Updated README: Equal sign not required with `--mode` flag.
[sgk-go] / regression / nando.tst
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7eeb782e
AT
1#--------------------------------------------------------------
2# Not sure it's the best move on the board, but it should be
3# considered. Unless I missed something, it looks like a good
4# reducing move.
5#CATEGORY=STRATEGY
6loadsgf games/nando/auto001.sgf
71 reg_genmove white
8#? [M12|N11]*
9
10# Uh ?!
11#CATEGORY=OWL
12loadsgf games/nando/auto002.sgf
132 owl_does_defend A14 B13
14#? [0]*
15
16#CATEGORY=OPTICS
17loadsgf games/nando/auto003.sgf
183 owl_defend B11
19#? [1 A12]
20
21#CATEGORY=CONNECTION
22loadsgf games/nando/auto004.sgf
234 disconnect S7 S11
24#? [1 (S10|T9)]
255 same_dragon S7 S11
26#? [0]*
27
28# Problem with multiple lunches
29#CATEGORY=OWL
30loadsgf games/nando/auto005.sgf
316 owl_does_defend S2 Q2
32#? [0]
33
34#CATEGORY=ATARI_ATARI
35loadsgf games/nando/auto006.sgf
367 reg_genmove black
37#? [N16]
388 reg_genmove white
39#? [M16|N16]
40
41# Beware of the double snapback.
42#CATEGORY=ATARI_ATARI
43loadsgf games/nando/auto007.sgf
44white A1
45black B5
469 reg_genmove white
47#? [E1|E2|F1|G1|G2]
48
49# GG (as of 3.3.15) doesn't even try a single move. On the other
50# side, GG doesn't have (yet) any mechanism for detecting a
51# "connect either" combination.
52#CATEGORY=OWL
53loadsgf games/nando/auto008.sgf
5410 owl_defend D12
55#? [1 (C11|F11|C12)]*
56
57#CATEGORY=OWL/OPTICS
58loadsgf games/nando/auto009.sgf
5911 owl_attack S8
60#? [1 (S2|T2|S1|T4|T3)]
61
62#CATEGORY=OWL/OPTICS
63# Note that K12 connects out (sacrificing L11 if necessary).
64loadsgf games/nando/auto010.sgf
6512 owl_attack L17
66#? [0]*
67
68#CATEGORY=OWL/OPTICS
69# (If white B2 in reply to B1, Black A1 kills cleanly. /ab)
70loadsgf games/nando/auto011.sgf
7113 owl_attack A4
72#? [1 B1]*
73
74# W should better counter-attack
75#CATEGORY=CONNECTION
76loadsgf games/nando/auto012.sgf 90
7714 reg_genmove white
78#? [P7]*
79
80# Still the better choice, S7 only strengthens B.
81#CATEGORY=CONNECTION
82loadsgf games/nando/auto012.sgf 92
8315 reg_genmove white
84#? [P7]*
85
86# D5 is just stupid
87# (but A5 doesn't work. /ab)
88#CATEGORY=OWL
89loadsgf games/nando/auto012.sgf 124
9017 reg_genmove white
91#? [B4|B5]*
92
93# Non-transitivity problem.
94#CATEGORY=CONNECTION
95loadsgf games/nando/auto013.sgf
9618 disconnect D6 H6
97#? [1 E6]
9819 same_dragon D6 H6
99#? [0]*
100
101# S8, T12 and a lack of liberties are too many weaknesses.
102# W must defend.
103#CATEGORY=ATARI_ATARI
104loadsgf games/nando/auto014.sgf
105black S16
10620 reg_genmove white
107#? [S8|S9|T12]
108# With another move ordering
109loadsgf games/nando/auto014.sgf
110black S8
111white T9
112black S16
11321 reg_genmove white
114#? [S9|T12]
115
116# Another non-transitivity problem.
117#CATEGORY=CONNECTION
118loadsgf games/nando/auto015.sgf
11922 disconnect L3 N2
120#? [1 M3]
12123 same_dragon L3 N2
122#? [0]
123
124#CATEGORY=OWL
125loadsgf games/nando/auto016.sgf
12624 owl_defend P17
127#? [1 M13]
128
129#CATEGORY=BLUNDER
130loadsgf games/nando/auto017.sgf
131white A8
132black A10
13325 reg_genmove white
134#? [!P16]
135
136# Another lunch "mirage" at N16/O15.
