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[sgk-go] / regression / endgame.tst
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AT
1# endgame2.sgf is a refinement of the endgame problems in ego.sgf
2
3loadsgf games/endgame2.sgf 1
4201 reg_genmove white
5#? [R10]*
6
7loadsgf games/endgame2.sgf 2
8202 reg_genmove black
9#? [Q9]
10
11loadsgf games/endgame2.sgf 3
12203 reg_genmove white
13#? [A7]
14
15# H19 and A12 are both 1 point sente.
16loadsgf games/endgame2.sgf 4
17204 reg_genmove black
18#? [H19|A12]
19
20loadsgf games/endgame2.sgf 5
21205 reg_genmove white
22#? [F18|E18]
23
24loadsgf games/endgame2.sgf 6
25206 reg_genmove black
26#? [A12]
27
28loadsgf games/endgame2.sgf 7
29207 reg_genmove white
30#? [A11]
31
32loadsgf games/endgame2.sgf 8
33208 reg_genmove black
34#? [N1]*
35
36loadsgf games/endgame2.sgf 9
37209 reg_genmove white
38#? [A6|O1]
39
40# A5 is sente because the followup is bigger than black's capture at O2.
41loadsgf games/endgame2.sgf 10
42210 reg_genmove black
43#? [A5]
44
45# A5 is sente because the followup is bigger than black's capture at O2.
46loadsgf games/endgame2.sgf 11
47211 reg_genmove white
48#? [A5]
49
50loadsgf games/endgame2.sgf 12
51212 reg_genmove black
52#? [A5]
53
54loadsgf games/endgame2.sgf 13
55213 reg_genmove white
56#? [Q8|C13]
57
58loadsgf games/endgame2.sgf 14
59214 reg_genmove black
60#? [R8|C12|C13]
61
62loadsgf games/endgame2.sgf 15
63215 reg_genmove white
64#? [C13]
65
66loadsgf games/endgame2.sgf 16
67216 reg_genmove black
68#? [D13]
69
70loadsgf games/endgame2.sgf 17
71217 reg_genmove white
72#? [C12]
73
74loadsgf games/endgame2.sgf 18
75218 reg_genmove black
76#? [H1]
77
78loadsgf games/endgame2.sgf 19
79219 reg_genmove white
80#? [T17]
81
82#################################################################
83# endgame3.sgf features a subtle "eventual shortage of liberties"
84# position, causing E5 to be worth a whole point.
85
86loadsgf games/endgame3.sgf
87301 reg_genmove black
88#? [E5]*
89302 reg_genmove white
90#? [E5]
91
92#################################################################
93# endgame4.sgf is a question of ending with sente or not. Black E5
94# does defend the black F3 string, but turns out to lose a point in
95# the end.
96
97loadsgf games/endgame4.sgf
98401 reg_genmove black
99#? [C4]
100
101# The basic 2/3 pt ko capture is undervalued.
102loadsgf games/endgame5.sgf
103501 reg_genmove black
104#? [E5]
105
106# An endgame sente pattern.
107loadsgf games/endgame6.sgf 1
108601 reg_genmove black
109#? [J8]
110
111loadsgf games/endgame6.sgf 1
112602 reg_genmove white
113#? [J8]
114
115loadsgf games/endgame6.sgf 2
116603 reg_genmove black
117#? [C1]*
118
119loadsgf games/endgame6.sgf 2
120604 reg_genmove white
121#? [D1]*
122
123# G5 is one point in sente or 2 points in gote for white. E3 is bigger.
124loadsgf games/endgame7.sgf 1
125701 reg_genmove black
126#? [E3]
127
128loadsgf games/endgame7.sgf 1
129702 reg_genmove white
130#? [E3]
131
132loadsgf games/endgame7.sgf 2
133703 reg_genmove black
134#? [G5]
135
136loadsgf games/endgame7.sgf 2
137704 reg_genmove white
138#? [G5]
139
140loadsgf games/nngs/gnugo-3.3.11-bconwil-200211202359.sgf 242
141801 reg_genmove white
142#? [S14]
143
144802 reg_genmove black
145#? [S14]*
146
147# No point for F5.
