| 1 | # Q12 might be playable after all but it's very unorthodox and it |
| 2 | # would be preferrable if GNU Go played some more normal fuseki move. |
| 3 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 5 |
| 4 | 1 restricted_genmove black Q12 E3 E4 |
| 5 | #? [E3|E4] |
| 6 | |
| 7 | # G14 looks more natural than the played move at G12. |
| 8 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 65 |
| 9 | 2 restricted_genmove black G14 G12 |
| 10 | #? [G14] |
| 11 | |
| 12 | # Q10 looks too small and overly conservative. There are many |
| 13 | # larger moves on the board. |
| 14 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 79 |
| 15 | 3 reg_genmove black |
| 16 | #? [!Q10] |
| 17 | |
| 18 | # N16 does connect but completely misses the point. GNU Go would win |
| 19 | # big by just making sure that the thrashing white group in the center |
| 20 | # doesn't spring to life. |
| 21 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 127 |
| 22 | 4 reg_genmove black |
| 23 | #? [G10|G9|G8|G7|J7|J6|K7|H7]* |
| 24 | |
| 25 | # M15 is again too small. Subduing the big thrashing white dragon must |
| 26 | # have priority. |
| 27 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 135 |
| 28 | 5 reg_genmove black |
| 29 | #? [F11|F10|G10|E10|E9|E11|G7|F8] |
| 30 | |
| 31 | # The focus must still be on the left. N18 is big but not big enough. |
| 32 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 141 |
| 33 | 6 reg_genmove black |
| 34 | #? [D11|H9|F10]* |
| 35 | |
| 36 | # P18 looks at best like a questionable followup to N18. Playing on |
| 37 | # the left is urgent. |
| 38 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 143 |
| 39 | 7 reg_genmove black |
| 40 | #? [D14|D11]* |
| 41 | |
| 42 | # Better capture than connect. |
| 43 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 161 |
| 44 | 8 restricted_genmove black D10 C8 |
| 45 | #? [C8] |
| 46 | |
| 47 | # E15 only threatens to make an eye in gote. Locally F15 is a better |
| 48 | # option but most natural is to block at B15 to secure two eyes and |
| 49 | # limit white's thrashing potential. |
| 50 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 179 |
| 51 | 9 reg_genmove black |
| 52 | #? [B15]* |
| 53 | |
| 54 | # Regardless whether the semeai still can be won after C14, blocking |
| 55 | # at B15 is the natural and much easier way to live locally and |
| 56 | # definitely win the semeai. |
| 57 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 183 |
| 58 | 10 reg_genmove black |
| 59 | #? [B15] |
| 60 | |
| 61 | # T17 is totally meritless compared to any of the local alternatives. |
| 62 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 203 |
| 63 | 11 restricted_genmove black T17 S19 R19 O14 O13 S14 |
| 64 | #? [S19|R19|O14|O13|S14]* |
| 65 | |
| 66 | # L9 is zero points gote. |
| 67 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 223 |
| 68 | 12 restricted_genmove black L9 F7 |
| 69 | #? [F7]* |
| 70 | |
| 71 | # A7 solves the tactical problem as well as B10 but also splits the |
| 72 | # eyespace into two parts. |
| 73 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 235 |
| 74 | 13 reg_genmove black |
| 75 | #? [A7]* |
| 76 | |
| 77 | # T14 is bigger than T4/T5. |
| 78 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 249 |
| 79 | 14 reg_genmove black |
| 80 | #? [T14]* |
| 81 | |
| 82 | # G18 is locally bigger than J19. |
| 83 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 281 |
| 84 | 15 restricted_genmove black J19 G18 |
| 85 | #? [G18]* |
| 86 | |
| 87 | # Since white can get a ko after C11, it is necessary to first settle |
| 88 | # the semeai. |
| 89 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 287 |
