Before starting to tinker, ran clang-format on files that seem like relevant starting...
[sgk-go] / interface / play_solo.c
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
* This is GNU Go, a Go program. Contact gnugo@gnu.org, or see *
* http://www.gnu.org/software/gnugo/ for more information. *
* *
* Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, *
* 2008 and 2009 by the Free Software Foundation. *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation - version 3 or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License in file COPYING for more details. *
* *
* You should have received a copy of the GNU General Public *
* License along with this program; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, *
* Boston, MA 02111, USA. *
\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "gnugo.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "interface.h"
#include "liberty.h" /* to get to the stats */
#include "gg_utils.h"
#include "random.h"
#include "sgftree.h"
void play_solo(Gameinfo* gameinfo, int moves)
{
SGFTree sgftree;
int passes = 0; /* num. consecutive passes */
float move_value;
double t1, t2;
int save_moves = moves;
struct stats_data totalstats;
int total_owl_count = 0;
/* It tends not to be very imaginative in the opening,
* so we scatter a few stones randomly to start with.
* We add two random numbers to reduce the probability
* of playing stones near the edge.
*/
int n = 6 + 2 * gg_rand() % 5;
int i, j;
komi = 5.5;
sgftree_clear(&sgftree);
sgftreeCreateHeaderNode(&sgftree, board_size, komi, handicap);
sgf_write_header(sgftree.root, 1, get_random_seed(), 5.5, handicap,
get_level(), chinese_rules);
/* Generate some random moves. */
if (board_size > 6) {
do {
do {
i = (gg_rand() % 4) + (gg_rand() % (board_size - 4));
j = (gg_rand() % 4) + (gg_rand() % (board_size - 4));
} while (!is_allowed_move(POS(i, j), gameinfo->to_move));
gnugo_play_move(POS(i, j), gameinfo->to_move);
sgftreeAddPlay(&sgftree, gameinfo->to_move, i, j);
sgftreeAddComment(&sgftree, "random move");
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
} while (--n > 0);
}
t1 = gg_cputime();
memset(&totalstats, '\0', sizeof(totalstats));
while (passes < 2 && --moves >= 0) {
int move;
reset_owl_node_counter();
move = genmove(gameinfo->to_move, &move_value, NULL);
gnugo_play_move(move, gameinfo->to_move);
sgffile_add_debuginfo(sgftree.lastnode, move_value);
sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
sgffile_output(&sgftree);
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
if (move == PASS_MOVE) {
passes++;
printf("%s(%d): Pass\n", gameinfo->to_move == BLACK ? "Black" : "White",
movenum);
} else {
passes = 0;
gprintf("%s(%d): %1m\n", gameinfo->to_move == BLACK ? "Black" : "White",
movenum, move);
}
totalstats.nodes += stats.nodes;
totalstats.read_result_entered += stats.read_result_entered;
totalstats.read_result_hits += stats.read_result_hits;
totalstats.trusted_read_result_hits += stats.trusted_read_result_hits;
total_owl_count += get_owl_node_counter();
}
t2 = gg_cputime();
/* Two passes and it's over. (EMPTY == BOTH) */
who_wins(EMPTY, stdout);
{
float score = gnugo_estimate_score(NULL, NULL);
sgfWriteResult(sgftree.root, score, 1);
}
sgffile_output(&sgftree);
printf("%10d moves played in %0.3f seconds\n", save_moves - moves, t2 - t1);
if (save_moves != moves)
printf("%10.3f seconds/move\n", (t2 - t1) / (save_moves - moves));
printf("%10d nodes\n", totalstats.nodes);
printf("%10d read results entered\n", totalstats.read_result_entered);
printf("%10d read result hits\n", totalstats.read_result_hits);
printf("%10d trusted read result hits\n",
totalstats.trusted_read_result_hits);
printf("%10d owl nodes\n", total_owl_count);
}
/* ================================================================ */
/*
* Load SGF file and run genmove().
