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[sgk-go] / regression / 9x9.tst
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AT
1# Added E3. /ab
2loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 4
310 reg_genmove black
4#? [E5|E6|E3]
5
6loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 6
720 reg_genmove black
8#? [!D5]
9
10loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 10
1130 reg_genmove black
12#? [D7]*
13
14loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 26
1540 reg_genmove black
16#? [D4]*
17
18# H3 might also be acceptable. /ab
19loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 4
2050 reg_genmove black
21#? [F4]*
22
23loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 8
2460 reg_genmove black
25#? [D4|G5]*
26
27#C7 is bigger than D8
28loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 22
2970 reg_genmove black
30#? [C7]
31
32loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 32
3380 reg_genmove black
34#? [F8]*
35
36#something better than H6
37loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 6
3890 reg_genmove black
39#? [E4|F5|E3]
40
41loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 10
42100 reg_genmove black
43#? [F5]*
44
45#much, much safer than J2
46# yes, safe way to win the game with 77 points. :) /ab
47loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 40
48110 reg_genmove black
49#? [G2]
50
51#make the ko threat
52#game move is B1, maybe a caching issue?
53loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 58
54120 reg_genmove black
55#? [F1]
56
57#large endgame, white will have to pick up.
58loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 64
59130 reg_genmove black
60#? [B9]*
61
62loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 7
63140 reg_genmove black
64#? [D7|C7|E4]*
65
66# Removed E7. Would be huge ko that black loses. /ab
67loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 9
68150 reg_genmove black
69#? [E6]*
70
71# Only move. /ab
72loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 13
73160 reg_genmove black
74#? [E7]*
75
76#something better than C3
77loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 15
78170 reg_genmove black
79#? [D3|G7]*
80
81loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 8
82180 reg_genmove black
83#? [E5]*
84
85loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 10
86190 reg_genmove black
87#? [F5]*
88
89# Connect under. /ab
90loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 14
91193 reg_genmove black
92#? [E8]*
93
94loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 16
95197 reg_genmove black
96#? [E8|H5]
97
98#D4 only move to connect all black stones. /ab
99loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 14
100200 reg_genmove black
101#? [D4]*
102
103loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 26
104210 reg_genmove black
105#? [F8|E9]*
106
107#G6 is very hard for gnugo, even if playable
108loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 4
109220 reg_genmove white
110#? [C7|C6|D7|D6|G7|F7]
111
112#I think D2 lives because of a threat to connect under
113#the important thing is to find a way to live, either
114#here or earlier in the game.
115loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 22
116230 reg_genmove white
117#? [D2]*
118
119# Moved to filllib:45 /ab.
120##passing gets the wrong score on go servers, etc.
121##F9 and G9 are dame that need to be filled.
122#loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312150903.sgf
123##240 reg_genmove black
124##? [G9]*
125
126# See also reading:207-216.
127loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312161910.sgf 52
128250 reg_genmove black
129#? [A2|C1|C2]*
130
131loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 10
132260 reg_genmove black
133#? [E6]
134
135loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 14
136265 reg_genmove black
137#? [G6]*
138
139loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 24
140270 reg_genmove black
141#? [B5|F7|F8|F3]*
142
143#playing B5 now lets white connect at C6, causing problems for the top.
144loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 26
145280 reg_genmove black
146#? [E4]*
147
148loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 22
149290 reg_genmove black
150#? [F5]*
151
152loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 24
153300 reg_genmove black
154#? [D2]*
155
156loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 32
157310 reg_genmove black
158#? [H7|H8]
159
160# E5 is best, all other acceptable. /ab
161loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 8
162320 reg_genmove black
163#? [E5|F4|D4|E4]*
164
165# D3 is objectively best but dangerous. /ab
166loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 20
167330 reg_genmove black
168#? [D3|F3]*
169
170loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 28
171340 reg_genmove black
172#? [H8]*
173
174# Maybe C2 works, too, I am not sure. /ab
175loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 30
176350 owl_defend C3
177#? [1 (B4|D2)]
178
179loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 32
180355 owl_defend C3
181#? [1 (A5|D2)]*
182
183loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312292348.sgf 8
184360 reg_genmove black
185#? [F4|E6|D5]*
186
187#E7 appears to be a losing move
188loadsgf games/nngs/gnugo-3.5.2gf1-Kiskol-200401021557.sgf 10
189370 reg_genmove white
190#? [G7|F7]*
191
192loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 9
193380 reg_genmove black
194#? [C3|D3]*
195
196loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 17
197390 reg_genmove black
198#? [D7]*
199
200loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 35
201400 reg_genmove black
202#? [A5|B3]
203
204loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181316.sgf 11
205410 reg_genmove black
206#? [B5]*
207
208loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181614.sgf 41
209420 reg_genmove black
210#? [D5]*
211
212#solve the endgame problem with one move, not 3 like in the game
213loadsgf games/boardspace/GNUGo-GoFigure0.1-200503302359.sgf 41
214430 reg_genmove black
215#? [G7|H7]*
216
217loadsgf games/bitti-gnug36.sgf 24
218440 restricted_genmove black D6 C6 B7
219#? [C6|B7]*
220
221# Not A8 as in the game
222loadsgf games/bitti-gnug36.sgf 30
223450 reg_genmove black
224#? [B5|B4]*
225
226# This is not very obvious, but B9 still wins the whole board.
