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4 | SAIL(6) BSD Reference Manual SAIL(6) | |
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7 | N\bNA\bAM\bME\bE | |
8 | sail - multi-user wooden ships and iron men | |
9 | ||
10 | S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS | |
11 | s\bsa\bai\bil\bl [ -\b-s\bs [ -\b-l\bl ] ] [ -\b-x\bx ] [ -\b-b\bb ] [ n\bnu\bum\bm ] | |
12 | ||
13 | D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN | |
14 | _\bS_\ba_\bi_\bl is a computer version of Avalon Hill's game of fight- | |
15 | ing sail originally developed by S. Craig Taylor. | |
16 | ||
17 | Players of _\bS_\ba_\bi_\bl take command of an old fashioned Man of | |
18 | War and fight other players or the computer. They may re- | |
19 | enact one of the many historical sea battles recorded in | |
20 | the game, or they can choose a fictional battle. | |
21 | ||
22 | As a sea captain in the _\bS_\ba_\bi_\bl Navy, the player has complete | |
23 | control over the workings of his ship. He must order | |
24 | every maneuver, change the set of his sails, and judge the | |
25 | right moment to let loose the terrible destruction of his | |
26 | broadsides. In addition to fighting the enemy, he must | |
27 | harness the powers of the wind and sea to make them work | |
28 | for him. The outcome of many battles during the age of | |
29 | sail was decided by the ability of one captain to hold the | |
30 | `weather gage.' | |
31 | ||
32 | The flags are: | |
33 | ||
34 | -\b-s\bs Print the names and ships of the top ten sailors. | |
35 | ||
36 | -\b-l\bl Show the login name. Only effective with -\b-s\bs. | |
37 | ||
38 | -\b-x\bx Play the first available ship instead of prompting | |
39 | for a choice. | |
40 | ||
41 | -\b-b\bb No bells. | |
42 | ||
43 | I\bIM\bMP\bPL\bLE\bEM\bME\bEN\bNT\bTA\bAT\bTI\bIO\bON\bN | |
44 | _\bS_\ba_\bi_\bl is really two programs in one. Each player starts up | |
45 | a process which runs his own ship. In addition, a _\bd_\br_\bi_\bv_\be_\br | |
46 | process is forked (by the first player) to run the com- | |
47 | puter ships and take care of global bookkeeping. | |
48 | ||
49 | Because the _\bd_\br_\bi_\bv_\be_\br must calculate moves for each ship it | |
50 | controls, the more ships the computer is playing, the | |
51 | slower the game will appear. | |
52 | ||
53 | If a player joins a game in progress, he will synchronize | |
54 | with the other players (a rather slow process for every- | |
55 | one), and then he may play along with the rest. | |
56 | ||
57 | To implement a multi-user game in Version 7 UNIX, which | |
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59 | ||
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61 | 4th Berkeley Distribution June 1, 1994 1 | |
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70 | SAIL(6) BSD Reference Manual SAIL(6) | |
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72 | ||
73 | was the operating system _\bS_\ba_\bi_\bl was first written under, the | |
74 | communicating processes must use a common temporary file | |
75 | as a place to read and write messages. In addition, a | |
76 | locking mechanism must be provided to ensure exclusive | |
77 | access to the shared file. For example, _\bS_\ba_\bi_\bl uses a tem- | |
78 | porary file named /tmp/#sailsink.21 for scenario 21, and | |
79 | corresponding file names for the other scenarios. To pro- | |
80 | vide exclusive access to the temporary file, _\bS_\ba_\bi_\bl uses a | |
81 | technique stolen from an old game called "pubcaves" by | |
82 | Jeff Cohen. Processes do a busy wait in the loop | |
83 | ||
84 | for (n = 0; link(sync_file, sync_lock) < 0 && n < 30; | |
85 | n++) | |
86 | sleep(2); | |
87 | ||
88 | until they are able to create a link to a file named | |
89 | "/tmp/#saillock.??". The "??" correspond to the scenario | |
90 | number of the game. Since UNIX guarantees that a link | |
91 | will point to only one file, the process that succeeds in | |
92 | linking will have exclusive access to the temporary file. | |
93 | ||
94 | Whether or not this really works is open to speculation. | |
95 | When ucbmiro was rebooted after a crash, the file system | |
96 | check program found 3 links between the _\bS_\ba_\bi_\bl temporary | |
97 | file and its link file. | |
98 | ||
99 | C\bCO\bON\bNS\bSE\bEQ\bQU\bUE\bEN\bNC\bCE\bES\bS O\bOF\bF S\bSE\bEP\bPA\bAR\bRA\bAT\bTE\bE P\bPL\bLA\bAY\bYE\bER\bR A\bAN\bND\bD D\bDR\bRI\bIV\bVE\bER\bR P\bPR\bRO\bOC\bCE\bES\bSS\bSE\bES\bS | |
100 | When players do something of global interest, such as mov- | |
101 | ing or firing, the driver must coordinate the action with | |
