel square (e.g. 1x1, 2x2, 3x3, etc)
// -random-pixel-size
// -pixel-size N
/* -------------------------------------------------------------------------- */
/* Data Structures */
/* -------------------------------------------------------------------------- */
struct state {
/* Various X resources */
Display * dpy;
Window win;
GC gc;
// TODO: Explain that this holds the whole evolution of the CA and the actual displayed visualization is simply a snapshot into this pixmap.
Pixmap evolution_history;
// TODO: Explain all of these.
unsigned long fg, bg;
int xlim, ylim, ypos; // explain roughly how and where we use these. Note: I'm not thrilled xlim/ylim since they are actually the width of the display, not the limit of the index (off by one). Change those names.
Bool display_info;
Bool * current_generation;
// TODO: Describe these.
uint8_t rule_number; // Note: This is not a CLI option. You're thinking of rule_requested.
uint8_t rule_requested; // Note: Repurposing Rule 0 as a null value.
Bool rule_random;
// TODO: Describe these.
int population_density;
Bool population_single;
/* Misc Commandline Options */
int pixel_size; /* Size of CA cell in pixels (e.g. pixel_size=3 means 3x3 pixels per cell). */
int delay_microsec; /* Requested delay to screenhack framework before next call to WolframAutomata_draw(). */
int num_generations; /* Number of generations of the CA to simulate before restarting. */
/* Expository Variables - Not strictly necessary, but makes some code easier to read. */
size_t number_of_cells;
};
// TODO: Decorations
enum seed_population {
random_cell,
middle_cell,
edge_cell
};
// TODO: Decorations
struct curated_ruleset {
uint8_t rule;
enum seed_population seed;
};
// TODO: Decorations
static const struct curated_ruleset curated_ruleset_list[] = {
{18, middle_cell},
{30, middle_cell},
{45, middle_cell},
{54, middle_cell},
{57, middle_cell},
{73, middle_cell},
{105, middle_cell},
{109, middle_cell},
{129, middle_cell},
{133, middle_cell},
{135, middle_cell},
{150, middle_cell},
{30, edge_cell},
{45, edge_cell},
{57, edge_cell},
{60, edge_cell},
{75, edge_cell},
{107, edge_cell},
{110, edge_cell},
{133, edge_cell},
{137, edge_cell},
{169, edge_cell},
{225, edge_cell},
{22, random_cell},
{30, random_cell},
{54, random_cell},
{62, random_cell},
{90, random_cell},
{105, random_cell},
{108, random_cell},
{110, random_cell},
{126, random_cell},
{146, random_cell},
{150, random_cell},
{182, random_cell},
{184, random_cell},
{225, random_cell},
{240, random_cell}
};
// TODO: Decorations
struct color_pair {
char * fg;
char * bg;
};
// TODO: Decorations
// TODO: Populate this table with more examples.
static const struct color_pair color_list[] = {
{"white", "black"},
};
/* -------------------------------------------------------------------------- */
/* Helper Functions */
/* -------------------------------------------------------------------------- */
// TODO: decorations? inline?
void
generate_random_seed(struct state * state)
{
int i;
for (i = 0; i < state->number_of_cells; i++) {
state->current_generation[i] = ((random() % 100) < state->population_density) ? True : False;
}
}
// TODO: function decorations?
// TODO: Explain why this santizes the index for accessing current_generation (i.e. it creates a circular topology).
size_t
sindex(struct state * state, int index)
{
while (index < 0) {
index += state->number_of_cells;
}
while (index >= state->number_of_cells) {
index -= state->number_of_cells;
}
return (size_t) index;
}
// TODO: function decorations?
// TODO: At least give a one-sentence explanation of the algorithm since this function is the core of the simulation.
Bool
calculate_cell(struct state * state, int cell_id)
{
uint8_t cell_pattern = 0;
int i;
for (i = -1; i < 2; i++) {
cell_pattern = cell_pattern << 1;
if (state->current_generation[sindex(state, cell_id+i)] == True) {
cell_pattern |= 1;
}
}
if ((state->rule_number >> cell_pattern) & 1) {
return True;
} else {
return False;
}
}
// TODO: function decorations?
void
render_current_generation(struct state * state)
{
size_t xpos;
for (xpos = 0; xpos < state->number_of_cells; xpos++) {
if (state->current_generation[xpos] == True) {
XFillRectangle(state->dpy, state->evolution_history, state->gc, xpos*state->pixel_size, state->ypos, state->pixel_size, state->pixel_size);
}
}
}
/* -------------------------------------------------------------------------- */
/* Screenhack API Functions */
/* -------------------------------------------------------------------------- */
static void *
WolframAutomata_init(Display * dpy, Window win)
{
struct state * state = calloc(1, sizeof(*state));
if (!state) {
fprintf(stderr, "ERROR: Failed to calloc() for state struct in WolframAutomata_init().\n");
exit(EXIT_FAILURE);
}
XGCValues gcv;
XWindowAttributes xgwa;
const struct curated_ruleset * curated_ruleset = NULL;
state->dpy = dpy;
state->win = win;
XGetWindowAttributes(state->dpy, state->win, &xgwa);
state->xlim = xgwa.width;
state->ylim = xgwa.height;
state->ypos = 0; // TODO: Explain why.
