loadsgf games/incident66.sgf 52
loadsgf games/incident85.sgf 104
# Recent analysis has shown that white actually cannot live.
# After white B5, black can kill with
# a) W A2 - B1 - C1 - B3 - A3 - A5
# The attack test has been commented out. (3.5.1)
loadsgf games/incident156.sgf 246
loadsgf games/incident156.sgf 250
loadsgf games/incident156.sgf 249
# incident 236 (slightly modified)
loadsgf games/incident236.sgf 116
loadsgf games/incident237.sgf 42
loadsgf games/incident235.sgf 110
loadsgf games/incident234.sgf 164
# The attack at B2 only gives ko. A2 looks more effective.
loadsgf games/incident121.sgf 110
loadsgf games/incident121.sgf 122
#? [1 (PASS|S11|S14|N13|S13)]
loadsgf games/incident153.sgf 205
# tm added C9 option to kill.
loadsgf games/incident161.sgf 38
loadsgf games/incident161.sgf 42
loadsgf games/incident189.sgf 180
loadsgf games/incident198.sgf 54
loadsgf games/incident201.sgf 271
loadsgf games/incident211.sgf 40
loadsgf games/incident211.sgf 39
loadsgf games/incident218.sgf 136
# reading code finds B1 but owl code is not very ko-aware
loadsgf games/incident239.sgf 58
# note the dragons B3 and F2 are not amalgamated
loadsgf games/incident240.sgf 65
# Gets it right if one more liberty (i.e. remove B17)
loadsgf games/incident199.sgf 42
# This is possibly more of a semeai problem. Subtle!
loadsgf games/incident201.sgf 297
loadsgf games/incident91.sgf 68
loadsgf games/incident74.sgf 238
loadsgf games/incident253.sgf 77
loadsgf games/incident254.sgf 147
# Dragon amalgamation is a problem here.
loadsgf games/incident256.sgf 157
# It's possible that this defense does in fact not work, but then
# there's some mistake during the following moves.
loadsgf games/incident258.sgf 147
loadsgf games/incident258.sgf 283
loadsgf games/incident261.sgf 108
loadsgf games/incident263.sgf 32
loadsgf games/incident263.sgf 116
loadsgf games/incident263.sgf 302
loadsgf games/incident263.sgf 304
loadsgf games/incident267.sgf 54
loadsgf games/incident287.sgf 251
loadsgf games/incident104.sgf 169
# More of a semeai problem.
loadsgf games/incident114.sgf 82
# M5 is clearly inferior, as is L5.
loadsgf games/incident291.sgf 86
loadsgf games/incident297.sgf 95
loadsgf games/strategy5.sgf 40
loadsgf games/strategy5.sgf 40
loadsgf games/strategy7.sgf 23
loadsgf games/nicklas/nicklas8.sgf 78
loadsgf games/nicklas/nicklas8.sgf 96
loadsgf games/owl05.sgf 238
loadsgf games/strategy5.sgf 40
loadsgf games/strategy11.sgf 93
loadsgf games/strategy11.sgf 245
loadsgf games/incident42.sgf 284
loadsgf games/strategy14.sgf 53
loadsgf games/strategy14.sgf 81
# The best attack seems to involve a ko. There's also a strange
# variation starting with white A16 that leads to a genuine triple ko.
# In fact this is more of a semeai problem but is included here to
# make sure that the owl code doesn't try to attack with the
loadsgf games/strategy14.sgf 211
loadsgf games/jahy.sgf 36
# B4 is preferred since C4 may become ko
loadsgf games/incident287.sgf 103
# incident 177 (from the disastrous Indigo game)
loadsgf games/incident169.sgf 184
# incident 178 (from the disastrous Indigo game)
# Possibly more of a semeai problem.
loadsgf games/incident169.sgf 210
loadsgf games/owl11.sgf 126
loadsgf games/strategy18.sgf
#? [1 (D4|E6|F6|F5|H6|J5|H5)]
loadsgf games/strategy17.sgf
loadsgf games/strategy20.sgf 236
#? [1 (A6|A5|A4|A3|B1|C5)]
