* phantglobs.c - globals for Phantasia
double Circle
; /* which circle player is in */
double Shield
; /* force field thrown up in monster battle */
bool Beyond
; /* set if player is beyond point of no return */
bool Marsh
; /* set if player is in dead marshes */
bool Throne
; /* set if player is on throne */
bool Changed
; /* set if important player stats have changed */
bool Wizard
; /* set if player is the 'wizard' of the game */
bool Timeout
; /* set if short timeout waiting for input */
bool Windows
; /* set if we are set up for curses stuff */
bool Luckout
; /* set if we have tried to luck out in fight */
bool Foestrikes
; /* set if foe gets a chance to hit in battleplayer() */
bool Echo
; /* set if echo input to terminal */
int Users
; /* number of users currently playing */
int Whichmonster
; /* which monster we are fighting */
int Lines
; /* line on screen counter for fight routines */
int Okcount
; /* counter for checking ok_to_play */
jmp_buf Fightenv
; /* used to jump into fight routine */
jmp_buf Timeoenv
; /* used for timing out waiting for input */
long Fileloc
; /* location in file of player statistics */
char *Login
; /* pointer to login of player */
char *Enemyname
; /* pointer name of monster/player we are battling*/
struct player Player
; /* stats for player */
struct player Other
; /* stats for another player */
struct monster Curmonster
;/* stats for current monster */
struct energyvoid Enrgyvoid
;/* energy void buffer */
struct charstats
*Statptr
;/* pointer into Stattable[] */
/* lookup table for character type dependent statistics */
struct charstats Stattable
[7] =
/* max brains, max mana, weakness, gold tote, ring duration */
15.0, 200.0, 18.0, 175.0, 10,
/* quickness strength mana energy brains magic lvl */
30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
/* max brains, max mana, weakness, gold tote, ring duration */
10.0, 110.0, 15.0, 220.0, 20,
/* quickness strength mana energy brains magic lvl */
30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
/* max brains, max mana, weakness, gold tote, ring duration */
12.0, 150.0, 17.0, 190.0, 13,
/* quickness strength mana energy brains magic lvl */
32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
/* max brains, max mana, weakness, gold tote, ring duration */
7.0, 80.0, 13.0, 255.0, 25,
/* quickness strength mana energy brains magic lvl */
25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
/* max brains, max mana, weakness, gold tote, ring duration */
11.0, 80.0, 10.0, 125.0, 40,
/* quickness strength mana energy brains magic lvl */
34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
/* max brains, max mana, weakness, gold tote, ring duration */
9.0, 90.0, 16.0, 160.0, 20,
/* quickness strength mana energy brains magic lvl */
27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
/* max brains, max mana, weakness, gold tote, ring duration */
15.0, 200.0, 10.0, 225.0, 40,
/* quickness strength mana energy brains magic lvl */
38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
/* menu of items for purchase */
FILE *Playersfp
; /* pointer to open player file */
FILE *Monstfp
; /* pointer to open monster file */
FILE *Messagefp
; /* pointer to open message file */
FILE *Energyvoidfp
; /* pointer to open energy void file */
char Databuf
[SZ_DATABUF
]; /* a place to read data into */
/* edit these path definitions to let files reside elsewhere */
char Monstfile
[] = DEST
/monsters
"; /* monster database */
char Peoplefile[] = DEST/characs"; /* player database */
char Gameprog
[] = DESTR
/phantasia
"; /* game binary */
char Messfile[] = DEST/mess"; /* player to player messages */
char Lastdead
[] = DEST
/lastdead
"; /* data on last player killed */
char Helpfile[] = DEST/phant.help"; /* manual pages */
char Motdfile
[] = DEST
/motd
"; /* message from 'wizard' */
char Goldfile[] = DEST/gold"; /* gold collected in taxes */
char Voidfile
[] = DEST
/void"; /* energy void database */
char Scorefile[] = DEST/scoreboard"; /* hi score database */
char Enemyfile
[] = DEST
/enemy
"; /* restricted account database */
/* some canned strings for messages */
char Illcmd[] = "Illegal command
.\n";
char Illmove[] = "Too far
.\n";
char Illspell[] = "Illegal spell
.\n";
char Nomana[] = "Not enought mana
for that spell
.\n";
char Somebetter[] = "But you already have something better
.\n";
char Nobetter[] = "That
's no better than what you already have.\n";