if (get_boolean_resource(state->dpy, "random-colors", "Boolean")) {
XrmDatabase db = XtDatabase(state->dpy);
size_t rand_i = random() % sizeof(color_list)/sizeof(color_list[0]);
XrmPutStringResource(&db, MAKE_STRING(HACKNAME) ".background", color_list[rand_i].bg);
XrmPutStringResource(&db, MAKE_STRING(HACKNAME) ".foreground", color_list[rand_i].fg);
}
state->fg = gcv.foreground = get_pixel_resource(state->dpy, xgwa.colormap, "foreground", "Foreground");
state->bg = gcv.background = get_pixel_resource(state->dpy, xgwa.colormap, "background", "Background");
state->gc = XCreateGC(state->dpy, state->win, GCForeground, &gcv);
state->delay_microsec = get_integer_resource(state->dpy, "delay-usec", "Integer");
if (state->delay_microsec < 0) state->delay_microsec = 0;
state->pixel_size = get_integer_resource(state->dpy, "pixel-size", "Integer");
if (state->pixel_size < 1) state->pixel_size = 1;
if (state->pixel_size > state->xlim) state->pixel_size = state->xlim;
state->number_of_cells = state->xlim / state->pixel_size;
// TODO: Do we want to enforce that number_of_cells > 0?
/* The minimum number of generations is 2 since we must allocate enough */
/* space to hold the seed generation and at least one pass through */
/* WolframAutomata_draw(), which is where we check whether or not we've */
/* reached the end of the pixmap. */
state->num_generations = get_integer_resource(state->dpy, "num-generations", "Integer");
if (state->num_generations < 0) state->num_generations = 2;
/* Time to figure out which rule to use for this simulation. */
/* We ignore any weirdness resulting from the following cast since every */
/* bit pattern is also a valid rule; if the user provides weird input, */
/* then we'll return weird (but well-defined!) output. */
state->rule_requested = (uint8_t) get_integer_resource(state->dpy, "rule-requested", "Integer");
state->rule_random = get_boolean_resource(state->dpy, "rule-random", "Boolean");
/* Through the following set of branches, we enforce CLI flag precedence. */
if (state->rule_random) {
/* If this flag is set, the user wants truly random rules rather than */
/* random rules from a curated list. */
state->rule_number = (uint8_t) random();
} else if (state->rule_requested != 0) {
/* Rule 0 is terribly uninteresting, so we are reusing it as a 'null' */
/* value and hoping nobody notices. Finding a non-zero value means */
/* the user requested a specific rule. Use it. */
state->rule_number = state->rule_requested;
} else {
/* No command-line options were specified, so select rules randomly */
/* from a curated list. */
size_t number_of_array_elements = sizeof(curated_ruleset_list)/sizeof(curated_ruleset_list[0]);
curated_ruleset = &curated_ruleset_list[random() % number_of_array_elements];
state->rule_number = curated_ruleset->rule;
}
/* Time to construct the seed generation for this simulation. */
state->population_single = get_boolean_resource(state->dpy, "population-single", "Boolean");
state->population_density = get_integer_resource(state->dpy, "population-density", "Integer");
if (state->population_density < 0 || state->population_density > 100) state->population_density = 50;
state->current_generation = calloc(1, sizeof(*state->current_generation)*state->number_of_cells);
if (!state->current_generation) {
fprintf(stderr, "ERROR: Failed to calloc() for cell generation in WolframAutomata_init().\n");
exit(EXIT_FAILURE);
}
if (curated_ruleset) {
/* If we're using a curated ruleset, ignore any CLI flags related to */
/* setting the seed generation, instead drawing that information from */
/* the curated ruleset. */
switch (curated_ruleset->seed) {
case random_cell: generate_random_seed(state); break;
case middle_cell: state->current_generation[state->number_of_cells/2] = True; break;
case edge_cell : state->current_generation[0] = True; break;
}
} else {
/* If we're not using a curated ruleset, process any relevant flags */
/* from the user, falling back to a random seed generation if nothing */
/* else is specified. */
if (state->population_single) {
state->current_generation[0] = True;
} else {
generate_random_seed(state);
}
}
// TODO: These should be command-line options, but I need to learn how the get_integer_resource() and similar functions work first.
state->display_info = True;
state->evolution_history = XCreatePixmap(state->dpy, state->win, state->xlim, state->num_generations*state->pixel_size, xgwa.depth);
// Pixmap contents are undefined after creation. Explicitly set a black
// background by drawing a black rectangle over the entire pixmap.
