| 1 | # numbering is continued from strategy.tst. |
| 2 | |
| 3 | loadsgf games/strategy14a.sgf |
| 4 | # modification of move 17 in strategy14.sgf: Ladder works for W, urgent |
| 5 | # move in lower left removed. |
| 6 | 51 reg_genmove white |
| 7 | #? [P3]* |
| 8 | |
| 9 | loadsgf games/strategy14.sgf 33 |
| 10 | 52 reg_genmove white |
| 11 | #? [H5]* |
| 12 | |
| 13 | loadsgf games/strategy14.sgf 53 |
| 14 | 53 reg_genmove white |
| 15 | #? [S15]* |
| 16 | |
| 17 | loadsgf games/strategy14.sgf 81 |
| 18 | 54 reg_genmove white |
| 19 | #? [P6] |
| 20 | |
| 21 | loadsgf games/strategy14.sgf 125 |
| 22 | 55 reg_genmove white |
| 23 | #? [C12]* |
| 24 | |
| 25 | loadsgf games/strategy14.sgf 211 |
| 26 | 56 restricted_genmove white C9 A7 |
| 27 | #? [A7] |
| 28 | |
| 29 | loadsgf games/strategy15.sgf 2 |
| 30 | 57 reg_genmove black |
| 31 | #? [!PASS] |
| 32 | |
| 33 | loadsgf games/strategy16.sgf 2 |
| 34 | 58 reg_genmove black |
| 35 | #? [!PASS] |
| 36 | |
| 37 | # incident 285 |
| 38 | # Seki mistake |
| 39 | loadsgf games/incident278.sgf 322 |
| 40 | 59 reg_genmove black |
| 41 | #? [B1] |
| 42 | |
| 43 | # incident 257 |
| 44 | # This result appears to be wrong. B can get a ko by playing D10. |
| 45 | loadsgf games/incident256.sgf 215 |
| 46 | 60 reg_genmove black |
| 47 | #? [H7]* |
| 48 | |
| 49 | # incident 259 |
| 50 | loadsgf games/incident258.sgf 251 |
| 51 | 61 reg_genmove black |
| 52 | #? [M2] |
| 53 | |
| 54 | # incident 169 (from the disastrous Indigo game) |
| 55 | # D6 is unreasonable. Test it against an arbitrary reasonable move. |
| 56 | loadsgf games/incident169.sgf 18 |
| 57 | 62 restricted_genmove white D6 H3 |
| 58 | #? [H3] |
| 59 | |
| 60 | # incident 170 (from the disastrous Indigo game) |
| 61 | # E6 is unreasonable. Test it against an arbitrary reasonable move. |
| 62 | loadsgf games/incident169.sgf 32 |
| 63 | 63 restricted_genmove white E6 L6 |
| 64 | #? [L6] |
| 65 | |
| 66 | # incident 171 (from the disastrous Indigo game) |
| 67 | loadsgf games/incident169.sgf 60 |
| 68 | 64 reg_genmove white |
| 69 | #? [B13|C13|C12|E14|D14] |
| 70 | |
| 71 | # incident 173 (from the disastrous Indigo game) |
| 72 | # M17 connects on the edge. L16 does too but allows black to get |
| 73 | # somewhat stronger. L13 is not completely out of the question since |
| 74 | # it successfully cuts black. It might be a little too early though. |
| 75 | # Also see connection:23-25. |
| 76 | loadsgf games/incident169.sgf 110 |
| 77 | 65 reg_genmove white |
| 78 | #? [M17]* |
| 79 | |
| 80 | # incident 174 (from the disastrous Indigo game) |
| 81 | loadsgf games/incident169.sgf 132 |
| 82 | 66 reg_genmove white |
| 83 | #? [N11]* |
| 84 | |
| 85 | # incident 175 (from the disastrous Indigo game) |
| 86 | loadsgf games/incident169.sgf 154 |
| 87 | 67 reg_genmove white |
| 88 | #? [F14]* |
| 89 | |
| 90 | # incident 177 (from the disastrous Indigo game) |
| 91 | # D13 doesn't suffice to kill the whole black dragon because after |
| 92 | # black F14, E13 and M16 are miai to make a second eye. |
