loadsgf games/strategy1.sgf
loadsgf games/strategy2.sgf 5
# # Current GNU Go would never play those moves. Removed.
# loadsgf games/strategy2.sgf 9
# loadsgf games/strategy2.sgf 11
loadsgf games/strategy3.sgf 14
# Probably requires a dynamic connection analysis to solve.
loadsgf games/incident104.sgf 63
loadsgf games/incident104.sgf 215
# tm - moved the test out to move 228; at 216, T17 is arguable bigger.
loadsgf games/incident107.sgf 228
loadsgf games/incident108b.sgf 172
loadsgf games/incident108b.sgf 176
#DESCRIPTION=Not clear enough.
# 2.7.178 makes the move at P17 which is better than the game
# move at P18 but probably inferior to the recommended move at P15.
# It is not totally clear to me that the move at P15 is really
# best since the 3-3 point is still open.
loadsgf games/incident108b.sgf 178
# Suboptimal to make eye at L4.
loadsgf games/incident108b.sgf 270
loadsgf games/incident108b.sgf 292
# E9 is not necessarily the best move since upper left weak too.
# But the game move at R7 is not urgent!
loadsgf games/incident121.sgf 24
loadsgf games/incident121.sgf 116
#DESCRIPTION=N11 may not be biggest, but should be found.
# 2.7.179: This can surely be fixed with the addition of a
# pattern. After N11, the strings at M12 and N10 cannot both be
# saved. This is not necessarily the biggest move on the board but
# at least this move should be found.
loadsgf games/incident165.sgf 108
# Original move was N3, which is pointless.
# E5 is an overplay, see reading test 124.
# F3 seems fine to protect the two cuts -arend
# N11 may well be biggest but is already tested above.
loadsgf games/incident165.sgf 142
18 restricted_genmove black E4 E5 F3 N3
# # Current GNU Go would never consider passing here. Removed.
# loadsgf games/strategy4.sgf
#DESCRIPTION=S13 is terrible - negative value.
# 2.7.179: Owl code finds Q11 but it remains undervalued at 17 points.
loadsgf games/incident290.sgf 30
loadsgf games/incident291.sgf 54
loadsgf games/incident291.sgf 70
loadsgf games/incident291.sgf 88
loadsgf games/incident291.sgf 250
# # liberty filling mistake
# loadsgf games/incident291.sgf 274
loadsgf games/strategy5.sgf 12
#DESCRIPTION=Blocking in the corner is better.
# This test passed before 2.7.183, but for the wrong reason:
# the move at C3 was allegedly an owl attack/defense point for
# the dragon at D3, which of course it is not.
# Thus this example should be regarded as having been already
loadsgf games/strategy5.sgf 14
loadsgf games/strategy5.sgf 20
28 restricted_genmove black G3 F2
loadsgf games/strategy5.sgf 40
loadsgf games/strategy5.sgf 44
30 restricted_genmove black T7 S4
# This is a problem with the semeai analyzer and revise_semeai().
# But there is no semeai.
loadsgf games/strategy6.sgf 274
loadsgf games/strategy7.sgf 23
loadsgf games/strategy8.sgf 283
loadsgf games/nicklas/nicklas8.sgf 72
loadsgf games/nicklas/nicklas8.sgf 80
35 restricted_genmove black B17 H17
loadsgf games/nicklas/nicklas8.sgf 82
36 restricted_genmove black H17 D18
loadsgf games/nicklas/nicklas8.sgf 84
37 restricted_genmove black A17 A18 C19 H17
# The life code solves this mistake.
loadsgf games/nicklas/nicklas8.sgf 86
38 restricted_genmove black H17 B19
loadsgf games/nicklas/nicklas8.sgf 96
#DESCRIPTION=L14 is not a terrible way to attack O13 group.
#Consider retiring this problem, or adding L14. L14 is not terrible.
# 2.7.231: Broke again. M11 is overrated at 28 points. The
# large followup value is responsible.
# I disagree. M11 makes territory while attacking. -arend
loadsgf games/nicklas/nicklas8.sgf 98
#DESCRIPTION=N16 is better than M11. Could be a tough attack, though.
# 2.7.179: After fixing strategy 40, the spurious defenses of D19
# will be removed. Now N16 will be the most valuable move. So
# this should be fixed automatically when 40 is fixed.
# 2.7.180: this test passes.
# 2.7.220: N12 is found as an owl attack point for the S14 dragon.
# This attack will probably fail. More seriously, M16 is preferred
loadsgf games/nicklas/nicklas8.sgf 106
loadsgf games/strategy9.sgf 232
# A14 works but is inferior shape since it leaves more ko threats.
loadsgf games/strategy10.sgf
#DESCRIPTION=L4 is awkward.
# 2.7.179: Whether or not the recommended move at G2 is found, the
# move at A6 is egregiously bad. In this situation an owl critical
# dragon adjoins an owl dead one. We need to revisit our policy for
# such situations. The reading code thinks the worm at B4 can be
# defended, so this is an owl lunch.
# 2.7.180: After revision of semeai.c, the move at A6 is no longer
# found. Now GNU plays at M16 on the top. Arguably stabilizing
# the bottom at G2 or (worse but still OK) at J2 is better but
# I would class this result as ACCEPTABLE.
# 3.1.9: Best move here is tough. GNU Go correctly tries
loadsgf games/strategy11.sgf 77
# G17/G18 and C1/H1 are both huge.
loadsgf games/strategy11.sgf 127
loadsgf games/strategy11.sgf 245
loadsgf games/strategy12.sgf 9
#CATEGORY=FUSEKI_STRATEGY
#DESCRIPTION=B17 better than D17
loadsgf games/strategy12.sgf 19
loadsgf games/strategy12.sgf 21
# D16 is the strongest but these are acceptable
#DESCRIPTION=P9 is pointless compared to Q9.
# Q9 is clearly better than Q11 because it stops a black connection
# So much better, that I removed Q11 option -trevor
loadsgf games/strategy13.sgf