| 1 | loadsgf games/wing-yuhiko-gnugo.sgf 12 |
| 2 | 221 restricted_genmove black S4 Q7 |
| 3 | #? [S4] |
| 4 | |
| 5 | # This might be worth a J pattern. |
| 6 | loadsgf games/wing-yuhiko-gnugo.sgf 30 |
| 7 | 222 reg_genmove black |
| 8 | #? [R14]* |
| 9 | |
| 10 | loadsgf games/wing-yuhiko-gnugo.sgf 46 |
| 11 | 223 reg_genmove black |
| 12 | #? [P16] |
| 13 | |
| 14 | #CATEGORY=STRATEGY |
| 15 | loadsgf games/wing-yuhiko-gnugo.sgf 62 |
| 16 | 224 reg_genmove black |
| 17 | #? [N15] |
| 18 | |
| 19 | #CATEGORY=STRATEGY |
| 20 | loadsgf games/wing-yuhiko-gnugo.sgf 86 |
| 21 | 225 reg_genmove black |
| 22 | #? [O12] |
| 23 | |
| 24 | #CATEGORY=CONNECTION |
| 25 | loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54 |
| 26 | 226 reg_genmove white |
| 27 | #? [F5] |
| 28 | |
| 29 | #CATEGORY=OWL |
| 30 | # F1 was played in the game as an owl defense of E4. |
| 31 | loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66 |
| 32 | 227 reg_genmove white |
| 33 | #? [!F1] |
| 34 | |
| 35 | #CATEGORY=STRATEGY |
| 36 | # Don't run away with an unimportant, weak stone. |
| 37 | loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90 |
| 38 | 228 reg_genmove white |
| 39 | #? [!N12] |
| 40 | |
| 41 | loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41 |
| 42 | 229 reg_genmove black |
| 43 | #? [D7] |
| 44 | |
| 45 | loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53 |
| 46 | 230 reg_genmove black |
| 47 | #? [H9] |
| 48 | |
| 49 | loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107 |
| 50 | 231 reg_genmove black |
| 51 | #? [J2|J3]* |
| 52 | |
| 53 | # If tuning this position be sure GNU Go plays subsequent moves acceptably |
| 54 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17 |
| 55 | 232 reg_genmove black |
| 56 | #? [D11|E11] |
| 57 | |
| 58 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23 |
| 59 | 233 reg_genmove black |
| 60 | #? [E13]* |
| 61 | |
| 62 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29 |
| 63 | 234 reg_genmove black |
| 64 | #? [H14] |
| 65 | |
| 66 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47 |
| 67 | 235 reg_genmove black |
| 68 | #? [G12|J13] |
| 69 | |
| 70 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91 |
| 71 | 236 reg_genmove black |
| 72 | #? [R12]* |
| 73 | |
| 74 | # Not a valid problem |
| 75 | # loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73 |
| 76 | # 272 reg_genmove white |
| 77 | # #? [C7]* |
| 78 | |
| 79 | # Black has a combination attack which must be defended correctly against. |
| 80 | # F8 and F7 both fail. |
| 81 | loadsgf games/strategy47.sgf |
| 82 | 273 reg_genmove white |
| 83 | #? [E8|E9|F9|E7|F6|E6|D7|C7] |
| 84 | |
| 85 | # Black has a combination attack which must be defended correctly against. |
| 86 | # In particular L5 fails. |
| 87 | loadsgf games/strategy48.sgf |
| 88 | 274 restricted_genmove white L5 M5 N5 M6 |
| 89 | #? [M6]* |
| 90 | |
| 91 | # Semeai problem. White can make seki, black can kill. |
| 92 | loadsgf games/strategy49.sgf |
| 93 | 275 reg_genmove white |
| 94 | #? [A18] |
| 95 | 276 reg_genmove black |
| 96 | #? [A18] |
| 97 | |
| 98 | # R19 defends everything. |
| 99 | loadsgf games/strategy50.sgf |
| 100 | 277 reg_genmove white |
| 101 | #? [R19] |
| 102 | |
| 103 | loadsgf games/vaughn.sgf 44 |
| 104 | 278 reg_genmove black |
| 105 | #? [!J11]* |
| 106 | |
| 107 | # Really, anything is better than A18. (B13 and B12 are quite |
| 108 | # ineffective too but can at least not be repeated...) |
| 109 | loadsgf games/reading41.sgf 130 |
| 110 | 279 restricted_genmove black A18 A16 B13 B12 E11 |
