# numbering is continued from strategy3.tst.
loadsgf games/gwe.sgf 231
# strictly speaking tenuki is possible here. Q1 is of course bad
# tm - Indeed GNU Go has finally figured out that tenuki is best!
# tm - yes, Q1 is bad. T5 also wastes a point.
# gf - However, policy is to restrain thrashing dragons, so T5 is correct.
loadsgf games/gwe.sgf 241
loadsgf games/strategy36.sgf
loadsgf games/strategy37.sgf
loadsgf games/incident189.sgf 186
loadsgf games/ssstator.sgf 133
# This problem is interesting. First there's a combination attack
# at B16/B14/C18/B12. Second there's a combination breakin attack
# G9+E9+F10 together with the cuts at B10,B12,B14.
# The only moves defending against both combinations are B14, B13,
loadsgf games/ssstator.sgf 136
#? [B14|B13|B12|A14|A12]*
# E16 is completely aimless and ineffective.
loadsgf games/strategy38.sgf 51
158 restricted_genmove black E16 R18
loadsgf games/strategy38.sgf 117
loadsgf games/strategy38.sgf 133
loadsgf games/strategy38.sgf 197
# First live then attack. This should probably be analyzed as a semeai.
loadsgf games/strategy39.sgf 156
# First live then attack. This should probably be analyzed as a semeai.
# tm - P8, though not as clean, also kills all the B stones.
loadsgf games/strategy39.sgf 158
#### N4 is clearly superior to O5.
#### tm - N4 has it's weaknesses (at O5) too. Both clearly kill.
### removing this problem.
###loadsgf games/strategy39.sgf 172
# K1 is out of the question. K3 is locally better and L6 might kill with ko.
loadsgf games/strategy39.sgf 178
loadsgf games/incident94.sgf 114
# Tenuki instead of urgent edge joseki move.
loadsgf games/strategy40.sgf 10
# Safety must come first. This is almost a whole-board semeai.
loadsgf games/strategy40.sgf 30
# Both J7 and J9 rescue the threatened stones, but J7 is the proper
# choice since it leaves a smaller ko threat behind. (That there's no
# risk for ko in this position is irrelevant. There's still no reason
loadsgf games/strategy41.sgf
# White can't play G19. Locally this move must be at G18.
loadsgf games/strategy42.sgf 174
170 restricted_genmove white G18 G19
# T19 is out of the question. Locally T17 is better but the correct
loadsgf games/strategy42.sgf 188
# It's correct to make a ko threat, but N9 is inefficient because it
# doesn't utilize the full ko potential of the position. Locally M8 is
loadsgf games/strategy42.sgf 214
172 restricted_genmove white M8 N9
#DESCRIPTION=GNU Go lacks sufficient Ko understanding
# There's no way to win the ko by making atari from above. This move
# must be at A9. This is a good example showing why only having the
# difference between a ko where we make the first threat or not is
loadsgf games/strategy42.sgf 218
# Always take the ko at least once.
loadsgf games/strategy42.sgf 248
# This example shows that we need to find additional owl attack
# points. Currently only K15 is found to owl attack N19, but clearly
# the J14 move also does this, without sacrificing K13.
loadsgf games/strategy43.sgf 271
# Best to capture with snapback.
loadsgf games/strategy44.sgf
loadsgf games/xxlin.sgf 8
# E2 looks somewhat smaller but is still a good move. I think it
loadsgf games/xxlin.sgf 16
#DESCRIPTION=Tenuki also seems OK here.
#Added E2 (3.1.14) -trevor
loadsgf games/xxlin.sgf 20
loadsgf games/xxlin.sgf 30
180 restricted_genmove black M7 Q8 R8 S8
loadsgf games/xxlin.sgf 38
loadsgf games/xxlin.sgf 48
loadsgf games/xxlin.sgf 76
loadsgf games/xxlin.sgf 106
# We may want to move this to a dedicated seki or semeai test suite in
loadsgf games/owl29.sgf 134
# B can play at C4 if we remember the tesuji B:C4 W:E4 B:B2.
loadsgf games/pooo.sgf 16
187 restricted_genmove black E4 C4 B3 B4 C1
loadsgf games/pooo.sgf 24
loadsgf games/pooo.sgf 50
189 restricted_genmove black A14 C14 D14 E14 D15 E15 C19
loadsgf games/pooo.sgf 52
loadsgf games/pooo.sgf 56
# A15 captures the white corner stones but does not have much
# strategical value. The black stones are safe anyway. Thus A15 is
# worth about 19 points. Other moves may well be larger.
loadsgf games/pooo.sgf 74
# (3.1.9) owl status of A11 is unchecked.
loadsgf games/bretz.sgf 26
loadsgf games/bretz.sgf 58
loadsgf games/bretz.sgf 88
195 restricted_genmove black S13 S14
loadsgf games/bretz.sgf 100
#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
loadsgf games/bretz.sgf 130
#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
loadsgf games/bretz.sgf 148
#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
loadsgf games/bretz.sgf 164
#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
loadsgf games/bretz.sgf 212
loadsgf games/juka1.sgf 8
loadsgf games/juka1.sgf 14
loadsgf games/juka1.sgf 18
loadsgf games/juka1.sgf 28
loadsgf games/juka1.sgf 48
205 restricted_genmove black O11 P11
#DESCRIPTION=K6 does take K8 to no eyes, but...
#GNU Go misses that K10 (large B group) has way fewer liberties
#than O9 group, hense missing importance of cutting off K8.
loadsgf games/strategy45.sgf
# T6 fails badly. Locally S9 looks best.
loadsgf games/owl30.sgf 84
207 restricted_genmove black R9 S9 T6
loadsgf games/lordofpi.sgf 36
# A4 allows W to make seki
loadsgf games/lordofpi.sgf 46
209 restricted_genmove black A1 A3 A4 C1 D3
loadsgf games/lordofpi.sgf 52
loadsgf games/lordofpi.sgf 56
# Pattern LE14 gives an unreasonable value to H3.
loadsgf games/owl31.sgf 28
loadsgf games/strategy46.sgf 172
loadsgf games/strategy46.sgf 174
# No longer interesting. Removed.
# # CD103a incorrectly thinks E7 defends against a combination attack.
# loadsgf games/owl33.sgf 200
# B6 is too slow at this time.
loadsgf games/handtalk/handtalk1.sgf 45
loadsgf games/handtalk/handtalk1.sgf 49
# locally F12 is better. Similar problem at move 51
loadsgf games/handtalk/handtalk1.sgf 55
218 restricted_genmove black C14 E12 F12
# lots of good problems in this game
loadsgf games/nngs/gnugo-3.1.30-morlvera-200204041921.sgf 154
loadsgf games/nngs/gnugo-3.1.30-merlin-200204041428.sgf 189