Initial commit of GNU Go v3.8.
[sgk-go] / engine / board.dsp
# Microsoft Developer Studio Project File - Name="board" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=board - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "board.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "board.mak" CFG="board - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "board - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "board - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "board - Win32 Release"
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# PROP Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /GX /Zi /O2 /I "." /I ".." /I "..\sgf" /I "..\interface" /I "..\patterns" /I "..\utils" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /YX"gnugo.h" /Fd"Release/board" /FD /c
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "board - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /W2 /Gm /GX /ZI /Od /I "." /I ".." /I "..\sgf" /I "..\interface" /I "..\patterns" /I "..\utils" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "HAVE_CONFIG_H" /D "_LIB" /FR /YX"gnugo.h" /Fd"Debug/board" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "board - Win32 Release"
# Name "board - Win32 Debug"
# Begin Group "Source Files"
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SOURCE=.\board.c
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SOURCE=.\boardlib.c
# End Source File
# Begin Source File
SOURCE=.\cache.c
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# Begin Source File
SOURCE=.\globals.c
# End Source File
# Begin Source File
SOURCE=.\hash.c
!IF "$(CFG)" == "board - Win32 Release"
!ELSEIF "$(CFG)" == "board - Win32 Debug"
# PROP Intermediate_Dir "Debug"
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# End Source File
# Begin Source File
SOURCE=.\printutils.c
# End Source File
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SOURCE=.\sgffile.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\board.h
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# End Project