227loadsgf games/bitti-gnug36.sgf 44
228460 reg_genmove black
229#? [B9]*
230
231# Need to protect lower right corner
232loadsgf games/nodan-guno.sgf 8
233470 reg_genmove black
234#? [H3|H4|G4|D3]
235
236loadsgf games/nodan-guno.sgf 24
237480 restricted_genmove black E2 F2
238#? [E2]*
239
240# E1 is non-sense.
241loadsgf games/nodan-guno.sgf 38
242490 reg_genmove black
243#? [D1|A6|H1]*
244
245loadsgf games/nodan-guno.sgf 54
246500 reg_genmove black
247#? [H6]
248
249# Mandatory to stay connected.
250loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 6
251510 reg_genmove white
252#? [C4]*
253
254# Tenuki from the lower left stones is out of the question. E5 may be
255# best but is complicated. For now we accept any reasonable move that
256# stays on focus. In particular the game move at E7 is not acceptable.
257loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 10
258520 reg_genmove white
259#? [E5|D5|B2|E3|F3|F4]
260
261# F2 needlessly complicated and/or backfires. F3 solid and effective.
262loadsgf games/kgs/tournament8/indigoBot-GNU.sgf 13
263530 restricted_genmove black F2 F3
264#? [F3]*
265
266# D8 is too low.
267loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 5
268540 restricted_genmove black D8 D7
269#? [D7]
270
271# B8 is nonsensical. There might be better moves but C6 is easy to see
272# that it's effective.
273loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 9
274550 restricted_genmove black B8 C6
275#? [C6]
276
277# C5 leaves too much aji for white to work with in the corner.
278loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 33
279560 reg_genmove black
280#? [B4]*
281
282# E4 is better than E7 since it splits the opponent while saving the
283# cutting stones.
284loadsgf games/kgs/tournament8/tlsBot-GNU.sgf 13
285570 reg_genmove black
286#? [E4]*
287
288# More important to close off the center than the edge.
289loadsgf games/kgs/tournament8/firstgo-GNU.sgf 7
290580 restricted_genmove black E2 E6
291#? [E6]*
292
293# Important to keep white separated in the center.
294loadsgf games/kgs/tournament8/firstgo-GNU.sgf 19
295590 reg_genmove black
296#? [E5]*
297
298# B7 is too low and in the wrong direction. Many moves are better.
299loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 4
300600 restricted_genmove white B7 F4 F3 G3
301#? [F4|F3|G3]*
302
303# H9 just doesn't work. The only useful ko threat is E4.
304loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 30
305610 reg_genmove white
306#? [E4]*
307
308# A7 is a wonderful move, setting up an under the stones tesuji to
309# capture three stones. The move *was* played in the game and this
310# test case is here to make sure that it won't be forgotten.
311loadsgf games/kgs/tournament10/GNU-NeuroGo.sgf 68
312620 reg_genmove white
313#? [A7]
314
315loadsgf games/9x9-4.sgf 13
316630 reg_genmove black
317#? [J5]*
318
319# A8 secures seki, winning the game. On the other hand black can't
320# start the ko anyway, so the ordinary endgame moves are also good.
321# The game move at D9 is not good at all, however.
322# See also reading:229,230, owl1:395,396, and semeai:145,146.
323loadsgf games/cgos/25811.sgf 52
324640 reg_genmove white
325#? [A8|G6|J6]*
326
327# Necessary to start capturing from the left. The game move at J1 is
328# of course futile.
329# See also reading:231.
330loadsgf games/cgos/14198.sgf 53
331650 reg_genmove black
332#? [E1]
333
334# D3 is the only possible move. Trying to kill all white stones with
335# F2 is an unreasonable overplay.
336loadsgf games/cgos/42896.sgf 33
337660 reg_genmove black
338#? [D3]*
339
340# E7 is the only way to live on the upper side.
341loadsgf games/cgos/390115.sgf 28
342670 reg_genmove white
343#? [E7]*
344
345# There's actually nothing difficult with this position, it's only
346# necessary to avoid a few obvious blunders. The real reason for this
347# test is that a fix for an atari-atari problem introduced a crash in
348# this position. Fixing the crash instead reintroduced an atari-atari
349# mistake in ninestones:220. Let's make sure we won't get a crash here
350# once more. See also tickets #77 and #161.
351loadsgf games/atari-crash.sgf
352680 reg_genmove white
353#? [H7]