XSetForeground(state->dpy, state->gc, state->bg);
XFillRectangle(state->dpy, state->evolution_history, state->gc, 0, 0, state->xlim, state->num_generations*state->pixel_size);
XSetForeground(state->dpy, state->gc, state->fg);
render_current_generation(state);
state->ypos += state->pixel_size;
return state;
}
static unsigned long
WolframAutomata_draw(Display * dpy, Window win, void * closure)
{
// TODO: Mark these basic sections of the function
//draw()
// calculate (and store) new generation
// draw new generation as line of pixels on pixmap
// calculate current 'viewport' into pixmap
// display on screen
// check for termination condition
struct state * state = closure;
int xpos;
int window_y_offset;
Bool new_generation[state->xlim];
for (xpos = 0; xpos < state->number_of_cells; xpos++) {
new_generation[xpos] = calculate_cell(state, xpos);
}
for (xpos = 0; xpos < state->number_of_cells; xpos++) {
state->current_generation[xpos] = new_generation[xpos];
}
render_current_generation(state);
// Was this the final generation of this particular simulation? If so, give
// the user a moment to bask in the glory of our output and then start a
// new simulation.
if (state->ypos/state->pixel_size < state->num_generations-1) {
state->ypos += state->pixel_size;
} else {
// TODO: Wait for a second or two, clear the screen and do a new iteration with suitably changed settings.
// Note: Since we can't actually loop or sleep here, we need to add a flag to the state struct to indicate that we're in an 'admiration timewindow' (and indicate when it should end)
printf("infinite hamster wheel\n");
while (1) continue;
}
// Calculate the vertical offset of the current 'window' into the history
// of the CA. After the CA's evolution extends past what we can display, have
// the window track the current generation and most recent history.
if (state->ypos < state->ylim) {
window_y_offset = 0;
} else {
window_y_offset = state->ypos - (state->ylim - 1);
}
// Render everything to the display.
XCopyArea(state->dpy, state->evolution_history, state->win, state->gc, 0, window_y_offset, state->xlim, state->ylim, 0, 0);
// TODO: Print info on screen if display_info is true. Will need fonts/etc. Do I want to create a separate pixmap for this during the init() function and then just copy the pixmap each time we draw the screen in draw()?
return state->delay_microsec;
}
// TODO: Fix formatting
static const char * WolframAutomata_defaults[] = {
".background: black",
".foreground: white",
"*random-colors: False",
"*delay-usec: 25000",
// TODO: Difference between dot and asterisk? Presumably the asterisk matches all resouces of attribute "pixelsize"? Apply answer to all new options.
"*pixel-size: 2",
"*num-generations: 5000",
"*rule-requested: 0",
"*rule-random: False",
"*population-density: 50",
"*population-single: False",
0
};
// TODO: Fix formatting
static XrmOptionDescRec WolframAutomata_options[] = {
{ "-background", ".background", XrmoptionSepArg, 0},
{ "-foreground", ".foreground", XrmoptionSepArg, 0},
{ "-random-colors", ".random-colors", XrmoptionNoArg, "True"},
{ "-delay-usec", ".delay-usec", XrmoptionSepArg, 0 },
{ "-pixel-size", ".pixel-size", XrmoptionSepArg, 0 },
{ "-num-generations", ".num-generations", XrmoptionSepArg, 0 },
{ "-rule", ".rule-requested", XrmoptionSepArg, 0 },
{ "-rule-random", ".rule-random", XrmoptionNoArg, "True" },
{ "-population-density", ".population-density", XrmoptionSepArg, 0 },
{ "-population-single", ".population-single", XrmoptionNoArg, "True" },
{ 0, 0, 0, 0 }
};
static Bool
WolframAutomata_event(Display * dpy, Window win, void * closure, XEvent * event)
{
return False;
}
static void
WolframAutomata_free(Display * dpy, Window win, void * closure)
{
struct state * state = closure;
XFreeGC(state->dpy, state->gc);
XFreePixmap(state->dpy, state->evolution_history);
free(state->current_generation);
free(state);
}
static void
WolframAutomata_reshape(Display * dpy, Window win, void * closure, unsigned int w, unsigned int h)
{
WolframAutomata_free(dpy, win, closure);
closure = WolframAutomata_init(dpy, win);
}
XSCREENSAVER_MODULE ("1D Nearest-Neighbor Cellular Automata", HACKNAME)