loadsgf games/kgs/yagr.sgf 204
loadsgf games/kgs/yagr.sgf 206
loadsgf games/kgs/yagr2.sgf 65
30 restricted_genmove black N19 P19 L18 P18 P17 O17
loadsgf games/kgs/yagr3.sgf 78
40 restricted_genmove white A7 A6
loadsgf games/kgs/yagr4.sgf 38
loadsgf games/kgs/yagr4.sgf 184
60 restricted_genmove black J4 J8
# Given the stage of the game, B2 is huge.
loadsgf games/kgs/yagr5.sgf 153
# Black could win the semeai, white must defend
loadsgf games/kgs/20040507-GnuGoCVS-read.sgf 212
# T8 only move. T7 only gives ko, but the owl code is missing
# it, because the tactical reading is proposing a bogus lunch
# defense (the self atari at T12 also results in a ko for the
# tactical reading routines, but fails in the owl context)
loadsgf games/kgs/20040507-GnuGoCVS-read.sgf 268
# Semeai related problem. The status of D3 is revised to ALIVE
# because black can't win the semeai C3 vs. D3 (both live after
# B:C4 W:C1). The owl attack at C1 is then discarded, since the
loadsgf games/kgs/20040516-GoBucks-GnuGoCVS.sgf 242
loadsgf games/kgs/20040517-siRNA-GnuGoCVS.sgf 152
loadsgf games/kgs/20040517-siRNA-GnuGoCVS.sgf 192
# White missed, P18 can still be saved.
loadsgf games/kgs/20040517-siRNA-GnuGoCVS.sgf 198
loadsgf games/kgs/2004-04-10-GnuGoCVS-inuyasha34.sgf 56
# Another tenuki from same fight - lots of cutting points are opportunities
loadsgf games/kgs/2004-04-10-GnuGoCVS-inuyasha34.sgf 64
# Later, ignores a fight and misreads a ladder - anything related to the
# fight or the ladder is better than the move made in the game.
loadsgf games/kgs/2004-04-10-GnuGoCVS-inuyasha34.sgf 94
# Again the move made in the game doesn't help the fight in the slightest
# nor resolve the ladder.
loadsgf games/kgs/2004-04-10-GnuGoCVS-inuyasha34.sgf 96
loadsgf games/kgs/geluba-yagr.sgf 164
# Only way to control damage: sacrifice the three stones at E3
loadsgf games/kgs/geluba-yagr.sgf 166
# Don't kill your own group.
loadsgf games/kgs/yagr-ituyosi.sgf 160
200 restricted_genmove white K4 M4 L4
# An "owl attack captures tail" problem
loadsgf games/kgs/yagr-gab9.2.sgf 158
# Connect the monkey jump instead of running nowhere!
loadsgf games/kgs/yagr-Sapojnik.sgf 80
loadsgf games/kgs/yagr-Kazik.sgf 149
loadsgf games/kgs/yagr-yudeta.sgf 257
# This should be a different game, but I don't know which one.
## In the game, GNU Go ran on the first line until the very end :((
#loadsgf games/kgs/yagr-yudeta.sgf 78
loadsgf games/kgs/malitourne-yagr.sgf 240
# Same problem as test 250.
loadsgf games/kgs/yagr-Rayden.sgf 80
270 restricted_genmove white O1 T1
loadsgf games/kgs/yagr-hasenhirn.sgf 71
loadsgf games/kgs/yagr-czarny.sgf 16
loadsgf games/kgs/yagr-czarny.sgf 24
300 restricted_genmove white H4 H5
# N15 as played in the game is off-topic.
loadsgf games/kgs/yagr-awf.sgf 191
#? [F11|H10|J15|K12|F19|D18]
