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[sgk-go] / regression / gunnar.tst
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AT
1# M19 is a serious blunder.
2loadsgf games/nngs/gnugo-3.3.10-viking4-200210261703.sgf 181
31 reg_genmove white
4#? [M17]
5
6# D19 is locally worse than both E17 and E18.
7loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 83
82 restricted_genmove white D19 E18 E17
9#? [E17|E18]
10
11# Just connect at K17. Don't make it difficult.
12loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 157
133 reg_genmove white
14#? [K17]*
15
16# L17 is horribly overconcentrated
17loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 27
184 restricted_genmove white L17 O18
19#? [O18]
20
21# G1 is the wrong way to defend G2. Both F2 and K2/K3 are locally better.
22# But what's really urgent is a move around F12.
23# An invasion around R8 would also be big but must wait until the left
24# edge has been settled.
25loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 51
265 reg_genmove white
27#? [F12]*
28
29# B17 is unreasonable. Locally E16 only move.
30loadsgf games/nngs/gnugo-3.3.11-ccwills-200211031528.sgf 35
316 restricted_genmove white B17 E16
32#? [E16]
33
34# O14 adds nothing at all to the position.
35loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 216
367 restricted_genmove black O14 M19
37#? [M19]
38
39# O13 is completely wasted.
40loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 222
418 restricted_genmove black M19 O13
42#? [M19]
43
44# Critical to keep black split up.
45loadsgf games/gunnar/gunnar1.sgf 34
469 reg_genmove white
47#? [F13]*
48
49# Q15 was supposed to attack either Q14 or Q16 but obviously doesn't work.
50# R12 is probably better than R14 but both get the point.
51loadsgf games/gunnar/gunnar1.sgf 96
5210 reg_genmove white
53#? [R12|R14]
54
55# L8 doesn't suffice for local life.
56loadsgf games/gunnar/gunnar1.sgf 126
5711 reg_genmove white
58#? [K9]
59
60# C13 is nonsense. Just connect with B13.
61loadsgf games/gunnar/gunnar2.sgf 72
6212 reg_genmove white
63#? [B13]
64
65# Q5 is 3 points reverse sente. Q12 is of similar size.
66# E4 is only one point reverse sente.
67loadsgf games/gunnar/gunnar2.sgf 164
6813 reg_genmove white
69#? [Q5|Q12]
70
71# Necessary to block at Q11. O13 is a rather bad idea.
72loadsgf games/gunnar/gunnar2.sgf 168
7314 reg_genmove white
74#? [Q11]*
75
76# O6 is clearly locally better than P6.
77loadsgf games/gunnar/gunnar3.sgf 140
7815 restricted_genmove white O6 P6
79#? [O6]
80
81# T5 is huge. See next test case.
82loadsgf games/gunnar/gunnar3.sgf 190
8316 reg_genmove white
84#? [T5]*
85
86# T6 allows a combination attack. Necessary to fall back.
87loadsgf games/gunnar/gunnar3.sgf 192
8817 reg_genmove white
89#? [S7]*
90
91# Q15 is just swallowed.
92loadsgf games/gunnar/gunnar4.sgf 180
9318 restricted_genmove white P15 Q15
94#? [P15]
95
96# No reason to play ko with L3.
97loadsgf games/gunnar/gunnar4.sgf 198
9819 reg_genmove white
99#? [L4]
100
101# H14 and J14 are blunders.
102loadsgf games/gunnar/gunnar5.sgf 198
10320 reg_genmove black
104#? [F16|K14]
105
106# P17 only helps black and leaves white with bad shape. Locally Q17 is
107# superior. A move around K16 may be even better to start with.
108loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 17
10921 restricted_genmove white P17 Q17 K16 K17
110#? [Q17|K16|K17]*
111
112# Same problem as 21 but with slightly different surroundings.
113loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 19
11422 restricted_genmove white E17 D17 K16 K17
115#? [D17|K16|K17]*
116
117# Must not play empty triangle at O5. N5 superior local shape.
118loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 69
11923 restricted_genmove white O4 O5 N4 N5
120#? [N5]
121
122# L17 and P9 are both -1 point gote. K3 is just a random dame point.
123# See also owl1:300
124loadsgf games/gunnar/gunnar7.sgf
12524 restricted_genmove black L17 K3
126#? [K3]
12725 restricted_genmove black P9 K3
128#? [K3]*
129
130# J2 is not a relevant cutstone and saving it should not be worth a bonus.
131loadsgf games/gunnar/gunnar8.sgf
13226 restricted_genmove black K1 H1 J3 J4 F9
133#? [F9]
134
135# White cannot make two proper eyes but can make life with
136# topologically false eyes. G18 and M19 both live but G18 is
137# slightly bigger. M12 is a well timed double sente move which of
138# course also makes life. F19, G19, K19, and N19 all die.
139# See also owl1:301
140loadsgf games/gunnar/rbm-bobk-200303111815.sgf 159
14127 reg_genmove white
142#? [G18|M12|M19]*
143
144# T9 is maybe okay but it seems to end in ko for the life of one of
145# the white dragons. Anything is better than the game move at N1, but
146# it looks like S9 is the correct move. For the time being we allow
147# also T9, though.
148loadsgf games/nngs/gnugo-3.3.17-joshj-200304172202.sgf 226
14928 reg_genmove white
150#? [S9|T9]
151
152# H5 is the only move. H11 can connect to either of two invincible
153# dragons and is therefore not weak at all.
154loadsgf games/gunnar/gunnar9.sgf 1
15529 reg_genmove white
156#? [H5]*
157
158# F18 should be a better and bigger way to live than B18.
159loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 110
16030 restricted_genmove white F18 B18
161#? [F18]
162
163# F18 is clearly bigger and better shape than E17.
164loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 120
16531 restricted_genmove white F18 E17
166#? [F18]*
167
168# C18 looks like the simplest way to live. There may be other effective
169# moves which should also be accepted.
170loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 124
17132 reg_genmove white
172#? [C18]*
173
174# Important to strengthen the wall at M11. P10 is not so large.
175loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 184
17633 restricted_genmove white M11 P10
177#? [M11]*
178
179# The game move at P7 is worthless. M4 or M5 take the last point.
180loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 234
18134 reg_genmove white
182#? [M4|M5]
183
184# D5 is a ko threat which loses two points. Better let black connect
185# the ko.
186loadsgf games/gunnar/gunnar10.sgf
18735 reg_genmove white
188#? [C7|D7|E7]*
189
190# The break-in code of GNU Go 3.3.21 wants to play J12, H11, or K13.
191# Clearly filling ko at B18 is the only worthwhile move here.
192loadsgf games/gunnar/gunnar11.sgf
19336 reg_genmove white
194#? [B18]
195
196# The game move at S8 was found as a bogus endgame backfilling dame
197# move.
198loadsgf games/nngs/tommmal-gnugo-3.4-200309021655.sgf 106
19937 restricted_genmove black S8 Q15
200#? [Q15]*
201
202# The semeai can still be won.
203loadsgf games/nngs/tommmal-gnugo-3.5.1-200309081210.sgf 208
20438 reg_genmove black
205#? [M7|N1]*
206
207# Keep the connection to save everything without ko.
208loadsgf games/nngs/gnugo-3.5.1-viking4-200309231039.sgf 123
20939 reg_genmove white
210#? [N4]*
211
212# A14 is huge, determining the entire upper left part of the board.
213# The lower right corner is also critical but much smaller.
214# See also owl1:332.
215loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194
21640 reg_genmove black
217#? [A14]
218
219# 3.5.1 finds an owl attack on H17 at E16 but no defense. The semeai
220# code correctly understands the vitality of D13 for both players and
221# revises the status to critical. However, the attack point is not
222# revised.
223loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 142
22441 reg_genmove black
225#? [D13]
226
227# Make seki with B18. The problem for 3.5.1 is that the semeai code is
228# not called since E19 is considered owl alive and B18 owl dead.
229loadsgf games/gunnar/gunnar12.sgf
23042 reg_genmove white
231#? [B19]
232
233# Q19 lets white make seki. T17 dies.
234loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 130
23543 reg_genmove black
236#? [R18|S18]*
237
238# T18 still gives seki. T17 dies.
239loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 132
24044 reg_genmove black
241#? [T18]*
242
243# The played move here was H13, caused by incorrect delta territory
244# but ultimately by a bug in break_through(). Naturally there is no
245# way for white to break through G13, H14, G15.
246#
247# Original problem solved, but there's a better move than just
248# filling dames at Q7|Q6|J16|J17|E7|N4 /nn
249loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 254
25045 reg_genmove black
251#? [K1]
252
253# Don't leave aji around, capture the white stones solidly.
254loadsgf games/nngs/joshj-gnugo-3.5.2gf1-200312171536.sgf 140
25546 restricted_genmove black O11 O9 N10 N9 M9
256#? [O11]*
257
258# F15 is about 6 points plus some reverse followup. A4 is three points
259# reverse sente.
260loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 114
26147 restricted_genmove white F15 A4
262#? [F15]*
263
264# Saving M13 is small compared to stopping a black incursion.
265loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 122
26648 restricted_genmove white M12 P11
267#? [P11]*
268
269# In 3.5.2 the breakin code hallucinates that white A10 would suddenly
270# let black break into the territory around F6.
271loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 164
27249 reg_genmove white
273#? [A10]
274
275# R13 very inefficient.
276loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 132
27750 restricted_genmove white R13 O8
278#? [O8]*
279
280# S7 kills all black stones in the corner. For GNU Go 3.5.4 this seems
281# to be a problem with valuation of the semeai.
282loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 154
28351 reg_genmove white
284#? [S7]
285
286# Regardless whether the dragon is thrashing or critical, Q14 is the
287# most solid move.
288loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 216
28952 reg_genmove white
290#? [Q14]*
291
292# R18 is clearly ineffective.
293# See also connection:111
294loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 290
29553 reg_genmove white
296#? [S17]
297
298# Playing J4 or F6 inside own territory clearly loses points. In 3.5.9
299# this is caused by some break-in confusion.
300loadsgf games/gunnar/gunnar13.sgf
30154 restricted_genmove white J4 F6 D9
302#? [D9]
303
304# White must find a ko threat. In the choice between C13 and D13, the
305# former has absolutely no followup potential and in this case also
306# happens to lose a point right out.
307#
308# Notice that C1 must be included among the considered moves to
309# provoke generation of ko threats in the first place.
310loadsgf games/gunnar/gunnar14.sgf
311play black B1
31255 restricted_genmove white C13 D13 C1
313#? [D13]
314
315# White must find a ko threat. A11 is neither a ko threat, nor worth a
316# point.
317loadsgf games/gunnar/gunnar15.sgf
318play black R1
31956 reg_genmove white
320#? [P18|E15|O12|N11|T12|T10|S7|T5]
321
322# No territory to contest around J12. Connect ko at Q19 instead.
323loadsgf games/gunnar/gunnar16.sgf
32457 restricted_genmove black J13 J12 H11 J11 K11 Q19
325#? [Q19]
326
327# No territory to contest around J15. Filling ko at Q19 bigger.
328loadsgf games/gunnar/gunnar17.sgf
32958 reg_genmove white
330#? [Q19]
331
332# Do not defend against combination attack inside potential territory
333# unless we have to.
334loadsgf games/gunnar/gunnar18.sgf
33559 reg_genmove black
336#? [P13]
337
338# R10 is clearly bigger than R11.
339loadsgf games/gunnar/gunnar19.sgf
34060 restricted_genmove white R10 R11
341#? [R10]*
342
343# Major endgame tesuji.