*/
void load_and_analyze_sgf_file(Gameinfo* gameinfo)
{
SGFTree sgftree;
int move;
int next;
float move_value;
next = gameinfo->to_move;
sgftree = gameinfo->game_record;
if (metamachine)
sgffile_begindump(&sgftree);
move = genmove(next, &move_value, NULL);
gprintf("%s move %1m\n", next == WHITE ? "white (O)" : "black (X)", move);
if (metamachine)
sgffile_enddump(outfilename);
else {
gnugo_play_move(move, next);
sgftreeAddPlay(&sgftree, next, I(move), J(move));
sgftreeAddComment(&sgftree, "load and analyze mode");
sgffile_add_debuginfo(sgftree.lastnode, move_value);
sgffile_output(&sgftree);
}
}
/*
* Load SGF file and score the game
* scoringmode:
* estimate - estimate territorial balance
* finish - finish the game by selfplaying and then count the score quickly
* aftermath - like 'finish' but also play out the aftermath in order to
* get an accurate score
*/
#define ESTIMATE 0
#define FINISH 1
#define AFTERMATH 2
void load_and_score_sgf_file(SGFTree* tree, Gameinfo* gameinfo,
const char* scoringmode)
{
int move;
float move_value;
char* tempc = NULL;
char text[250];
char winner;
int next;
int pass = 0;
int method;
float score;
SGFTree local_tree;
SGFTree* score_tree = tree;
/* Default scoring method is ESTIMATE since it's fastest. */
method = ESTIMATE;
if (strcmp(scoringmode, "finish") == 0)
method = FINISH;
else if (strcmp(scoringmode, "aftermath") == 0)
method = AFTERMATH;
/* For aftermath scoring we compress the previous moves to a static
* board position in the output sgf. This helps a lot when debugging
* scoring mistakes. We don't do this for the finish method,
* however, since users may be better served by having GNU Go's
* selfplay added to the original game record.
*/
if (method == AFTERMATH) {
sgftree_clear(&local_tree);
/* Modify komi to compensate for captured stones. We start at a
* setup position and since there is no standard sgf property to
* tell the number of captured stones, a modified komi is the best
* available solution.
*/
sgftreeCreateHeaderNode(&local_tree, board_size,
komi + black_captured - white_captured, handicap);
sgffile_printboard(&local_tree);
sgfAddProperty(local_tree.lastnode, "PL",
gameinfo->to_move == WHITE ? "W" : "B");
score_tree = &local_tree;
}
next = gameinfo->to_move;
reset_engine();
/* Complete the game by selfplay for the finish and aftermath methods. */
if (method != ESTIMATE) {
doing_scoring = 1;
while (pass < 2) {
move = genmove_conservative(next, &move_value);
if (move != PASS_MOVE) {
pass = 0;
gprintf("%d %s move %1m\n", movenum,
next == WHITE ? "white (O)" : "black (X)", move);
} else {
pass++;
gprintf("%d %s move PASS\n", movenum,
next == WHITE ? "white (O)" : "black (X)");
}
play_move(move, next);
sgffile_add_debuginfo(score_tree->lastnode, move_value);
sgftreeAddPlay(score_tree, next, I(move), J(move));
sgffile_output(score_tree);
next = OTHER_COLOR(next);
}
doing_scoring = 0;
}
/* Calculate the score. */
if (method == AFTERMATH)
score = aftermath_compute_score(next, score_tree);
else
score = gnugo_estimate_score(NULL, NULL);
if (score < 0.0) {
sprintf(text, "Black wins by %1.1f points\n", -score);
winner = 'B';
} else if (score > 0.0) {
sprintf(text, "White wins by %1.1f points\n", score);
winner = 'W';
} else {
sprintf(text, "Jigo\n");
winner = '0';
}
fputs(text, stdout);
sgftreeAddComment(score_tree, text);
/* For the finish and aftermath methods we compare the score with
* what's stored in the game record.
*
* FIXME: No comparison is made if the stored result was 0. Wins by
* time or forfeit are not handled either.
*
* FIXME: Does anybody actually care about this information? Just
* removing this piece of code is a tempting alternative.
*/
if (method != ESTIMATE && sgfGetCharProperty(tree->root, "RE", &tempc)) {
char dummy;
float result;
if (sscanf(tempc, "%1c%f", &dummy, &result) == 2) {
fprintf(stdout, "Result from file: %c+%1.1f\n", dummy, result);
fputs("GNU Go result and result from file are ", stdout);
if (result == fabs(score) && winner == dummy)
fputs("identical\n", stdout);
else
fputs("different\n", stdout);
} else {
if (tempc[2] == 'R') {
fprintf(stdout, "Result from file: Resign\n");
fputs("GNU Go result and result from file are ", stdout);
if (tempc[0] == winner)
fputs("identical\n", stdout);
else
fputs("different\n", stdout);
}
}
}
if (method != ESTIMATE)
sgfWriteResult(score_tree->root, score, 1);
sgffile_output(score_tree);
}
/*
* Local Variables:
* tab-width: 4
* c-basic-offset: 4
* End:
*/