137#CATEGORY=OWL
138loadsgf games/nando/auto018.sgf
13926 owl_does_defend P16 R18
140#? [0]
141
142# Move valuation looks way off. No idea what is happening here.
143#CATEGORY=?
144loadsgf games/nando/auto019.sgf
14527 reg_genmove white
146#? [D6]*
147
148# Non-transitivity problem (or is it ok to amalgamate by ko ?)
149#CATEGORY=CONNECTION
150loadsgf games/nando/auto020.sgf
15128 disconnect S3 S7
152#? [2 S6]
15329 same_dragon S3 S7
154#? [0]*
155
156# W still can either connect or make 2 eyes
157#CATEGORY=OWL
158loadsgf games/nando/auto020.sgf
159black S6
16030 owl_defend S11
161#? [1 T6]*
162
163#CATEGORY=CONNECTION
164loadsgf games/nando/auto021.sgf
16531 connect E18 H19
166#? [0]
167
168# O12 and Q14 are amalgamated per pattern CC502. The OWL engine
169# thinks that the dragon can simply escape by playing O13 in
170# response to black P13. And unfortunately, no other safeguards
171# prevent the blunder (as of 3.5.5)
172#CATEGORY=ATARI_ATARI (?)
173loadsgf games/nando/auto022.sgf 206
17432 reg_genmove white
175#? [N13|O13]
176
177# After W:H11 B:K13, White can save the day with K12, but GNU Go 3.7.5
178# thinks that the move is unsafe (see reading:220)
179loadsgf games/nando/auto023.sgf 170
18033 reg_genmove white
181#? [H11]
182
183loadsgf games/nando/auto026.sgf 118
18434 restricted_genmove white S12 S8
185#? [S8]*
186
187# Apparently, a ko depth issue (3.7.7)
188play white T8
18935 attack T8
190#? [3 S8]*
191
192loadsgf games/nando/auto027.sgf 165
19336 disconnect L8 N7
194#? [1 L7]*
195
196
197#--------------------------------------------------------------
198# Cascade of chain breakings
199#CATEGORY=TACTICAL_READING
200loadsgf games/nando/meijin27_g1.sgf 105
201110 owl_defend B16
202#? [0]
203111 attack C18
204#? [0]
205
206# Connection overvaluation. This dragon has miai options to
207# connect to strong dragons, so it isn't urgent to do it now.
208#CATEGORY=STRATEGY
209loadsgf games/nando/meijin27_g1.sgf 186
210112 reg_genmove white
211#? [!P7]
212
213#--------------------------------------------------------------
214# After B:P2 W:Q2, the connection code (as of 3.3.15) overvalues
215# B:P3 (-1.95) and consequently rejects the correct move B:Q1
216# at candidate selection stage
217#CATEGORY=CONNECTION
218loadsgf games/nando/meijin27_g4.sgf 23
219140 disconnect O2 Q3
220#? [1 P2]*
221
222# More an amalgamation problem. GG knows how to cut, but still
223# thinks it's the same dragon.
224# (Non-transitivity problem. /ab)
225#CATEGORY=CONNECTION
226loadsgf games/nando/meijin27_g4.sgf 128
227141 disconnect P2 P4
228#? [1 P3]
229142 same_dragon P2 P4
230#? [0]*
231
232#--------------------------------------------------------------
233# Not really a connection problem, rather a tactical reading one
234# see test 151
235#CATEGORY=CONNECTION
236loadsgf games/nando/meijin27_g5.sgf 48
237150 disconnect P3 Q4
238#? [1 P4]*
239
240#CATEGORY=TACTICAL_READING
241loadsgf games/nando/meijin27_g5.sgf 48
242black P4
243151 attack P4
244#? [0]*
245
246#--------------------------------------------------------------
247# C4 should be played only when W already has a stone around D10
248#CATEGORY=FUSEKI
249loadsgf games/nando/kisei27_g1.sgf 14
250210 reg_genmove white
251#? [D3]
252
253# D5 is exceedingly urgent. GG should _never_ tenuki !
254#CATEGORY=FUSEKI
255loadsgf games/nando/kisei27_g1.sgf 16
256211 reg_genmove white
257#? [D5]
258
259# Connection is mandatory.
260#CATEGORY=FUSEKI
261loadsgf games/nando/kisei27_g1.sgf 20
262212 reg_genmove white
263#? [E3]
264
265#CATEGORY=CONNECTION
266loadsgf games/nando/kisei27_g1.sgf 26
267213 disconnect C4 C6
268#? [0]*
269
270#---------------------- End of Tests --------------------------