148loadsgf games/endgame8.sgf
149803 reg_genmove black
150#? [J7]
151804 reg_genmove white
152#? [J7]
153
154loadsgf games/nngs/gnugo-3.3.17-Wiedemann-200303251932.sgf 151
155810 reg_genmove white
156#? [F5|F4]
157
158loadsgf games/nngs/gnugo-3.3.17-Wiedemann-200303251932.sgf 203
159820 reg_genmove white
160#? [H4|M10|K19]*
161
162loadsgf games/paul.sgf 205
163830 restricted_genmove white M19 B13
164#? [B13]
165
166loadsgf games/nngs/gnugo-3.3.17-Shindou-200304162217.sgf 110
167840 reg_genmove white
168#? [L15]
169
170loadsgf games/nngs/gnugo-3.3.17-Shindou-200304162217.sgf 140
171850 restricted_genmove white K4 J4 L4 P5
172#? [K4|J4|L4]
173
174# Defending T12 is large and R15 is clearly the best way.
175loadsgf games/endgame9.sgf
176860 reg_genmove black
177#? [R15]
178
179# H1 is one point and N7 is about 0.5.
180loadsgf games/endgame10.sgf
181870 restricted_genmove black H1 N7
182#? [H1]
183
184# K5 is best, although in absence of other worthy moves it doesn't matter.
185loadsgf games/endgame11.sgf
186880 reg_genmove white
187#? [K5]*
188# T4 is one point in ko, while T5 and S6 are filling dame only.
189890 restricted_genmove white T4 T5 S6
190#? [T4]
191
192loadsgf games/nngs/gnugo-3.3.21-joshj-200306270402.sgf 222
193900 reg_genmove white
194#? [J19|K19|K18]
195
196loadsgf games/kgs/yagr-eddyy.sgf 198
197910 reg_genmove white
198#? [T2]
199
200loadsgf games/kgs/yagr-gab9.sgf 205
201920 reg_genmove white
202#? [C4]
203
204# C11 is one point reverse sente.
205# E4 is at the very least three points reverse sente, probably five or
206# six points reverse sente.
207# P4 is three points reverse sente.
208# R16/O14 are very very big. O14 is bigger than R16.
209loadsgf games/kgs/GNU-merlenoir.sgf 185
210930 restricted_genmove white O14 R16
211#? [O14]*
212931 restricted_genmove white R16 E4
213#? [R16]
214932 restricted_genmove white E4 P4
215#? [E4]
216933 restricted_genmove white P4 C11
217#? [P4]*
218
219# E4 is at the very least three points reverse sente, probably five or
220# six points reverse sente.
221# P4 is three points reverse sente.
222# R16 is about two points (slightly more) reverse sente.
223# K11 is three points gote.
224# R1 is about one and a half points reverse sente and in any case
225# locally smaller than P4.
226loadsgf games/kgs/GNU-merlenoir.sgf 193
227940 restricted_genmove white P4 R16
228#? [P4]
229941 restricted_genmove white R16 K11
230#? [R16]*
231942 restricted_genmove white P4 R1
232#? [P4]*
233
234# R16 is about two points (slightly more) reverse sente.
235# H8 is one point reverse sente.
236# C1 is between one and two points gote.
237loadsgf games/kgs/GNU-merlenoir.sgf 209
238950 restricted_genmove white R16 H8
239#? [R16]
240951 restricted_genmove white H8 C1
241#? [H8]*
242
243# J10 is at least four points gote, in reality probably six.
244# H8 is one point reverse sente.
245loadsgf games/kgs/GNU-merlenoir.sgf 233
246960 restricted_genmove white J10 H8
247#? [J10]
248
249# No point to gain at the top, fill ko. After white C6, black E6,
250# white has to defend and loses the ko.
251loadsgf games/endgame12.sgf
252970 reg_genmove white
253#? [G2]
254
255loadsgf games/nando/auto025.sgf 226
256980 restricted_genmove white E4 F4 Q19
257#? [F4]
258
259# E5 is about 2.5 points.
260loadsgf games/endgame13.sgf 1
261990 reg_genmove black
262#? [C1]
263991 reg_genmove white
264#? [C1]
265loadsgf games/endgame13.sgf 2
266992 reg_genmove black
267#? [E5]*
268993 reg_genmove white
269#? [E5]
270
271# E5 is two points gote, J3 one point sente, and J2 three points gote.
272# J2 wins the game by 0.5, all other moves lose.
273loadsgf games/endgame14.sgf
2741000 reg_genmove black
275#? [J2]