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1 | /* |
2 | * phantglobs.c - globals for Phantasia | |
3 | */ | |
4 | ||
5 | #include "include.h" | |
6 | ||
7 | double Circle; /* which circle player is in */ | |
8 | double Shield; /* force field thrown up in monster battle */ | |
9 | ||
10 | bool Beyond; /* set if player is beyond point of no return */ | |
11 | bool Marsh; /* set if player is in dead marshes */ | |
12 | bool Throne; /* set if player is on throne */ | |
13 | bool Changed; /* set if important player stats have changed */ | |
14 | bool Wizard; /* set if player is the 'wizard' of the game */ | |
15 | bool Timeout; /* set if short timeout waiting for input */ | |
16 | bool Windows; /* set if we are set up for curses stuff */ | |
17 | bool Luckout; /* set if we have tried to luck out in fight */ | |
18 | bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ | |
19 | bool Echo; /* set if echo input to terminal */ | |
20 | ||
21 | int Users; /* number of users currently playing */ | |
22 | int Whichmonster; /* which monster we are fighting */ | |
23 | int Lines; /* line on screen counter for fight routines */ | |
24 | #ifdef OK_TO_PLAY | |
25 | int Okcount; /* counter for checking ok_to_play */ | |
26 | #endif | |
27 | ||
28 | jmp_buf Fightenv; /* used to jump into fight routine */ | |
29 | jmp_buf Timeoenv; /* used for timing out waiting for input */ | |
30 | ||
31 | long Fileloc; /* location in file of player statistics */ | |
32 | ||
33 | char *Login; /* pointer to login of player */ | |
34 | char *Enemyname; /* pointer name of monster/player we are battling*/ | |
35 | ||
36 | struct player Player; /* stats for player */ | |
37 | struct player Other; /* stats for another player */ | |
38 | ||
39 | struct monster Curmonster;/* stats for current monster */ | |
40 | ||
41 | struct energyvoid Enrgyvoid;/* energy void buffer */ | |
42 | ||
43 | struct charstats *Statptr;/* pointer into Stattable[] */ | |
44 | ||
45 | /* lookup table for character type dependent statistics */ | |
46 | struct charstats Stattable[7] = | |
47 | { | |
48 | /* MAGIC USER */ | |
49 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
50 | 15.0, 200.0, 18.0, 175.0, 10, | |
51 | /* quickness strength mana energy brains magic lvl */ | |
52 | 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75, | |
53 | ||
54 | /* FIGHTER */ | |
55 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
56 | 10.0, 110.0, 15.0, 220.0, 20, | |
57 | /* quickness strength mana energy brains magic lvl */ | |
58 | 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5, | |
59 | ||
60 | /* ELF */ | |
61 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
62 | 12.0, 150.0, 17.0, 190.0, 13, | |
63 | /* quickness strength mana energy brains magic lvl */ | |
64 | 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0, | |
65 | ||
66 | /* DWARF */ | |
67 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
68 | 7.0, 80.0, 13.0, 255.0, 25, | |
69 | /* quickness strength mana energy brains magic lvl */ | |
70 | 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0, | |
71 | ||
72 | /* HALFLING */ | |
73 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
74 | 11.0, 80.0, 10.0, 125.0, 40, | |
75 | /* quickness strength mana energy brains magic lvl */ | |
76 | 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0, | |
77 | ||
78 | /* EXPERIMENTO */ | |
79 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
80 | 9.0, 90.0, 16.0, 160.0, 20, | |
81 | /* quickness strength mana energy brains magic lvl */ | |
82 | 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0, | |
83 | ||
84 | /* SUPER */ | |
85 | /* max brains, max mana, weakness, gold tote, ring duration */ | |
86 | 15.0, 200.0, 10.0, 225.0, 40, | |
87 | /* quickness strength mana energy brains magic lvl */ | |
88 | 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75 | |
89 | }; | |
90 | ||
91 | /* menu of items for purchase */ | |
92 | struct menuitem Menu[] = | |
93 | { | |
94 | "Mana", 1, | |
95 | "Shield", 5, | |
96 | "Book", 200, | |
97 | "Sword", 500, | |
98 | "Charm", 1000, | |
99 | "Quicksilver", 2500, | |
100 | "Blessing", 1000, | |
101 | }; | |
102 | ||
103 | FILE *Playersfp; /* pointer to open player file */ | |
104 | FILE *Monstfp; /* pointer to open monster file */ | |
105 | FILE *Messagefp; /* pointer to open message file */ | |
106 | FILE *Energyvoidfp; /* pointer to open energy void file */ | |
107 | ||
108 | char Databuf[SZ_DATABUF]; /* a place to read data into */ | |
109 | ||
110 | /* edit these path definitions to let files reside elsewhere */ | |
111 | char Monstfile[] = DEST/monsters"; /* monster database */ | |
112 | char Peoplefile[] = DEST/characs"; /* player database */ | |
113 | char Gameprog[] = DESTR/phantasia"; /* game binary */ | |
114 | char Messfile[] = DEST/mess"; /* player to player messages */ | |
115 | char Lastdead[] = DEST/lastdead"; /* data on last player killed */ | |
116 | char Helpfile[] = DEST/phant.help"; /* manual pages */ | |
117 | char Motdfile[] = DEST/motd"; /* message from 'wizard' */ | |
118 | char Goldfile[] = DEST/gold"; /* gold collected in taxes */ | |
119 | char Voidfile[] = DEST/void"; /* energy void database */ | |
120 | char Scorefile[] = DEST/scoreboard"; /* hi score database */ | |
121 | #ifdef ENEMY | |
122 | char Enemyfile[] = DEST/enemy"; /* restricted account database */ | |
123 | #endif | |
124 | ||
125 | /* some canned strings for messages */ | |
126 | char Illcmd[] = "Illegal command.\n"; | |
127 | char Illmove[] = "Too far.\n"; | |
128 | char Illspell[] = "Illegal spell.\n"; | |
129 | char Nomana[] = "Not enought mana for that spell.\n"; | |
130 | char Somebetter[] = "But you already have something better.\n"; | |
131 | char Nobetter[] = "That's no better than what you already have.\n"; |