BSD 4_3_Reno release
[unix-history] / usr / share / man / cat6 / worm.0
CommitLineData
0e9d8a17
C
1
2
3
4WORM(6) 1990 WORM(6)
5
6
7
8N\bNA\bAM\bME\bE
9 worm - Play the growing worm game
10
11S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS
12 w\bwo\bor\brm\bm [ _\bs_\bi_\bz_\be ]
13
14D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN
15 In _\bw_\bo_\br_\bm, you are a little worm, your body is the "o"'s on
16 the screen and your head is the "@". You move with the hjkl
17 keys (as in the game snake). If you don't press any keys,
18 you continue in the direction you last moved. The upper
19 case HJKL keys move you as if you had pressed several (9 for
20 HL and 5 for JK) of the corresponding lower case key (unless
21 you run into a digit, then it stops).
22
23 On the screen you will see a digit, if your worm eats the
24 digit is will grow longer, the actual amount longer depends
25 on which digit it was that you ate. The object of the game
26 is to see how long you can make the worm grow.
27
28 The game ends when the worm runs into either the sides of
29 the screen, or itself. The current score (how much the worm
30 has grown) is kept in the upper left corner of the screen.
31
32 The optional argument, if present, is the initial length of
33 the worm.
34
35B\bBU\bUG\bGS\bS
36 If the initial length of the worm is set to less than one or
37 more than 75, various strange things happen.
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63Printed 7/27/90 June 1
64
65
66