loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 220
loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 222
loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 228
loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 230
loadsgf games/nngs/Temnik-gnugo-3.3.15-200301161937.sgf 232
# Thrashing dragon in semeai (liberty count is close!)
loadsgf games/nngs/uno-gnugo-3.3.16-200302050206.sgf 204
# D14 is way more solid than C13. Other moves are conceivable.
loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 78
# H10 effectively destroys white's eye shape and development
# potential. The game move at N4 has almost no effect on the thrashing
loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 140
# The N19 dragon should possibly be critical.
loadsgf games/nngs/ccwills-gnugo-3.5.2-200312112026.sgf 95
# Don't let the dragon get out. It's in fact probably critical.
loadsgf games/nngs/ccwills-gnugo-3.5.2-200312112026.sgf 125
# White can't be allowed to thrash in the corner. (Clearly critical dragon.)
loadsgf games/nngs/ccwills-gnugo-3.5.2-200312112026.sgf 173
# H18 is too far to have any effect on the thrashing dragon.
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 204
# G10 is totally inappropriate. F10 is of course locally better but
# the natural constraining move is P11.
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 210
# N17 more constraining than L18.
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 274
# More valuable to connect P17 and O15.
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 278
loadsgf games/nngs/gnugo-3.5.5-liza-200404251750.sgf 42
# P19 as in the game is not so attractive. Better to first isolate
loadsgf games/kgs/2004-04-10-Shun9137-GnuGoCVS.sgf 243
# GNU Go 3.7.9 tries an illegal, supposedly liberty filling, move at A1.
loadsgf games/cgos/60311.sgf
# GNU Go 3.7.9 tries a simple ko violation at C9.
loadsgf games/cgos/58273.sgf
# Don't play send-two-return-one with F4, especially not when positional
loadsgf games/cgos/879.sgf 68
# Don't play into ko needlessly with E1.
loadsgf games/cgos/30527.sgf 71
#? [A3|D1|G9|C5|C6|D8|E7|F5|F4]
# Don't play send-two-return-one with J9, especially not when positional
loadsgf games/cgos/30527.sgf 73
22 restricted_genmove black G9 J9
# The ko at J6 is an irrelevant distration. Start with filling the
loadsgf games/cgos/994.sgf 76
# Fill the outer ko at J7 first and there's nothing black can do.
loadsgf games/cgos/994.sgf 78
24 restricted_genmove white J1 J7
loadsgf games/cgos/13435.sgf 74
loadsgf games/cgos/31446.sgf 88
# Fill a ko before taking another one.
loadsgf games/cgos/37169.sgf 86
loadsgf games/cgos/37169.sgf 88
loadsgf games/cgos/37169.sgf 90
loadsgf games/cgos/26449.sgf 47