draw_rect_area(nedsim, (x+(i*(WORDLINE_WIDTH/WORDLINE_BITS_PER_STRIPE))), y,
WORDLINE_BITS_PER_STRIPE, WORDLINE_HEIGHT, False, True, False, False);
}
-
- // Finally, draw the lights.
- draw_wordline_lights(nedsim, 0, x, y);
}
// Draw the Program Counter area (but don't populate it yet).