# endgame2.sgf is a refinement of the endgame problems in ego.sgf
loadsgf games/endgame2.sgf 1
loadsgf games/endgame2.sgf 2
loadsgf games/endgame2.sgf 3
# H19 and A12 are both 1 point sente.
loadsgf games/endgame2.sgf 4
loadsgf games/endgame2.sgf 5
loadsgf games/endgame2.sgf 6
loadsgf games/endgame2.sgf 7
loadsgf games/endgame2.sgf 8
loadsgf games/endgame2.sgf 9
# A5 is sente because the followup is bigger than black's capture at O2.
loadsgf games/endgame2.sgf 10
# A5 is sente because the followup is bigger than black's capture at O2.
loadsgf games/endgame2.sgf 11
loadsgf games/endgame2.sgf 12
loadsgf games/endgame2.sgf 13
loadsgf games/endgame2.sgf 14
loadsgf games/endgame2.sgf 15
loadsgf games/endgame2.sgf 16
loadsgf games/endgame2.sgf 17
loadsgf games/endgame2.sgf 18
loadsgf games/endgame2.sgf 19
#################################################################
# endgame3.sgf features a subtle "eventual shortage of liberties"
# position, causing E5 to be worth a whole point.
loadsgf games/endgame3.sgf
#################################################################
# endgame4.sgf is a question of ending with sente or not. Black E5
# does defend the black F3 string, but turns out to lose a point in
loadsgf games/endgame4.sgf
# The basic 2/3 pt ko capture is undervalued.
loadsgf games/endgame5.sgf
# An endgame sente pattern.
loadsgf games/endgame6.sgf 1
loadsgf games/endgame6.sgf 1
loadsgf games/endgame6.sgf 2
loadsgf games/endgame6.sgf 2
# G5 is one point in sente or 2 points in gote for white. E3 is bigger.
loadsgf games/endgame7.sgf 1
loadsgf games/endgame7.sgf 1
loadsgf games/endgame7.sgf 2
loadsgf games/endgame7.sgf 2
loadsgf games/nngs/gnugo-3.3.11-bconwil-200211202359.sgf 242
loadsgf games/endgame8.sgf
loadsgf games/nngs/gnugo-3.3.17-Wiedemann-200303251932.sgf 151
loadsgf games/nngs/gnugo-3.3.17-Wiedemann-200303251932.sgf 203
loadsgf games/paul.sgf 205
830 restricted_genmove white M19 B13
loadsgf games/nngs/gnugo-3.3.17-Shindou-200304162217.sgf 110
loadsgf games/nngs/gnugo-3.3.17-Shindou-200304162217.sgf 140
850 restricted_genmove white K4 J4 L4 P5
# Defending T12 is large and R15 is clearly the best way.
loadsgf games/endgame9.sgf
# H1 is one point and N7 is about 0.5.
loadsgf games/endgame10.sgf
870 restricted_genmove black H1 N7
# K5 is best, although in absence of other worthy moves it doesn't matter.
loadsgf games/endgame11.sgf
# T4 is one point in ko, while T5 and S6 are filling dame only.
890 restricted_genmove white T4 T5 S6
loadsgf games/nngs/gnugo-3.3.21-joshj-200306270402.sgf 222
loadsgf games/kgs/yagr-eddyy.sgf 198
loadsgf games/kgs/yagr-gab9.sgf 205
# C11 is one point reverse sente.
# E4 is at the very least three points reverse sente, probably five or
# six points reverse sente.
# P4 is three points reverse sente.
# R16/O14 are very very big. O14 is bigger than R16.
loadsgf games/kgs/GNU-merlenoir.sgf 185
930 restricted_genmove white O14 R16
931 restricted_genmove white R16 E4
932 restricted_genmove white E4 P4
933 restricted_genmove white P4 C11
# E4 is at the very least three points reverse sente, probably five or
# six points reverse sente.
# P4 is three points reverse sente.
# R16 is about two points (slightly more) reverse sente.
# K11 is three points gote.
# R1 is about one and a half points reverse sente and in any case
# locally smaller than P4.
loadsgf games/kgs/GNU-merlenoir.sgf 193
940 restricted_genmove white P4 R16
941 restricted_genmove white R16 K11
942 restricted_genmove white P4 R1
# R16 is about two points (slightly more) reverse sente.
# H8 is one point reverse sente.
# C1 is between one and two points gote.
loadsgf games/kgs/GNU-merlenoir.sgf 209
950 restricted_genmove white R16 H8
951 restricted_genmove white H8 C1
# J10 is at least four points gote, in reality probably six.
# H8 is one point reverse sente.
loadsgf games/kgs/GNU-merlenoir.sgf 233
960 restricted_genmove white J10 H8
# No point to gain at the top, fill ko. After white C6, black E6,
# white has to defend and loses the ko.
loadsgf games/endgame12.sgf
loadsgf games/nando/auto025.sgf 226
980 restricted_genmove white E4 F4 Q19
# E5 is about 2.5 points.
loadsgf games/endgame13.sgf 1
loadsgf games/endgame13.sgf 2
# E5 is two points gote, J3 one point sente, and J2 three points gote.
# J2 wins the game by 0.5, all other moves lose.
loadsgf games/endgame14.sgf