# numbering is continued from strategy.tst.
loadsgf games/strategy14a.sgf
# modification of move 17 in strategy14.sgf: Ladder works for W, urgent
# move in lower left removed.
loadsgf games/strategy14.sgf 33
loadsgf games/strategy14.sgf 53
loadsgf games/strategy14.sgf 81
loadsgf games/strategy14.sgf 125
loadsgf games/strategy14.sgf 211
56 restricted_genmove white C9 A7
loadsgf games/strategy15.sgf 2
loadsgf games/strategy16.sgf 2
loadsgf games/incident278.sgf 322
# This result appears to be wrong. B can get a ko by playing D10.
loadsgf games/incident256.sgf 215
loadsgf games/incident258.sgf 251
# incident 169 (from the disastrous Indigo game)
# D6 is unreasonable. Test it against an arbitrary reasonable move.
loadsgf games/incident169.sgf 18
62 restricted_genmove white D6 H3
# incident 170 (from the disastrous Indigo game)
# E6 is unreasonable. Test it against an arbitrary reasonable move.
loadsgf games/incident169.sgf 32
63 restricted_genmove white E6 L6
# incident 171 (from the disastrous Indigo game)
loadsgf games/incident169.sgf 60
# incident 173 (from the disastrous Indigo game)
# M17 connects on the edge. L16 does too but allows black to get
# somewhat stronger. L13 is not completely out of the question since
# it successfully cuts black. It might be a little too early though.
# Also see connection:23-25.
loadsgf games/incident169.sgf 110
# incident 174 (from the disastrous Indigo game)
loadsgf games/incident169.sgf 132
# incident 175 (from the disastrous Indigo game)
loadsgf games/incident169.sgf 154
# incident 177 (from the disastrous Indigo game)
# D13 doesn't suffice to kill the whole black dragon because after
# black F14, E13 and M16 are miai to make a second eye.
loadsgf games/incident169.sgf 184
# incident 183 (from the disastrous Indigo game)
loadsgf games/incident169.sgf 300
loadsgf games/strategy17.sgf
# defense of K16 is urgent
# however it may be difficult to save both K16 and M18 so if the
# moves listed are not too undervalued we may accept this result
loadsgf games/strategy18.sgf
loadsgf games/strategy19.sgf 94
# I have added R17, as it seems to kill the huge black dragon --arend
# added P15, because it also seems likely to kill the dragon,
# and gnugo 3.3.18-pre3 finds it at level 12 --evand
# Note: E7 doesn't work because of B:D9.
loadsgf games/semeai2.sgf 116
# I have added R17, as it seems to kill the huge black dragon --arend
# added P15, because it also seems likely to kill the dragon,
# and gnugo 3.3.18-pre3 finds it at level 12 --evand
loadsgf games/semeai2.sgf 118
loadsgf games/semeai2.sgf 150
# If Q11 is not undervalued F7 is acceptable (though not correct)
loadsgf games/semeai2.sgf 152
# If Q11 is not undervalued F7 is acceptable (though not correct)
loadsgf games/strategy21.sgf 86
77 restricted_genmove black N4 H3 G3 J2 H2 G2
# Compare reading test 131.
loadsgf games/strategy21.sgf 96
loadsgf games/strategy14a.sgf
# This is essentially a semeai problem
loadsgf games/strategy22.sgf
# Looks to me like B12 is also effective, although much more
loadsgf games/strategy23.sgf
loadsgf games/dragon1.sgf 206
loadsgf games/heikki/heikki01.sgf 17
# P15 is a joseki, but GNU should at least see that P14 is urgent
loadsgf games/heikki/heikki01.sgf 35
# But Q13 seems larger -arend
loadsgf games/strategy24.sgf
# A very tricky semeai problem.
# Maybe we should move this and other semeai problems to a separate
loadsgf games/semeai3.sgf 240
# Moved to atari_atari.tst
# # Atari_atari makes a mistake.
# loadsgf games/atari_atari01.sgf 235
loadsgf games/strategy25.sgf 45
loadsgf games/strategy25.sgf 55
# Connecting with ko at B14 looks best. Cutting at D17 might be
# considered. B17 (game move) is inferior.
loadsgf games/strategy25.sgf 61
# Connecting with ko at B14 is still best. The game move at B13 is
# nothing but horrible. G13 would of course be superior if it killed
# white, but this looks unlikely.
# tm: Whether G13 kill or not, sealing white in is best. G13 is fine.
loadsgf games/strategy25.sgf 63
loadsgf games/strategy25.sgf 67
loadsgf games/strategy25.sgf 75
# A2 is the best move to live in the corner. B3 and A4 also live but
# the two B6 stones must then be sacrificed. C5 only lives with ko. B5
loadsgf games/strategy25.sgf 119
# The game move at P13 is a suicidal blunder.
loadsgf games/strategy25.sgf 249
95 restricted_genmove black P13 O15
loadsgf games/strategy26.sgf 195
96 restricted_genmove black J5 O1
loadsgf games/strategy26.sgf 209
# Under no circumstances play the snapback at Q1!
loadsgf games/strategy26.sgf 237
98 restricted_genmove black T6 Q1 S1 L5 N7
# It's pointless to play L5 in order to tactically save Q2. We need to
# classify the Q2 dragon as inessential.
loadsgf games/strategy26.sgf 251
loadsgf games/strategy26.sgf 257