# Microsoft Developer Studio Project File - Name="sgf" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# TARGTYPE "Win32 (x86) Static Library" 0x0104
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE NMAKE /f "sgf.mak".
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE NMAKE /f "sgf.mak" CFG="sgf - Win32 Release"
!MESSAGE Possible choices for configuration are:
!MESSAGE "sgf - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "sgf - Win32 Debug" (based on "Win32 (x86) Static Library")
# PROP AllowPerConfigDependencies 0
!IF "$(CFG)" == "sgf - Win32 Release"
# ADD CPP /GX /Zi /I ".." /I "..\interface" /I "..\engine" /I "..\utils" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "HAVE_CONFIG_H" /Fo"Release/" /Fd"Release/sgf" /FD /c
# ADD LIB32 /nologo /out:"Release\sgf.lib"
!ELSEIF "$(CFG)" == "sgf - Win32 Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_DEBUG" /YX /FD /GZ /c
# ADD CPP /W2 /Gm /GX /ZI /Od /I ".." /I "..\engine" /I "..\interface" /I "../utils" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /FR /Fd"Debug/sgf" /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" /d "_DEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" /d "_DEBUG"
# Name "sgf - Win32 Release"
# Name "sgf - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
SOURCE=..\sgf\sgf_utils.c
!IF "$(CFG)" == "sgf - Win32 Release"
!ELSEIF "$(CFG)" == "sgf - Win32 Debug"
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
SOURCE=.\sgf_properties.h