This is gnugo.info, produced by makeinfo version 4.11 from gnugo.texi.
INFO-DIR-SECTION GNU games
* GNU Go: (gnugo). The GNU Go program
Node: Introduction
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Node: Installation
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Node: GNU/Linux and Unix
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Node: Configure Options
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Node: Default Level
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Node: Other Options
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Node: Windows and MS-DOS
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Node: Documentation
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Node: Other Clients
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Node: GMP and GTP
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Node: Tournaments
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Node: SGF Support
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Node: Invoking GNU Go
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Node: Examining the Position
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Node: Move Generators
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Node: Move Valuation
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Node: Detailed Sequence of Events
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Node: Coding Styles
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Node: Navigating the Source
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Node: Output File
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Node: Decide string
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Node: Decide dragon
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Node: GTP and GDB techniques
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Node: Colored Display
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Node: Move Generation
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Node: Move generation Intro
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Node: Move Reasons
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Node: Move Reason Details
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Node: Attack and Defense
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Node: Threats to Attack or Defend
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Node: Multi Attack or Defense
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Node: Cutting and Connecting
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Node: Making eyes
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Node: Antisuji moves
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Node: Territorial moves
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Node: Owl attack and defense
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Node: Combination Attacks
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Node: Territorial value
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Node: Strategical value
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Node: Shape factor
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Node: Minimum Value
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Node: Secondary Value
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Node: Threats and Followup Value
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Node: Worms and Dragons
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Node: Amalgamation
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Node: Connection
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Node: Dragons in Color
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Node: Local Games
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Node: Eye Space as Local Game
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Node: Eye Example
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Node: Eye Local Game Values
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Node: Eye Topology
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Node: Eye Topology with Ko
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Node: False Margins
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Node: Eye Functions
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Node: Patterns Overview
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Node: Pattern Classification
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Node: Pattern Values
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Node: Helper Functions
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Node: Autohelpers and Constraints
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Node: Autohelper Actions
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Node: Autohelper Functions
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Node: Attack and Defense DB
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Node: Connections Database
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Node: Connection Functions
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Node: PM Implementation
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Node: Symmetry & transformations
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Node: Grid optimization
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Node: Joseki Compiler
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Node: Ladders in Joseki
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Node: Corner Matcher
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Node: Editing Patterns
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Node: Introduction to the DFA
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Node: What is a DFA
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Node: Pattern matching with DFA
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Node: Building the DFA
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Node: Incremental Algorithm
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Node: DFA Optimizations
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Node: Tactical Reading
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Node: Reading Basics
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Ref: Return Codes
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Ref: Experimental Owl Extension
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Ref: depthparams
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Node: Hash Calculation
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Node: Hash Organization
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Node: Hash Structures
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Node: Persistent Cache
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Node: A Ko Example
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Node: Another Ko Example
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Node: Alternate Komaster Schemes
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Node: Superstrings
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Node: Connection Reading
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Node: Pattern Based Reading
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Node: The Owl Code
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Node: Combinations
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Node: Influential Concepts
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Node: Territory and Moyo
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Node: Influence Usage
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Node: Influence and Territory
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Node: Territorial Details
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Node: The Influence Core
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Node: The Influence Algorithm
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Node: Permeability
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Node: Surrounded Dragons
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Node: Influential Patterns
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Node: Influential Display
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Node: Influence Tuning
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Node: Monte Carlo Go
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Node: Board Data Structures
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Node: The Board Array
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Node: Incremental Board
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Node: Some Board Functions
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Node: Getting Started
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Node: Basic Data Structures
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Node: The Board State
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Node: Positional Functions
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Node: Utility Functions
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Node: General Utilities
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Node: Print Utilities
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Node: Board Utilities
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Node: Influence Utilities
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Node: The Go Text Protocol
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Node: Running in GTP mode
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Node: GTP applications
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Node: The Metamachine
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Node: Adding new GTP commands
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Node: GTP command reference
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Node: Regression
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Node: Regression Testing
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Node: Test Suites
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Node: Running the Regressions
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Node: Running regress.pike
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Node: Viewing with Emacs
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Node: HTML Views
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Node: GTP License
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Node: Concept Index
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Node: Functions Index
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