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f54f2bac WJ |
1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 3. All advertising materials mentioning features or use of this software | |
14 | * must display the following acknowledgement: | |
15 | * This product includes software developed by the University of | |
16 | * California, Berkeley and its contributors. | |
17 | * 4. Neither the name of the University nor the names of its contributors | |
18 | * may be used to endorse or promote products derived from this software | |
19 | * without specific prior written permission. | |
20 | * | |
21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
31 | * SUCH DAMAGE. | |
32 | */ | |
33 | ||
34 | #ifndef lint | |
35 | static char sccsid[] = "@(#)abandon.c 5.4 (Berkeley) 6/1/90"; | |
36 | #endif /* not lint */ | |
37 | ||
38 | # include "trek.h" | |
39 | ||
40 | /* | |
41 | ** Abandon Ship | |
42 | ** | |
43 | ** The ship is abandoned. If your current ship is the Faire | |
44 | ** Queene, or if your shuttlecraft is dead, you're out of | |
45 | ** luck. You need the shuttlecraft in order for the captain | |
46 | ** (that's you!!) to escape. | |
47 | ** | |
48 | ** Your crew can beam to an inhabited starsystem in the | |
49 | ** quadrant, if there is one and if the transporter is working. | |
50 | ** If there is no inhabited starsystem, or if the transporter | |
51 | ** is out, they are left to die in outer space. | |
52 | ** | |
53 | ** These currently just count as regular deaths, but they | |
54 | ** should count very heavily against you. | |
55 | ** | |
56 | ** If there are no starbases left, you are captured by the | |
57 | ** Klingons, who torture you mercilessly. However, if there | |
58 | ** is at least one starbase, you are returned to the | |
59 | ** Federation in a prisoner of war exchange. Of course, this | |
60 | ** can't happen unless you have taken some prisoners. | |
61 | ** | |
62 | ** Uses trace flag 40 | |
63 | */ | |
64 | ||
65 | abandon() | |
66 | { | |
67 | register struct quad *q; | |
68 | register int i; | |
69 | int j; | |
70 | register struct event *e; | |
71 | ||
72 | if (Ship.ship == QUEENE) | |
73 | return (printf("You may not abandon ye Faire Queene\n")); | |
74 | if (Ship.cond != DOCKED) | |
75 | { | |
76 | if (damaged(SHUTTLE)) | |
77 | return (out(SHUTTLE)); | |
78 | printf("Officers escape in shuttlecraft\n"); | |
79 | /* decide on fate of crew */ | |
80 | q = &Quad[Ship.quadx][Ship.quady]; | |
81 | if (q->qsystemname == 0 || damaged(XPORTER)) | |
82 | { | |
83 | printf("Entire crew of %d left to die in outer space\n", | |
84 | Ship.crew); | |
85 | Game.deaths += Ship.crew; | |
86 | } | |
87 | else | |
88 | { | |
89 | printf("Crew beams down to planet %s\n", systemname(q)); | |
90 | } | |
91 | } | |
92 | /* see if you can be exchanged */ | |
93 | if (Now.bases == 0 || Game.captives < 20 * Game.skill) | |
94 | lose(L_CAPTURED); | |
95 | /* re-outfit new ship */ | |
96 | printf("You are hereby put in charge of an antiquated but still\n"); | |
97 | printf(" functional ship, the Fairie Queene.\n"); | |
98 | Ship.ship = QUEENE; | |
99 | Ship.shipname = "Fairie Queene"; | |
100 | Param.energy = Ship.energy = 3000; | |
101 | Param.torped = Ship.torped = 6; | |
102 | Param.shield = Ship.shield = 1250; | |
103 | Ship.shldup = 0; | |
104 | Ship.cloaked = 0; | |
105 | Ship.warp = 5.0; | |
106 | Ship.warp2 = 25.0; | |
107 | Ship.warp3 = 125.0; | |
108 | Ship.cond = GREEN; | |
109 | /* clear out damages on old ship */ | |
110 | for (i = 0; i < MAXEVENTS; i++) | |
111 | { | |
112 | e = &Event[i]; | |
113 | if (e->evcode != E_FIXDV) | |
114 | continue; | |
115 | unschedule(e); | |
116 | } | |
117 | /* get rid of some devices and redistribute probabilities */ | |
118 | i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; | |
119 | Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; | |
120 | while (i > 0) | |
121 | for (j = 0; j < NDEV; j++) | |
122 | { | |
123 | if (Param.damprob[j] != 0) | |
124 | { | |
125 | Param.damprob[j] += 1; | |
126 | i--; | |
127 | if (i <= 0) | |
128 | break; | |
129 | } | |
130 | } | |
131 | /* pick a starbase to restart at */ | |
132 | i = ranf(Now.bases); | |
133 | Ship.quadx = Now.base[i].x; | |
134 | Ship.quady = Now.base[i].y; | |
135 | /* setup that quadrant */ | |
136 | while (1) | |
137 | { | |
138 | initquad(1); | |
139 | Sect[Ship.sectx][Ship.secty] = EMPTY; | |
140 | for (i = 0; i < 5; i++) | |
141 | { | |
142 | Ship.sectx = Etc.starbase.x + ranf(3) - 1; | |
143 | if (Ship.sectx < 0 || Ship.sectx >= NSECTS) | |
144 | continue; | |
145 | Ship.secty = Etc.starbase.y + ranf(3) - 1; | |
146 | if (Ship.secty < 0 || Ship.secty >= NSECTS) | |
147 | continue; | |
148 | if (Sect[Ship.sectx][Ship.secty] == EMPTY) | |
149 | { | |
150 | Sect[Ship.sectx][Ship.secty] = QUEENE; | |
151 | dock(); | |
152 | compkldist(0); | |
153 | return; | |
154 | } | |
155 | } | |
156 | } | |
157 | } |