344loadsgf games/gunnar/gunnar20.sgf
34561 reg_genmove black
346#? [D8]*
347
348# O19 is both bigger and safer than the played move at G14.
349loadsgf games/kgs/GnuGoCVS-john.sgf 204
35062 reg_genmove white
351#? [O19]*
352
353# Q2 more solid than P1.
354loadsgf games/kgs/dogo-TheGNUGo.sgf 42
35563 restricted_genmove black Q2 P1
356#? [Q2]*
357
358# The game move at M1 is just weird. R2 is locally better than Q2.
359loadsgf games/kgs/dogo-TheGNUGo.sgf 44
36064 restricted_genmove black M1 Q2 R2 M5 R5
361#? [R2|M5|R5]*
362
363# P19 is one point reverse sente. There are many larger moves.
364loadsgf games/kgs/dogo-TheGNUGo.sgf 146
36565 restricted_genmove black P19 Q12 B11 S8
366#? [Q12|B11|S8]*
367
368# A10 was an overplay. Black should capture it and not fall back.
369loadsgf games/kgs/dogo-TheGNUGo.sgf 162
37066 restricted_genmove black B11 B10 B9 A9 A11
371#? [B11]
372
373# O16 severely overvalued and D9 undervalued
374loadsgf games/kgs/dogo-TheGNUGo.sgf 164
37567 restricted_genmove black D9 O16
376#? [D9]*
377
378# Capture on a large scale.
379loadsgf games/kgs/dogo-TheGNUGo.sgf 170
38068 restricted_genmove black F6 D8
381#? [D8]
382
383# Stop the main incursion first.
384loadsgf games/kgs/dogo-TheGNUGo.sgf 178
38569 restricted_genmove black A9 D7
386#? [D7]*
387
388# A13 and A18 live, the game move at D14 dies.
389loadsgf games/kgs/dogo-TheGNUGo.sgf 190
39070 reg_genmove black
391#? [A18|A13]
392
393# D5 huge.
394loadsgf games/kgs/dogo-TheGNUGo.sgf 198
39571 reg_genmove black
396#? [D5]
397
398# P11 is sente but loses one point since white can then play Q7 in
399# sente.
400loadsgf games/kgs/llk-GNU.sgf 228
40172 restricted_genmove black P11 F18
402#? [F18]
403
404# The ko threat was answered. Now take the ko again instead of a small
405# move like M4.
406# See also owl1:376,377.
407loadsgf games/kgs/GNU-ivanho.sgf 182
40873 reg_genmove white
409#? [M19]
410
411# No need to fall down to B14. C14 is effective enough and saves more
412# of the territory.
413loadsgf games/kgs/GNU-ivanho.sgf 210
41474 restricted_genmove white B14 C14
415#? [C14]
416
417# See also connection:120,121.
418loadsgf games/kgs/GNU-higher.sgf 193
41975 reg_genmove white
420#? [M11]*
421
422# R2 can't live. Necessary to find a ko threat.
423loadsgf games/kgs/GNU-HISOKA10.sgf 226
42476 restricted_genmove white P1 R2 G17
425#? [G17]
426
427# G8 is biggest by far.
428loadsgf games/kgs/GNU-marfan.sgf 183
42977 reg_genmove white
430#? [G8]
431
432# N3 is a solid defense. The game move at M5 fails.
433loadsgf games/kgs/GNU-marfan.sgf 221
43478 reg_genmove white
435#? [N3]*
436
437# K12 is clearly more solid than K11.
438loadsgf games/kgs/perler-GNU.sgf 198
43979 restricted_genmove black K11 K12
440#? [K12]
441
442# K15 is clearly more solid than K14.
443loadsgf games/kgs/perler-GNU.sgf 202
44480 restricted_genmove black K14 K15
445#? [K15]*
446
447# C5 is both bigger and leaves less aji than C4.
448loadsgf games/kgs/JMBE-GNU.sgf 198
44981 restricted_genmove black C4 C5
450#? [C5]
451
452# One point bigger to capture at T6 than to connect at T11.
