386BSD 0.1 development
[unix-history] / usr / othersrc / games / trek / abandon.c
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f54f2bac
WJ
1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#ifndef lint
35static char sccsid[] = "@(#)abandon.c 5.4 (Berkeley) 6/1/90";
36#endif /* not lint */
37
38# include "trek.h"
39
40/*
41** Abandon Ship
42**
43** The ship is abandoned. If your current ship is the Faire
44** Queene, or if your shuttlecraft is dead, you're out of
45** luck. You need the shuttlecraft in order for the captain
46** (that's you!!) to escape.
47**
48** Your crew can beam to an inhabited starsystem in the
49** quadrant, if there is one and if the transporter is working.
50** If there is no inhabited starsystem, or if the transporter
51** is out, they are left to die in outer space.
52**
53** These currently just count as regular deaths, but they
54** should count very heavily against you.
55**
56** If there are no starbases left, you are captured by the
57** Klingons, who torture you mercilessly. However, if there
58** is at least one starbase, you are returned to the
59** Federation in a prisoner of war exchange. Of course, this
60** can't happen unless you have taken some prisoners.
61**
62** Uses trace flag 40
63*/
64
65abandon()
66{
67 register struct quad *q;
68 register int i;
69 int j;
70 register struct event *e;
71
72 if (Ship.ship == QUEENE)
73 return (printf("You may not abandon ye Faire Queene\n"));
74 if (Ship.cond != DOCKED)
75 {
76 if (damaged(SHUTTLE))
77 return (out(SHUTTLE));
78 printf("Officers escape in shuttlecraft\n");
79 /* decide on fate of crew */
80 q = &Quad[Ship.quadx][Ship.quady];
81 if (q->qsystemname == 0 || damaged(XPORTER))
82 {
83 printf("Entire crew of %d left to die in outer space\n",
84 Ship.crew);
85 Game.deaths += Ship.crew;
86 }
87 else
88 {
89 printf("Crew beams down to planet %s\n", systemname(q));
90 }
91 }
92 /* see if you can be exchanged */
93 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
94 lose(L_CAPTURED);
95 /* re-outfit new ship */
96 printf("You are hereby put in charge of an antiquated but still\n");
97 printf(" functional ship, the Fairie Queene.\n");
98 Ship.ship = QUEENE;
99 Ship.shipname = "Fairie Queene";
100 Param.energy = Ship.energy = 3000;
101 Param.torped = Ship.torped = 6;
102 Param.shield = Ship.shield = 1250;
103 Ship.shldup = 0;
104 Ship.cloaked = 0;
105 Ship.warp = 5.0;
106 Ship.warp2 = 25.0;
107 Ship.warp3 = 125.0;
108 Ship.cond = GREEN;
109 /* clear out damages on old ship */
110 for (i = 0; i < MAXEVENTS; i++)
111 {
112 e = &Event[i];
113 if (e->evcode != E_FIXDV)
114 continue;
115 unschedule(e);
116 }
117 /* get rid of some devices and redistribute probabilities */
118 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
119 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
120 while (i > 0)
121 for (j = 0; j < NDEV; j++)
122 {
123 if (Param.damprob[j] != 0)
124 {
125 Param.damprob[j] += 1;
126 i--;
127 if (i <= 0)
128 break;
129 }
130 }
131 /* pick a starbase to restart at */
132 i = ranf(Now.bases);
133 Ship.quadx = Now.base[i].x;
134 Ship.quady = Now.base[i].y;
135 /* setup that quadrant */
136 while (1)
137 {
138 initquad(1);
139 Sect[Ship.sectx][Ship.secty] = EMPTY;
140 for (i = 0; i < 5; i++)
141 {
142 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
143 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
144 continue;
145 Ship.secty = Etc.starbase.y + ranf(3) - 1;
146 if (Ship.secty < 0 || Ship.secty >= NSECTS)
147 continue;
148 if (Sect[Ship.sectx][Ship.secty] == EMPTY)
149 {
150 Sect[Ship.sectx][Ship.secty] = QUEENE;
151 dock();
152 compkldist(0);
153 return;
154 }
155 }
156 }
157}