| 90 | 16 reg_genmove black |
| 91 | #? [A7|A6|E4|A5] |
| 92 | |
| 93 | # The semeai still needs settling. White can live or get a ko for the |
| 94 | # life and death of both by the combination of A1 and A7, followed by |
| 95 | # D4. |
| 96 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 289 |
| 97 | 17 reg_genmove black |
| 98 | #? [A7|A6|E4|A5] |
| 99 | |
| 100 | # Force black into bad shape or allowing a ponnuki. |
| 101 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 8 |
| 102 | 101 reg_genmove white |
| 103 | #? [E2]* |
| 104 | |
| 105 | # Force black into bad shape or allowing a ponnuki. |
| 106 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 10 |
| 107 | 102 reg_genmove white |
| 108 | #? [E2] |
| 109 | |
| 110 | # C18 is mandatory after D18 |
| 111 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 18 |
| 112 | 103 reg_genmove white |
| 113 | #? [C18] |
| 114 | |
| 115 | # Must at least settle the shape (in sente) before tenuki. |
| 116 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 20 |
| 117 | 104 reg_genmove white |
| 118 | #? [D14]* |
| 119 | |
| 120 | # Can't tenuki before connecting. Forcing with T17 is also okay. |
| 121 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 28 |
| 122 | 105 reg_genmove white |
| 123 | #? [O17|N17|T17] |
| 124 | |
| 125 | # K4 is overconcentrated. Which moves more than D14 are good here? |
| 126 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 42 |
| 127 | 106 restricted_genmove white D14 K4 |
| 128 | #? [D14]* |
| 129 | |
| 130 | # With the black stone at R9, R6 is locally better than Q6. |
| 131 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 46 |
| 132 | 107 restricted_genmove white Q6 R6 |
| 133 | #? [R6]* |
| 134 | |
| 135 | # P3 does not look urgent here. |
| 136 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 50 |
| 137 | 108 reg_genmove white |
| 138 | #? [!P3] |
| 139 | |
| 140 | # First live on the left edge. |
| 141 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 60 |
| 142 | 109 reg_genmove white |
| 143 | #? [C10]* |
| 144 | |
| 145 | # B10 not sufficient to live. |
| 146 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 62 |
| 147 | 110 reg_genmove white |
| 148 | #? [!B10] |
| 149 | |
| 150 | # B11 not sufficient to live. |
| 151 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 64 |
| 152 | 111 reg_genmove white |
| 153 | #? [!B11] |
| 154 | |
| 155 | # T13 is an overplay. T14 works better and also solves the problem |
| 156 | # with bad aji in the upper right corner. |
| 157 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 96 |
| 158 | 112 reg_genmove white |
| 159 | #? [T14]* |
| 160 | |
| 161 | # Q10 does not make much good. More interesting to play some move in |
| 162 | # the center. |
| 163 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 104 |
| 164 | 113 reg_genmove white |
| 165 | #? [!Q10] |
| 166 | |
| 167 | # K19 is an overplay. After black M18 white has to abandon K19 or risk |
| 168 | # a ko in the corner. |
| 169 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 110 |
| 170 | 114 restricted_genmove white K19 M18 |
| 171 | #? [M18]* |
| 172 | |
| 173 | # T18 dies right out if white finds the killing move at R19. P19 and |
| 174 | # R19 both live, but K19 and M19 must be sacrificed. N19 lives with |
| 175 | # everything except T17 and possibly T19, which are less important. |
| 176 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 114 |
| 177 | 115 reg_genmove white |
| 178 | #? [N19]* |
| 179 | |
| 180 | # M3 is not necessary. Blocking in the center is big. |
| 181 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 132 |
