# GNU Go 3.7.8 plays A1 on levels 11 and up.
loadsgf games/kgs/tournament11/GNU-firstgo.sgf 58
# G4 meaningless compared to K3.
loadsgf games/kgs/tournament11/GNU-firstgo.sgf 62
2 restricted_genmove white G4 K3
# J13 locally better than L12.
loadsgf games/kgs/tournament11/GNU-firstgo.sgf 104
3 restricted_genmove white J13 L12
# G13 accomplishes nothing. Better play the last point at N7.
loadsgf games/kgs/tournament11/GNU-firstgo.sgf 142
# Urgent to defend on the left. D6 looks simplest. Does any other move work?
loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 48
# H11 locally better than K10.
loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 88
12 restricted_genmove white H11 K10
# Better to invade a corner straight away. L11 best?
loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 12
21 restricted_genmove white H2 L11
# L7 looks strange. J2 or L11 make more sense.
loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 18
22 restricted_genmove white J2 L7 L11
# Best to fix up the connection along the upper edge with E12. B11 overplay.
loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 100
# Urgent to live in the upper left corner.
loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 108
# C1 kills cleanly. C2 doesn't even make ko.
loadsgf games/kgs/tournament11/GNU-viking5-2.sgf 82
# M9 gives a clean tactical capture which looks superior to the game move J12.
loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 45
# G13 secures two eyes for the top black stones and a trivial
loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 77
# G13 is still sufficient to get a seki.
loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 87