#--------------------------------------------------------------
# Not sure it's the best move on the board, but it should be
# considered. Unless I missed something, it looks like a good
loadsgf games/nando/auto001.sgf
loadsgf games/nando/auto002.sgf
2 owl_does_defend A14 B13
loadsgf games/nando/auto003.sgf
loadsgf games/nando/auto004.sgf
# Problem with multiple lunches
loadsgf games/nando/auto005.sgf
loadsgf games/nando/auto006.sgf
# Beware of the double snapback.
loadsgf games/nando/auto007.sgf
# GG (as of 3.3.15) doesn't even try a single move. On the other
# side, GG doesn't have (yet) any mechanism for detecting a
# "connect either" combination.
loadsgf games/nando/auto008.sgf
loadsgf games/nando/auto009.sgf
# Note that K12 connects out (sacrificing L11 if necessary).
loadsgf games/nando/auto010.sgf
# (If white B2 in reply to B1, Black A1 kills cleanly. /ab)
loadsgf games/nando/auto011.sgf
# W should better counter-attack
loadsgf games/nando/auto012.sgf 90
# Still the better choice, S7 only strengthens B.
loadsgf games/nando/auto012.sgf 92
# (but A5 doesn't work. /ab)
loadsgf games/nando/auto012.sgf 124
# Non-transitivity problem.
loadsgf games/nando/auto013.sgf
# S8, T12 and a lack of liberties are too many weaknesses.
loadsgf games/nando/auto014.sgf
# With another move ordering
loadsgf games/nando/auto014.sgf
# Another non-transitivity problem.
loadsgf games/nando/auto015.sgf
loadsgf games/nando/auto016.sgf
loadsgf games/nando/auto017.sgf
# Another lunch "mirage" at N16/O15.
loadsgf games/nando/auto018.sgf
26 owl_does_defend P16 R18
# Move valuation looks way off. No idea what is happening here.
loadsgf games/nando/auto019.sgf
# Non-transitivity problem (or is it ok to amalgamate by ko ?)
loadsgf games/nando/auto020.sgf
# W still can either connect or make 2 eyes
loadsgf games/nando/auto020.sgf
loadsgf games/nando/auto021.sgf
# O12 and Q14 are amalgamated per pattern CC502. The OWL engine
# thinks that the dragon can simply escape by playing O13 in
# response to black P13. And unfortunately, no other safeguards
# prevent the blunder (as of 3.5.5)
#CATEGORY=ATARI_ATARI (?)
loadsgf games/nando/auto022.sgf 206
# After W:H11 B:K13, White can save the day with K12, but GNU Go 3.7.5
# thinks that the move is unsafe (see reading:220)
loadsgf games/nando/auto023.sgf 170
loadsgf games/nando/auto026.sgf 118
34 restricted_genmove white S12 S8
# Apparently, a ko depth issue (3.7.7)
loadsgf games/nando/auto027.sgf 165
#--------------------------------------------------------------
# Cascade of chain breakings
#CATEGORY=TACTICAL_READING
loadsgf games/nando/meijin27_g1.sgf 105
# Connection overvaluation. This dragon has miai options to
# connect to strong dragons, so it isn't urgent to do it now.
loadsgf games/nando/meijin27_g1.sgf 186
#--------------------------------------------------------------
# After B:P2 W:Q2, the connection code (as of 3.3.15) overvalues
# B:P3 (-1.95) and consequently rejects the correct move B:Q1
# at candidate selection stage
loadsgf games/nando/meijin27_g4.sgf 23
# More an amalgamation problem. GG knows how to cut, but still
# thinks it's the same dragon.
# (Non-transitivity problem. /ab)
loadsgf games/nando/meijin27_g4.sgf 128
#--------------------------------------------------------------
# Not really a connection problem, rather a tactical reading one
loadsgf games/nando/meijin27_g5.sgf 48
#CATEGORY=TACTICAL_READING
loadsgf games/nando/meijin27_g5.sgf 48
#--------------------------------------------------------------
# C4 should be played only when W already has a stone around D10
loadsgf games/nando/kisei27_g1.sgf 14
# D5 is exceedingly urgent. GG should _never_ tenuki !
loadsgf games/nando/kisei27_g1.sgf 16
# Connection is mandatory.
loadsgf games/nando/kisei27_g1.sgf 20
loadsgf games/nando/kisei27_g1.sgf 26
#---------------------- End of Tests --------------------------