loadsgf games/wing-yuhiko-gnugo.sgf 12
221 restricted_genmove black S4 Q7
# This might be worth a J pattern.
loadsgf games/wing-yuhiko-gnugo.sgf 30
loadsgf games/wing-yuhiko-gnugo.sgf 46
loadsgf games/wing-yuhiko-gnugo.sgf 62
loadsgf games/wing-yuhiko-gnugo.sgf 86
loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54
# F1 was played in the game as an owl defense of E4.
loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66
# Don't run away with an unimportant, weak stone.
loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90
loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41
loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53
loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107
# If tuning this position be sure GNU Go plays subsequent moves acceptably
loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17
loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23
loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29
loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47
loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91
# loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73
# Black has a combination attack which must be defended correctly against.
loadsgf games/strategy47.sgf
#? [E8|E9|F9|E7|F6|E6|D7|C7]
# Black has a combination attack which must be defended correctly against.
# In particular L5 fails.
loadsgf games/strategy48.sgf
274 restricted_genmove white L5 M5 N5 M6
# Semeai problem. White can make seki, black can kill.
loadsgf games/strategy49.sgf
# R19 defends everything.
loadsgf games/strategy50.sgf
loadsgf games/vaughn.sgf 44
# Really, anything is better than A18. (B13 and B12 are quite
# ineffective too but can at least not be repeated...)
loadsgf games/reading41.sgf 130
279 restricted_genmove black A18 A16 B13 B12 E11
loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10
loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37
loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195
loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235
loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154
loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162
285 restricted_genmove black S10 O11 O10 Q11 N7
loadsgf games/self_play/354-34-1.sgf 180
loadsgf games/self_play/354-34-3.sgf 194
# By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the
loadsgf games/ab1_fuseki.sgf 32
289 restricted_genmove black F4 M16
# avoid bad exchange at E2
loadsgf games/gg-040225.sgf 220
# P7 creates a shortage of liberties.
loadsgf games/kisei28_g7.sgf 189
291 restricted_genmove black P7 L9
loadsgf games/semeai/semeai19.sgf 42
292 restricted_genmove black A15 F16 F17 S4 Q3
# Very important to separate black.
loadsgf games/tso_igobot_2006-01-16.sgf 18
294 restricted_genmove white O6 S6
loadsgf games/CrazyStone1.sgf 34
loadsgf games/CrazyStone2.sgf 17
296 restricted_genmove black F9 G8
# D9 is quite bad. (Not played in the game since it's the wrong player
# but the move of choice for GNU Go 3.6 and 3.7.7.)
loadsgf games/CrazyStone2.sgf 18
297 restricted_genmove white D8 D9
# A5 is an overplay since it can't be defended without losing the
# important eye in the upper left corner. (The list of accepted moves
# is rather generous and can be
loadsgf games/CrazyStone2.sgf 49
# Can't play away any more liberties. Start picking the G8 stones off
# the board immediately so that no more than the A7 stones need be
# lost. (There's no time to attack from above.)
loadsgf games/CrazyStone2.sgf 61
# Still possible to save most of the stones.
# See also connection:127.
loadsgf games/CrazyStone2.sgf 77
# B1 is the biggest way to defend the B7 dragon.
loadsgf games/strategy51.sgf