453loadsgf games/kgs/sade-GNU.sgf 253
45482 restricted_genmove black T11 T6
455#? [T6]*
456
457# M10 is clearly better than N10.
458loadsgf games/kgs/sade-GNU.sgf 265
45983 restricted_genmove black M10 N10
460#? [M10]
461
462# P13 is clearly better than O13.
463loadsgf games/kgs/GNU-bassanio.sgf 164
46484 restricted_genmove white P13 O13
465#? [P13]
466
467# T6 can't be defended. R8 is globally too small but locally
468# guaranteed to be better.
469loadsgf games/kgs/ben9992000-GNU.sgf 141
47085 restricted_genmove black T6 R8
471#? [R8]
472
473# B6 unreasonable.
474loadsgf games/kgs/haiku-GNU.sgf 93
47586 restricted_genmove black C8 B6
476#? [C8]
477
478# O5 solves the problem. P4 backfires.
479loadsgf games/kgs/melonhead1-GNU.sgf 127
48087 restricted_genmove black O5 P4 M4 P3 M3 N3 N2 M5 N6
481#? [O5]
482
483# A15 does not solve the atari-atari problem.
484loadsgf games/kgs/melonhead1-GNU.sgf 183
48588 reg_genmove black
486#? [B17]*
487
488# E6 three points reverse sente.
489loadsgf games/kgs/Kuksa-GNU.sgf 178
49089 reg_genmove black
491#? [E6]*
492
493# Black H3 captures the H2 stone with ko. Even if the ko should
494# eventually be lost there's no points to lose in trying.
495loadsgf games/gunnar/gunnar21.sgf
49690 reg_genmove black
497#? [H3]
498
499# Break-in weirdness. P6 does not save the T10 stones.
500loadsgf games/kgs/GNU-roidesnems.sgf 143
50191 restricted_genmove white P6 S4 T4 P5 O5 N5
502#? [S4|T4]*
503
504# B15 cuts off the black stone in the corner. G17 is pointlessly submissive.
505loadsgf games/kgs/GNU-namascae.sgf 102
50692 restricted_genmove white G17 B15
507#? [B15]
508
509# C11 blocks off better than D11.
510loadsgf games/kgs/GNU-namascae.sgf 110
51193 restricted_genmove white C11 D11
512#? [C11]*
513
514# Necessary to protect against J14 cut. L16 and N15 are ineffective.
515loadsgf games/kgs/GNU-namascae.sgf 154
51694 reg_genmove white
517#? [H15|K16]*
518
519# Of course O3 isn't an option.
520loadsgf games/gunnar/gunnar22.sgf
52195 reg_genmove white
522#? [P1|S1]
523
524# Connection intransitivity, connecting at D18 lets the top be cut
525# off. We accept all moves which solve the connection problem.
526loadsgf games/kgs/koketto-GNU.sgf 209
52796 reg_genmove black
528#? [E16|F15|F14|G15|H15]*
529
530# B8 is overvalued by 3.7.8.
531loadsgf games/kgs/GNU-goodluck.sgf 233
53297 restricted_genmove white N16 B8
533#? [N16]*
534
535# F7 is mostly pointless as strategic defense.
536loadsgf games/kgs/GNU-ituyosi2.sgf 243
53798 restricted_genmove white A6 B6 F7
538#? [A6]*
539
540# T2 is found by endgame move generator in 3.7.9 but has no effect.
541loadsgf games/kgs/GNU-ituyosi2.sgf 293
54299 restricted_genmove white T2 C11
543#? [C11]*
544
545# Letting black cut at S6 gives major trouble.
546loadsgf games/kgs/GNU-ituyosi2.sgf 301
547100 reg_genmove white
548#? [S6]*
549
550# T8 wins the semeai, T7 allows black to make seki.
551loadsgf games/kgs/GNU-ituyosi2.sgf 311
552101 reg_genmove white
553#? [T8]*