| 93 | loadsgf games/incident169.sgf 184 |
| 94 | 68 reg_genmove white |
| 95 | #? [F14]* |
| 96 | |
| 97 | # incident 183 (from the disastrous Indigo game) |
| 98 | loadsgf games/incident169.sgf 300 |
| 99 | 69 reg_genmove white |
| 100 | #? [PASS] |
| 101 | |
| 102 | loadsgf games/strategy17.sgf |
| 103 | # defense of K16 is urgent |
| 104 | # however it may be difficult to save both K16 and M18 so if the |
| 105 | # moves listed are not too undervalued we may accept this result |
| 106 | 70 reg_genmove white |
| 107 | #? [M15|J15|N16|J16]* |
| 108 | |
| 109 | # E6 is the only move. |
| 110 | loadsgf games/strategy18.sgf |
| 111 | 71 reg_genmove black |
| 112 | #? [E6] |
| 113 | |
| 114 | # Semeai problem. |
| 115 | loadsgf games/strategy19.sgf 94 |
| 116 | 72 reg_genmove white |
| 117 | #? [A8] |
| 118 | |
| 119 | # I have added R17, as it seems to kill the huge black dragon --arend |
| 120 | # added P15, because it also seems likely to kill the dragon, |
| 121 | # and gnugo 3.3.18-pre3 finds it at level 12 --evand |
| 122 | # Note: E7 doesn't work because of B:D9. |
| 123 | loadsgf games/semeai2.sgf 116 |
| 124 | 73 reg_genmove white |
| 125 | #? [F7|R17|P15]* |
| 126 | |
| 127 | # I have added R17, as it seems to kill the huge black dragon --arend |
| 128 | # added P15, because it also seems likely to kill the dragon, |
| 129 | # and gnugo 3.3.18-pre3 finds it at level 12 --evand |
| 130 | loadsgf games/semeai2.sgf 118 |
| 131 | 74 reg_genmove white |
| 132 | #? [F7|R17|P15] |
| 133 | |
| 134 | loadsgf games/semeai2.sgf 150 |
| 135 | # If Q11 is not undervalued F7 is acceptable (though not correct) |
| 136 | 75 reg_genmove white |
| 137 | #? [Q11]* |
| 138 | |
| 139 | loadsgf games/semeai2.sgf 152 |
| 140 | # If Q11 is not undervalued F7 is acceptable (though not correct) |
| 141 | 76 reg_genmove white |
| 142 | #? [Q11]* |
| 143 | |
| 144 | loadsgf games/strategy21.sgf 86 |
| 145 | 77 restricted_genmove black N4 H3 G3 J2 H2 G2 |
| 146 | #? [H3] |
| 147 | |
| 148 | # Compare reading test 131. |
| 149 | loadsgf games/strategy21.sgf 96 |
| 150 | 78 reg_genmove black |
| 151 | #? [H2]* |
| 152 | |
| 153 | loadsgf games/strategy14a.sgf |
| 154 | # see test 51 |
| 155 | 79 reg_genmove black |
| 156 | #? [N3] |
| 157 | |
| 158 | |
| 159 | #CATEGORY=SEMEAI |
| 160 | #DESCRIPTION= |
| 161 | #SEVERITY= |
| 162 | # This is essentially a semeai problem |
| 163 | loadsgf games/strategy22.sgf |
| 164 | 80 reg_genmove white |
| 165 | #? [P4|Q4|Q3|S8] |
| 166 | |
| 167 | # Looks to me like B12 is also effective, although much more |
| 168 | # complicated. /gf |
| 169 | loadsgf games/strategy23.sgf |
| 170 | 81 reg_genmove white |
| 171 | #? [E13|D13]* |
| 172 | |
| 173 | loadsgf games/dragon1.sgf 206 |
| 174 | 82 reg_genmove black |
| 175 | #? [L5] |
| 176 | |
| 177 | loadsgf games/heikki/heikki01.sgf 17 |
| 178 | # P15 is a joseki, but GNU should at least see that P14 is urgent |
| 179 | 83 reg_genmove black |
| 180 | #? [P14] |
| 181 | |
| 182 | loadsgf games/heikki/heikki01.sgf 35 |
