# Urgent to save group in upper right.
loadsgf games/cgf2003/GnuGo-Aya.sgf 48
#? [O19|M17|K18|N19|P14|Q14|R13|N14]*
loadsgf games/cgf2003/GnuGo-Aya.sgf 212
# Urgent to block. It is okay to sacrifice P16 if black cuts.
loadsgf games/cgf2003/GnuGo-GORO.sgf 26
loadsgf games/cgf2003/GnuGo-GORO.sgf 38
# F18 strange shape, leaves much aji.
loadsgf games/cgf2003/GnuGo-GORO.sgf 50
103 restricted_genmove white F18 F17
loadsgf games/cgf2003/GnuGo-GORO.sgf 90
# G18 misses the point. More important to cover cut at L17.
loadsgf games/cgf2003/GnuGo-GORO.sgf 116
105 restricted_genmove white G18 H17 H16 J16 K16 K17 L16 L17 F17 F16 H18
#? [H17|H16|J16|K16|K17|L16|L17]*
loadsgf games/cgf2003/GnuGo-GORO.sgf 174
# F5 one point gote. N9, P9, and H19 are bigger.
loadsgf games/cgf2003/GnuGo-GORO.sgf 194
# C15 good reduction. At least something like four points in sente.
loadsgf games/cgf2003/GnuGo-Go4.sgf 105
# B1 is not small but at most about 6 points gote. H7 is closer to 9
loadsgf games/cgf2003/GnuGo-Go4.sgf 115
# O18 is an endgame tesuji.
loadsgf games/cgf2003/GnuGo-Go4.sgf 129
203 restricted_genmove black O18 R19
# G18 is not worth anything at all.
loadsgf games/cgf2003/GnuGo-Go4.sgf 141
204 restricted_genmove black G18 J19
# P5 clearly better than N6.
loadsgf games/cgf2003/GnuGo-Go4.sgf 155
205 restricted_genmove black N6 P5
# C13 only move. D13 unthinkable.
loadsgf games/cgf2003/GnuGo-Go4.sgf 175
# E2 urgent for life in the corner.
loadsgf games/cgf2003/GnuGo-GoInt.sgf 41
# C1 suffices to live, as does B6.
loadsgf games/cgf2003/GnuGo-GoInt.sgf 59
# P18 is clearly superior to Q18.
loadsgf games/cgf2003/GnuGo-GoInt.sgf 69
303 restricted_genmove black Q18 P18
# Very uninteresting to save G6.
loadsgf games/cgf2003/GnuGo-GoInt.sgf 119
304 restricted_genmove black G7 J7
loadsgf games/cgf2003/GnuGo-GoInt.sgf 139
loadsgf games/cgf2003/GnuGo-GoInt.sgf 197
306 restricted_genmove black B15 B14
# H8 and M7 miai for saving the K7 stones
loadsgf games/cgf2003/GnuGo-GoInt.sgf 205
307 restricted_genmove black P9 O8 N7 N9 H8 M7 N6
loadsgf games/cgf2003/GnuGo-GoInt.sgf 207
308 restricted_genmove black N6 L3
# J1 locally better than K1.
loadsgf games/cgf2003/GnuGo-GoInt.sgf 217
309 restricted_genmove black J1 K1
# Update for 3.5.2: The basic problem is that B6 is thought to be
# tactically dead. See also reading:191.
loadsgf games/cgf2003/GnuGo-GoInt.sgf 237
# The game move K5 is too slow. The defense in upper right corner and
# of H16 is really urgent.
loadsgf games/cgf2003/GnuGo-GoeMate.sgf 27
# White is already building the upper side territory, suppressing it and
# expanding own territory is urgent.
loadsgf games/cgf2003/GnuGo-GoeMate.sgf 31
loadsgf games/cgf2003/GnuGo-GoeMate.sgf 85
# GNU Go 3.4 completely missed that it would be valuable to capture Q15.
loadsgf games/cgf2003/GnuGo-GoeMate.sgf 129
404 restricted_genmove black S12 S10
# P14 is an atari which only helps black. Q14 is the only move.
loadsgf games/cgf2003/GnuGo-Haruka.sgf 10
# Tenuki unreasonable. One of the running groups must be strengthened.
loadsgf games/cgf2003/GnuGo-Haruka.sgf 42
# R10 better eye shape and less cutting aji than R9.
loadsgf games/cgf2003/GnuGo-Haruka.sgf 48
503 restricted_genmove white R9 R10
# Too late to sacrifice the O18 group.
loadsgf games/cgf2003/GnuGo-Haruka.sgf 54
loadsgf games/cgf2003/GnuGo-Haruka.sgf 86
# Blocking at G2 very big. Black can jump all the way to J1.
loadsgf games/cgf2003/GnuGo-Haruka.sgf 118
506 restricted_genmove white F6 G2
# The push through at G13 is prepared.
loadsgf games/cgf2003/GnuGo-Haruka.sgf 168
## Q14 is not common in the Chinese fuseki. (But is it worth regressing over?)
# dr deleted 2004-12-13 when reinserting pattern Fuseki488 / pre 0x220d654c
# loadsgf games/cgf2003/GnuGo-KCC.sgf 7
# 601 restricted_genmove black R12 O16 Q14
# Making moyo here is much better than the game move F14. The
# important thing is that O5 has some strategic effect on white while
# F14 has none (too far from white).
loadsgf games/cgf2003/GnuGo-KCC.sgf 27
# The corner is worth 20 points.
loadsgf games/cgf2003/GnuGo-KCC.sgf 29
# Not D2. Better to attack something.
loadsgf games/cgf2003/GnuGo-KCC.sgf 41
#? [C8|F12|E12|G13|O7|P7|P6]
loadsgf games/cgf2003/GnuGo-KCC.sgf 69
loadsgf games/cgf2003/GnuGo-KCC.sgf 141
# D7 very definite sente.
loadsgf games/cgf2003/GnuGo-KCC.sgf 201
607 restricted_genmove black T14 D7
# O19 is not the right move if we want to reduce the aji of O18.
loadsgf games/cgf2003/GnuGo-Katsunari.sgf 71
701 restricted_genmove black O19 M18 L18 L17
# N6 locally better than M6.
loadsgf games/cgf2003/GnuGo-Katsunari.sgf 107
702 restricted_genmove black M6 N6
# C1 locally worse than the moves which save A2.
loadsgf games/cgf2003/GnuGo-Katsunari.sgf 177
loadsgf games/cgf2003/GnuGo-Katsunari.sgf 179