char* filename, char* until);
void play_ansi(SGFTree* tree, Gameinfo* gameinfo,
char* filename, char* until, bool strict);
char* filename, char* until);
void play_ansi(SGFTree* tree, Gameinfo* gameinfo,
char* filename, char* until, bool strict);
void play_gtp(FILE* gtp_input, FILE* gtp_output, FILE* gtp_dump_commands,
int gtp_initial_orientation);
void play_gmp(Gameinfo* gameinfo, int simplified);
void play_gtp(FILE* gtp_input, FILE* gtp_output, FILE* gtp_dump_commands,
int gtp_initial_orientation);
void play_gmp(Gameinfo* gameinfo, int simplified);