| 183 | # J18 makes ko |
| 184 | # But Q13 seems larger -arend |
| 185 | 84 reg_genmove black |
| 186 | #? [Q13]* |
| 187 | |
| 188 | loadsgf games/strategy24.sgf |
| 189 | 85 reg_genmove white |
| 190 | #? [O2]* |
| 191 | |
| 192 | # A very tricky semeai problem. |
| 193 | # Maybe we should move this and other semeai problems to a separate |
| 194 | # test suite. |
| 195 | loadsgf games/semeai3.sgf 240 |
| 196 | 86 reg_genmove black |
| 197 | #? [J14]* |
| 198 | |
| 199 | # Moved to atari_atari.tst |
| 200 | # # Atari_atari makes a mistake. |
| 201 | # loadsgf games/atari_atari01.sgf 235 |
| 202 | # 87 reg_genmove black |
| 203 | # #? [!N3] |
| 204 | |
| 205 | loadsgf games/strategy25.sgf 45 |
| 206 | 88 reg_genmove black |
| 207 | #? [B7]* |
| 208 | |
| 209 | loadsgf games/strategy25.sgf 55 |
| 210 | 89 reg_genmove black |
| 211 | #? [(D16|B7|G13)] |
| 212 | |
| 213 | # Connecting with ko at B14 looks best. Cutting at D17 might be |
| 214 | # considered. B17 (game move) is inferior. |
| 215 | loadsgf games/strategy25.sgf 61 |
| 216 | 90 reg_genmove black |
| 217 | #? [B14|D17]* |
| 218 | |
| 219 | # Connecting with ko at B14 is still best. The game move at B13 is |
| 220 | # nothing but horrible. G13 would of course be superior if it killed |
| 221 | # white, but this looks unlikely. |
| 222 | # tm: Whether G13 kill or not, sealing white in is best. G13 is fine. |
| 223 | # tm added G13 (3.1.14) |
| 224 | loadsgf games/strategy25.sgf 63 |
| 225 | 91 reg_genmove black |
| 226 | #? [B14|G13] |
| 227 | |
| 228 | loadsgf games/strategy25.sgf 67 |
| 229 | 92 reg_genmove black |
| 230 | #? [G13] |
| 231 | |
| 232 | #CATEGORY=SEMEAI |
| 233 | #DESCRIPTION= |
| 234 | #SEVERITY= |
| 235 | loadsgf games/strategy25.sgf 75 |
| 236 | 93 reg_genmove black |
| 237 | #? [D11]* |
| 238 | |
| 239 | # A2 is the best move to live in the corner. B3 and A4 also live but |
| 240 | # the two B6 stones must then be sacrificed. C5 only lives with ko. B5 |
| 241 | # dies right out. |
| 242 | loadsgf games/strategy25.sgf 119 |
| 243 | 94 reg_genmove black |
| 244 | #? [A2] |
| 245 | |
| 246 | # The game move at P13 is a suicidal blunder. |
| 247 | loadsgf games/strategy25.sgf 249 |
| 248 | 95 restricted_genmove black P13 O15 |
| 249 | #? [O15] |
| 250 | |
| 251 | loadsgf games/strategy26.sgf 195 |
| 252 | 96 restricted_genmove black J5 O1 |
| 253 | #? [J5] |
| 254 | |
| 255 | loadsgf games/strategy26.sgf 209 |
| 256 | 97 reg_genmove black |
| 257 | #? [T8] |
| 258 | |
| 259 | # Under no circumstances play the snapback at Q1! |
| 260 | loadsgf games/strategy26.sgf 237 |
| 261 | 98 restricted_genmove black T6 Q1 S1 L5 N7 |
| 262 | #? [T6] |
| 263 | |
| 264 | # It's pointless to play L5 in order to tactically save Q2. We need to |
| 265 | # classify the Q2 dragon as inessential. |
| 266 | loadsgf games/strategy26.sgf 251 |
| 267 | 99 reg_genmove black |
| 268 | #? [M13] |
| 269 | |
| 270 | # See also owl:254. |
| 271 | loadsgf games/strategy26.sgf 257 |
| 272 | 100 reg_genmove black |
| 273 | #? [M16] |