| 111 | #? [A16] |
| 112 | |
| 113 | loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10 |
| 114 | 280 reg_genmove black |
| 115 | #? [P3]* |
| 116 | |
| 117 | loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37 |
| 118 | 281 reg_genmove white |
| 119 | #? [E13]* |
| 120 | |
| 121 | #take the ko! |
| 122 | loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195 |
| 123 | 282 reg_genmove white |
| 124 | #? [O13] |
| 125 | |
| 126 | loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235 |
| 127 | 283 reg_genmove white |
| 128 | #? [B9] |
| 129 | |
| 130 | loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154 |
| 131 | 284 reg_genmove black |
| 132 | #? [R12|Q9] |
| 133 | |
| 134 | loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162 |
| 135 | 285 restricted_genmove black S10 O11 O10 Q11 N7 |
| 136 | #? [S10] |
| 137 | |
| 138 | loadsgf games/self_play/354-34-1.sgf 180 |
| 139 | 286 reg_genmove white |
| 140 | #? [K5] |
| 141 | |
| 142 | loadsgf games/self_play/354-34-3.sgf 194 |
| 143 | 287 reg_genmove white |
| 144 | #? [C2]* |
| 145 | |
| 146 | # By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the |
| 147 | # value of a pincer. |
| 148 | loadsgf games/ab1_fuseki.sgf 32 |
| 149 | 288 reg_genmove black |
| 150 | #? [R12|R11|Q12|Q11]* |
| 151 | |
| 152 | 289 restricted_genmove black F4 M16 |
| 153 | #? [M16] |
| 154 | |
| 155 | # avoid bad exchange at E2 |
| 156 | loadsgf games/gg-040225.sgf 220 |
| 157 | 290 reg_genmove black |
| 158 | #? [S16|S17|T16] |
| 159 | |
| 160 | # P7 creates a shortage of liberties. |
| 161 | loadsgf games/kisei28_g7.sgf 189 |
| 162 | 291 restricted_genmove black P7 L9 |
| 163 | #? [L9]* |
| 164 | |
| 165 | loadsgf games/semeai/semeai19.sgf 42 |
| 166 | 292 restricted_genmove black A15 F16 F17 S4 Q3 |
| 167 | #? [F16|F17] |
| 168 | |
| 169 | 293 reg_genmove white |
| 170 | #? [F17]* |
| 171 | |
| 172 | # Very important to separate black. |
| 173 | loadsgf games/tso_igobot_2006-01-16.sgf 18 |
| 174 | 294 restricted_genmove white O6 S6 |
| 175 | #? [S6] |
| 176 | |
| 177 | # Just play J2 directly. |
| 178 | loadsgf games/CrazyStone1.sgf 34 |
| 179 | 295 reg_genmove white |
| 180 | #? [J2]* |
| 181 | |
| 182 | # Play the proper move. |
| 183 | loadsgf games/CrazyStone2.sgf 17 |
| 184 | 296 restricted_genmove black F9 G8 |
| 185 | #? [G8] |
| 186 | |
| 187 | # D9 is quite bad. (Not played in the game since it's the wrong player |
| 188 | # but the move of choice for GNU Go 3.6 and 3.7.7.) |
| 189 | loadsgf games/CrazyStone2.sgf 18 |
| 190 | 297 restricted_genmove white D8 D9 |
| 191 | #? [D8]* |
| 192 | |
| 193 | # A5 is an overplay since it can't be defended without losing the |
| 194 | # important eye in the upper left corner. (The list of accepted moves |
| 195 | # is rather generous and can be |
| 196 | loadsgf games/CrazyStone2.sgf 49 |
| 197 | 298 reg_genmove black |
| 198 | #? [D2|B7] |
| 199 | |
| 200 | # Can't play away any more liberties. Start picking the G8 stones off |
| 201 | # the board immediately so that no more than the A7 stones need be |
| 202 | # lost. (There's no time to attack from above.) |
| 203 | loadsgf games/CrazyStone2.sgf 61 |
| 204 | 299 reg_genmove black |
| 205 | #? [H3]* |
| 206 | |
| 207 | # Still possible to save most of the stones. |
| 208 | # See also connection:127. |
| 209 | loadsgf games/CrazyStone2.sgf 77 |
| 210 | 300 reg_genmove black |
| 211 | #? [H3]* |
| 212 | |
| 213 | # B1 is the biggest way to defend the B7 dragon. |
| 214 | loadsgf games/strategy51.sgf |
| 215 | 301 reg_genmove black |
| 216 | #? [B1] |