# Probably owl cut problem. At least have to try to win the semeai.
loadsgf games/kgs/yagr-Mythenmetz.sgf 156
loadsgf games/kgs/yagr-FKleolio.sgf 211
loadsgf games/kgs/yagr-nigiri.sgf 121
340 restricted_genmove white L2 L4
loadsgf games/kgs/SURARIN-yagr.sgf 218
loadsgf games/kgs/yagr-digibier.sgf 218
loadsgf games/kgs/yagr-justre1.sgf 133
370 restricted_genmove white H11 G12
# I think P9 as played in the game is ok. /ab
#loadsgf games/kgs/evand-TheGNUGo.sgf 8
loadsgf games/kgs/evand-TheGNUGo.sgf 10
loadsgf games/kgs/evand-TheGNUGo.sgf 12
loadsgf games/kgs/evand-TheGNUGo.sgf 20
loadsgf games/kgs/evand-TheGNUGo.sgf 36
#The M9-O5 exchange is bad
loadsgf games/kgs/evand-TheGNUGo.sgf 70
#loadsgf games/kgs/evand-TheGNUGo.sgf 80
loadsgf games/kgs/evand-TheGNUGo.sgf 84
loadsgf games/kgs/evand-TheGNUGo.sgf 98
loadsgf games/kgs/evand-TheGNUGo.sgf 178
loadsgf games/kgs/evand-TheGNUGo.sgf 190
loadsgf games/kgs/evand-TheGNUGo.sgf 242
loadsgf games/kgs/evand-TheGNUGo.sgf 270
# Removed P13, too short on liberties to play that. /pp
# P8 seems the most reasonable move here.
loadsgf games/kgs/20040525-fanfan-GnuGoBot.sgf 16
loadsgf games/kgs/20040525-fanfan-GnuGoBot.sgf 34
# Black has at least the Q6 threat and should fight the ko.
loadsgf games/kgs/20040525-fanfan-GnuGoBot.sgf 52
# The game move A8 is funny. A stone at A5 or A11 would maybe
# have a chance to influence something around.
loadsgf games/kgs/20040525-fanfan-GnuGoBot.sgf 78
# I believe there are better chances to save something with a
# move like Q2 which threatens to make an eye around Q3.
loadsgf games/kgs/20040525-fanfan-GnuGoBot.sgf 96
# A classic, should be attempted.
loadsgf games/kgs/20040525-fanfan-GnuGoBot.sgf 126
loadsgf games/kgs/20050407-tfujii-GNU.sgf 21
#? [K17|N16|P9|R15|C4|C15|D16]*
loadsgf games/kgs/20050407-tfujii-GNU.sgf 27
loadsgf games/kgs/20050407-tfujii-GNU.sgf 37
loadsgf games/kgs/20050407-tfujii-GNU.sgf 51
loadsgf games/kgs/20050407-tfujii-GNU.sgf 71
loadsgf games/kgs/20050407-tfujii-GNU.sgf 73
loadsgf games/kgs/20050407-tfujii-GNU.sgf 133
#I think B2 is at best ko, and GNU Go fails to continue next move
#GNU Go 3.7.3 doesn't seem to play this -- a result of Gunnar's
loadsgf games/kgs/20050407-tfujii-GNU.sgf 153
#G6 is bad. B4 or D9 is probably best, C3 is at least an improvement
loadsgf games/kgs/20050408-wrf6041-GNU.sgf 11
#something local; N15 is bad
loadsgf games/kgs/20050408-wrf6041-GNU.sgf 27
loadsgf games/kgs/20050408-wrf6041-GNU.sgf 33
#? [J15|C13|B4|C3|H4|S6|S5|G13]*
# D13 clearly best but C12 acceptable. /ab
loadsgf games/kgs/20050408-GNU-mamassang.sgf 30
loadsgf games/kgs/20050408-GNU-mamassang.sgf 34
690 restricted_genmove white K9 R11
loadsgf games/kgs/20050408-GNU-mamassang.sgf 46
#? [C10|D10|M3|M4|K3|R3]*
loadsgf games/kgs/20050408-GNU-mamassang.sgf 80
loadsgf games/kgs/20050408-GNU-mamassang.sgf 160
# This requires knowledge that we have no ko threats. Tough to solve, but
loadsgf games/kgs/20050408-janine-GNU.sgf 16
loadsgf games/kgs/20050408-janine-GNU.sgf 28
740 restricted_genmove black F3 F4
#H6 should at least get the J6-5 stones out
loadsgf games/kgs/20050408-janine-GNU.sgf 90
loadsgf games/kgs/20050408-janine-GNU.sgf 230