Initial commit of GNU Go v3.8.
[sgk-go] / doc / gnugo.info
This is gnugo.info, produced by makeinfo version 4.11 from gnugo.texi.
INFO-DIR-SECTION GNU games
START-INFO-DIR-ENTRY
* GNU Go: (gnugo). The GNU Go program
END-INFO-DIR-ENTRY
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Indirect:
gnugo.info-1: 187
gnugo.info-2: 298286
gnugo.info-3: 585384
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Tag Table:
(Indirect)
Node: Top\7f187
Node: Introduction\7f2429
Node: About\7f2985
Node: Copyright\7f4991
Node: Authors\7f6383
Node: Thanks\7f7125
Node: Development\7f8457
Node: Installation\7f10524
Node: GNU/Linux and Unix\7f11105
Node: Configure Options\7f12860
Node: Ram Cache\7f13290
Node: Default Level\7f14936
Node: Other Options\7f15761
Node: Windows and MS-DOS\7f19044
Node: Macintosh\7f24802
Node: User Guide\7f25397
Node: Documentation\7f25997
Node: CGoban\7f27978
Node: Other Clients\7f29758
Node: Ascii\7f32146
Node: Emacs\7f33457
Node: GMP and GTP\7f34790
Node: Tournaments\7f35815
Node: SGF Support\7f36427
Node: Invoking GNU Go\7f36769
Node: Overview\7f59822
Node: Examining the Position\7f61077
Node: Move Generators\7f64103
Node: Move Valuation\7f68408
Node: Detailed Sequence of Events\7f69330
Node: Roadmap\7f72939
Node: Coding Styles\7f84582
Node: Navigating the Source\7f87635
Node: Analyzing\7f88428
Node: Traces\7f89429
Node: Output File\7f90380
Node: Decide string\7f91435
Node: Decide dragon\7f94534
Node: GTP and GDB techniques\7f94972
Node: view.pike\7f95711
Node: Scoring\7f96535
Node: Colored Display\7f96896
Node: Move Generation\7f98854
Node: Move generation Intro\7f99224
Node: Move Reasons\7f100943
Node: Move Reason Details\7f103642
Node: Attack and Defense\7f104454
Node: Threats to Attack or Defend\7f105909
Node: Multi Attack or Defense\7f106611
Node: Cutting and Connecting\7f106992
Node: Semeai\7f107977
Node: Making eyes\7f108766
Node: Antisuji moves\7f109392
Node: Territorial moves\7f109796
Node: Owl attack and defense\7f110330
Node: Combination Attacks\7f111914
Node: Valuation\7f112330
Node: Territorial value\7f115377
Node: Strategical value\7f116241
Node: Shape factor\7f116829
Node: Minimum Value\7f117790
Node: Secondary Value\7f118459
Node: Threats and Followup Value\7f118735
Node: End Game\7f119649
Node: Worms and Dragons\7f120030
Node: Worms\7f122366
Node: Amalgamation\7f132161
Node: Connection\7f133860
Node: Half Eyes\7f135693
Node: Dragons\7f137482
Node: Dragons in Color\7f148555
Node: Eyes\7f150034
Node: Local Games\7f150822
Node: Eye Space\7f152186
Node: Eye Space as Local Game\7f154271
Node: Eye Example\7f157092
Node: Graphs\7f157778
Node: Eye Shape\7f159652
Node: Eye Local Game Values\7f160639
Node: Eye Topology\7f164228
Node: Eye Topology with Ko\7f166346
Node: False Margins\7f172276
Node: Eye Functions\7f172884
Node: Patterns\7f182133
Node: Patterns Overview\7f183433
Node: Pattern Classification\7f187147
Node: Pattern Values\7f192559
Node: Helper Functions\7f193544
Node: Autohelpers and Constraints\7f196448
Node: Autohelper Actions\7f198892
Node: Autohelper Functions\7f201307
Node: Attack and Defense DB\7f212631
Node: Connections Database\7f213950
Node: Connection Functions\7f216196
Node: Tuning\7f218226
Node: PM Implementation\7f226271
Node: Symmetry & transformations\7f227654
Node: Details\7f229542
Node: Grid optimization\7f231775
Node: Joseki Compiler\7f233290
Node: Ladders in Joseki\7f236881
Node: Corner Matcher\7f238821
Node: Editing Patterns\7f243820
Node: DFA\7f245121
Node: Introduction to the DFA\7f246335
Node: What is a DFA\7f248260
Node: Pattern matching with DFA\7f252932
Node: Building the DFA\7f255534
Node: Incremental Algorithm\7f257866
Node: DFA Optimizations\7f259052
Node: Tactical Reading\7f259529
Node: Reading Basics\7f260661
Ref: Return Codes\7f262979
Ref: Experimental Owl Extension\7f263604
Ref: depthparams\7f264135
Node: Hashing\7f267700
Node: Hash Calculation\7f269226
Node: Hash Organization\7f270756
Node: Hash Structures\7f273370
Node: Persistent Cache\7f276616
Node: Ko\7f280124
Node: A Ko Example\7f284328
Node: Another Ko Example\7f286396
Node: Alternate Komaster Schemes\7f288006
Node: Superstrings\7f289761
Node: Debugging\7f291105
Node: Connection Reading\7f295598
Node: Pattern Based Reading\7f296835
Node: The Owl Code\7f298286
Node: Combinations\7f303285
Node: Influence\7f306331
Node: Influential Concepts\7f307296
Node: Territory and Moyo\7f309481
Node: Influence Usage\7f310817
Node: Influence and Territory\7f313698
Node: Territorial Details\7f319583
Node: The Influence Core\7f321572
Node: The Influence Algorithm\7f324776
Node: Permeability\7f327952
Node: Escape\7f329501
Node: Break Ins\7f332964
Node: Surrounded Dragons\7f337404
Node: Influential Patterns\7f340830
Node: Influential Display\7f345235
Node: Influence Tuning\7f348788
Node: Monte Carlo Go\7f351497
Node: Libboard\7f359172
Node: Board Data Structures\7f360978
Node: The Board Array\7f362402
Node: Incremental Board\7f367612
Node: Some Board Functions\7f375267
Node: SGF\7f379917
Node: API\7f383219
Node: Getting Started\7f387212
Node: Basic Data Structures\7f388208
Node: The Board State\7f389352
Node: Positional Functions\7f390806
Node: Utility Functions\7f397396
Node: General Utilities\7f397895
Node: Print Utilities\7f413839
Node: Board Utilities\7f417413
Node: Influence Utilities\7f428544
Node: GTP\7f431012
Node: The Go Text Protocol\7f431482
Node: Running in GTP mode\7f432643
Node: GTP applications\7f434508
Node: The Metamachine\7f436839
Node: Adding new GTP commands\7f440640
Node: GTP command reference\7f444573
Node: Regression\7f475144
Node: Regression Testing\7f476680
Node: Test Suites\7f477489
Node: Running the Regressions\7f479616
Node: Running regress.pike\7f482404
Node: Viewing with Emacs\7f484408
Node: HTML Views\7f485164
Node: Copying\7f488598
Node: GPL\7f489073
Node: GFDL\7f526318
Node: GTP License\7f551444
Node: Concept Index\7f553151
Node: Functions Index\7f585384
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End Tag Table