| 182 | 116 reg_genmove white |
| 183 | #? [H8]* |
| 184 | |
| 185 | # G10 is locally clearly better than G9 as it threatens to cut. |
| 186 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 162 |
| 187 | 117 restricted_genmove white G9 G10 |
| 188 | #? [G10]* |
| 189 | |
| 190 | # Can't just give up the ko. T16 and L17 should be big enough ko |
| 191 | # threats. G5 might be barely big enough as well. |
| 192 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 170 |
| 193 | 118 reg_genmove white |
| 194 | #? [T16|L17|M17|G5]* |
| 195 | |
| 196 | # O15 is bigger than H4. |
| 197 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 178 |
| 198 | 119 restricted_genmove white H4 O15 |
| 199 | #? [O15] |
| 200 | |
| 201 | # N13 is worthless. |
| 202 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 194 |
| 203 | 120 restricted_genmove white N13 M12 |
| 204 | #? [M12]* |
| 205 | |
| 206 | # H6 is completely worthless. The other atari is clearly better. |
| 207 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 196 |
| 208 | 121 restricted_genmove white H6 G5 |
| 209 | #? [G5] |
| 210 | |
| 211 | # The ko can at least be captured once before connecting. |
| 212 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 202 |
| 213 | 122 restricted_genmove white C6 E7 |
| 214 | #? [C6]* |
| 215 | |
| 216 | # We are ahead. Even if owl misreads, the thrashing dragon |
| 217 | # suppression should generate a move at L3 or K3. |
| 218 | # See also owl1:355,356. |
| 219 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 242 |
| 220 | 123 reg_genmove white |
| 221 | #? [K3|L3|L1] |
| 222 | |
| 223 | # More important to build towards center than closing off edge. |
| 224 | loadsgf games/olympiad2004/19x19/gnu-int.sgf 67 |
| 225 | 201 restricted_genmove black C11 E11 E12 |
| 226 | #? [E11]* |
| 227 | |
| 228 | # Really bad shape at G7. |
| 229 | loadsgf games/olympiad2004/19x19/gnu-int.sgf 113 |
| 230 | 202 restricted_genmove black G7 G8 |
| 231 | #? [G8] |
| 232 | |
| 233 | # O10 protects against both cuts! |
| 234 | loadsgf games/olympiad2004/19x19/gnu-int.sgf 205 |
| 235 | 203 restricted_genmove black M13 O10 |
| 236 | #? [O10]* |
| 237 | |
| 238 | # Black will break through somewhere after D4. |
| 239 | loadsgf games/olympiad2004/9x9/gnu-int.sgf 9 |
| 240 | 301 reg_genmove black |
| 241 | #? [D4]* |
| 242 | |
| 243 | # H6 is bigger than J7. |
| 244 | loadsgf games/olympiad2004/9x9/int-gnu.sgf 42 |
| 245 | 401 reg_genmove white |
| 246 | #? [H6]* |
| 247 | |
| 248 | # Better to allow G7 to get cut off than E3. |
| 249 | loadsgf games/olympiad2004/9x9/gnu-mag.sgf 9 |
| 250 | 501 reg_genmove black |
| 251 | #? [F3] |
| 252 | |
| 253 | # Hane at A6 leads nowhere. The clamp at B5 has more potential. |
| 254 | # The cut at C6 is captured right out in a ladder. |
| 255 | loadsgf games/olympiad2004/9x9/gnu-mag.sgf 25 |
| 256 | 502 restricted_genmove black A6 B5 C6 |
| 257 | #? [B5]* |
| 258 | |
| 259 | # Wrong atari. F6 is better than E7. |
| 260 | loadsgf games/olympiad2004/9x9/gnu-mag.sgf 35 |
| 261 | 503 restricted_genmove black E7 F6 |
| 262 | #? [F6]* |
| 263 | |
| 264 | # F6 really bad shape. |
| 265 | loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 11 |
| 266 | 601 restricted_genmove black F7 F6 H4 G3 |
| 267 | #? [F7|H4|G3] |
| 268 | |
| 269 | # G6 about as bad shape as one can get. E6 has more promise. |
| 270 | loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 23 |
| 271 | 602 reg_genmove black |
| 272 | #? [E6]* |
| 273 | |
| 274 | # Always connect from the secure end. A1 goes before A4. |
| 275 | loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 63 |
| 276 | 603 reg_genmove black |
| 277 | #? [A1]* |