# The defense at B1 doesn't work due to black A6.
loadsgf games/strategy21.sgf 96
loadsgf games/incident108b.sgf 178
loadsgf games/owl13.sgf 130
loadsgf games/owl14.sgf 250
loadsgf games/incident263.sgf 302
# attack at N17 almost works
# Actually, white is alive. If black F14, white B12 lives.
loadsgf games/incident96.sgf 71
# J5 seems to work but is inferior to E2 since it loses a point and
loadsgf games/nicklas/nicklas19.sgf 60
loadsgf games/nicklas/nicklas19.sgf 61
loadsgf games/nicklas/nicklas19.sgf 62
loadsgf games/nicklas/nicklas19.sgf 63
loadsgf games/owl18.sgf 140
loadsgf games/FSF-neurogo.sgf 40
# There might be an attack at G13, but it looks like it fails.
loadsgf games/strategy25.sgf 63
loadsgf games/strategy25.sgf 67
loadsgf games/strategy25.sgf 197
loadsgf games/strategy25.sgf 250
loadsgf games/strategy25.sgf 251
# There might be some attack here, but at least both S16 and S15 fail.
loadsgf games/strategy26.sgf 51
#? [1 (S15|S19|S17|PASS)]
# A15 and C15 both fail badly. C16 allows white to make seki.
loadsgf games/strategy26.sgf 285
loadsgf games/strategy27.sgf 190
loadsgf games/strategy27.sgf 214
loadsgf games/owl22.sgf 138
loadsgf games/poka.sgf 42
# This isolates the problem in test 4
loadsgf games/incident278.sgf 318
loadsgf games/incident97.sgf 175
# S11 is superior to S13, but both work.
# Black can do no better than seki with H17.
loadsgf games/incident225.sgf 254
loadsgf games/incident240.sgf 103
loadsgf games/incident104.sgf 169
loadsgf games/incident223.sgf 228
loadsgf games/incident269.sgf 200
# tm (3.1.17) T18 lives. Note the W sente at R16.
# A17 is a better defense than B18 because B18 gives W two ko threats
loadsgf games/incident144.sgf 242
# There may be a few more defenses.
loadsgf games/incident211.sgf 26
loadsgf games/explorer2.sgf 144
loadsgf games/explorer2.sgf 145
loadsgf games/owl24.sgf 127
loadsgf games/reading25.sgf
loadsgf games/nicklas/nicklas10.sgf 18
# See also test case golife:7
loadsgf games/golife.sgf 46
loadsgf games/strategy33.sgf 15
loadsgf games/strategy33.sgf 91
loadsgf games/strategy33.sgf 119
#? [1 (B10|A9|C9|A10|A8)]
loadsgf games/incident221.sgf 39
loadsgf games/dniwog.sgf 62
loadsgf games/owl25.sgf 32
loadsgf games/owl25.sgf 54
loadsgf games/owl25.sgf 60
loadsgf games/owl25.sgf 62
loadsgf games/owl26.sgf 10
loadsgf games/owl26.sgf 138
loadsgf games/incident248.sgf 228
loadsgf games/incident161.sgf 56
loadsgf games/incident189.sgf 186
loadsgf games/FSF-neurogo.sgf 286
loadsgf games/owl28.sgf 199
loadsgf games/filllib9.sgf 119
loadsgf games/filllib9.sgf 121
# Additionally D7, C8 and some other odd moves work. H9 does not.
loadsgf games/trevor/trevor_24.sgf 33
# E6 almost kills tactically.
loadsgf games/trevor/trevor_27.sgf 36
loadsgf games/incident169.sgf 224
loadsgf games/ego.sgf 198
loadsgf games/ego.sgf 198
loadsgf games/owl29.sgf 132
loadsgf games/owl30.sgf 172
loadsgf games/nicklas/nicklas18.sgf 17
loadsgf games/incident240.sgf 69
loadsgf games/owl31.sgf 20
# There are probably additional moves.
loadsgf games/owl33.sgf 134
#? [1 (R4|S3|R3|S2|Q5|P5)]
loadsgf games/owl33.sgf 212
# See also optics:1801-1812
loadsgf games/marginal_ko.sgf
# See also strategy2:100.
loadsgf games/strategy26.sgf 257
loadsgf games/owl34.sgf 211
#CATEGORY=CONNECTION_IN_OWL
# Simple mistake. See also 13x13:60 or 13x13:23.
loadsgf games/mertin13x13/gnugo-katsunari1.B+21.sgf 15
# H3 is the best W move on the board, but it does not capture J3.
# This is quite trivial, but at least GNU Go 3.1.31 fails it.
loadsgf games/handtalk/handtalk11.sgf 157
loadsgf games/handtalk/handtalk12.sgf 29
259 owl_does_attack L2 M3
# Far too many escape ways for F10 as it could be killed.
loadsgf games/handtalk/handtalk12.sgf 41
260 owl_does_attack G9 F10
# A good example where connection handling is important in owl.
loadsgf games/handtalk/handtalk23.sgf 186
loadsgf games/mertin13x13/gointellect-gnugo2.W+8.sgf 32