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0e9d8a17 C |
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4 | WORM(6) 1990 WORM(6) | |
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8 | N\bNA\bAM\bME\bE | |
9 | worm - Play the growing worm game | |
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11 | S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS | |
12 | w\bwo\bor\brm\bm [ _\bs_\bi_\bz_\be ] | |
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14 | D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN | |
15 | In _\bw_\bo_\br_\bm, you are a little worm, your body is the "o"'s on | |
16 | the screen and your head is the "@". You move with the hjkl | |
17 | keys (as in the game snake). If you don't press any keys, | |
18 | you continue in the direction you last moved. The upper | |
19 | case HJKL keys move you as if you had pressed several (9 for | |
20 | HL and 5 for JK) of the corresponding lower case key (unless | |
21 | you run into a digit, then it stops). | |
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23 | On the screen you will see a digit, if your worm eats the | |
24 | digit is will grow longer, the actual amount longer depends | |
25 | on which digit it was that you ate. The object of the game | |
26 | is to see how long you can make the worm grow. | |
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28 | The game ends when the worm runs into either the sides of | |
29 | the screen, or itself. The current score (how much the worm | |
30 | has grown) is kept in the upper left corner of the screen. | |
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32 | The optional argument, if present, is the initial length of | |
33 | the worm. | |
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35 | B\bBU\bUG\bGS\bS | |
36 | If the initial length of the worm is set to less than one or | |
37 | more than 75, various strange things happen. | |
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63 | Printed 7/27/90 June 1 | |
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