102 | the other ships in the game. For example, if a player | |
103 | wants to move in a certain direction, he writes a message | |
104 | into the temporary file requesting the driver to move his | |
105 | ship. Each ``turn,'' the driver reads all the messages | |
106 | sent from the players and decides what happened. It then | |
107 | writes back into the temporary file new values of vari- | |
108 | ables, etc. | |
109 | ||
110 | The most noticeable effect this communication has on the | |
111 | game is the delay in moving. Suppose a player types a | |
112 | move for his ship and hits return. What happens then? | |
113 | The player process saves up messages to be written to the | |
114 | temporary file in a buffer. Every 7 seconds or so, the | |
115 | player process gets exclusive access to the temporary file | |
116 | and writes out its buffer to the file. The driver, run- | |
117 | ning asynchronously, must read in the movement command, | |
118 | process it, and write out the results. This takes two | |
119 | exclusive accesses to the temporary file. Finally, when | |
120 | the player process gets around to doing another 7 second | |
121 | update, the results of the move are displayed on the | |
122 | screen. Hence, every movement requires four exclusive | |
123 | accesses to the temporary file (anywhere from 7 to 21 | |
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136 | SAIL(6) BSD Reference Manual SAIL(6) | |
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139 | seconds depending upon asynchrony) before the player sees | |
140 | the results of his moves. | |
141 | ||
142 | In practice, the delays are not as annoying as they would | |
143 | appear. There is room for "pipelining" in the movement. | |
144 | After the player writes out a first movement message, a | |
145 | second movement command can then be issued. The first | |
146 | message will be in the temporary file waiting for the | |
147 | driver, and the second will be in the file buffer waiting | |
148 | to be written to the file. Thus, by always typing moves a | |
149 | turn ahead of the time, the player can sail around quite | |
150 | quickly. | |
151 | ||
152 | If the player types several movement commands between two | |
153 | 7 second updates, only the last movement command typed | |
154 | will be seen by the driver. Movement commands within the | |
155 | same update "overwrite" each other, in a sense. | |
156 | ||
157 | T\bTH\bHE\bE H\bHI\bIS\bST\bTO\bOR\bRY\bY O\bOF\bF S\bSA\bAI\bIL\bL | |
158 | I wrote the first version of _\bS_\ba_\bi_\bl on a PDP 11/70 in the | |
159 | fall of 1980. Needless to say, the code was horrendous, | |
160 | not portable in any sense of the word, and didn't work. | |
161 | The program was not very modular and had fseeks() and | |
162 | fwrites() every few lines. After a tremendous rewrite | |
163 | from the top down, I got the first working version up by | |
164 | 1981. There were several annoying bugs concerning firing | |
165 | broadsides and finding angles. _\bS_\ba_\bi_\bl uses no floating | |
166 | point, by the way, so the direction routines are rather | |
167 | tricky. Ed Wang rewrote my angle() routine in 1981 to be | |
168 | more correct (although it still doesn't work perfectly), | |
169 | and he added code to let a player select which ship he | |
170 | wanted at the start of the game (instead of the first one | |
171 | available). | |
172 | ||
173 | Captain Happy (Craig Leres) is responsible for making _\bS_\ba_\bi_\bl | |
174 | portable for the first time. This was no easy task, by | |
175 | the way. Constants like 2 and 10 were very frequent in | |
176 | the code. I also became famous for using "Riggle Memorial | |
177 | Structures" in _\bS_\ba_\bi_\bl_\b. Many of my structure references are | |
178 | so long that they run off the line printer page. Here is | |
179 | an example, if you promise not to laugh. | |
180 | ||
181 | specs[scene[flog.fgamenum].ship[flog.fshipnum].shipnum].pts | |
182 | ||
183 | ||
184 | _\bS_\ba_\bi_\bl received its fourth and most thorough rewrite in the | |
185 | summer and fall of 1983. Ed Wang rewrote and modularized | |
186 | the code (a monumental feat) almost from scratch. | |
187 | Although he introduced many new bugs, the final result was | |
188 | very much cleaner and (?) faster. He added window move- | |
189 | ment commands and find ship commands. | |
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205 | H\bHI\bIS\bST\bTO\bOR\bRI\bIC\bCA\bAL\bL I\bIN\bNF\bFO\bO | |
206 | Old Square Riggers were very maneuverable ships capable of | |
207 | intricate sailing. Their only disadvantage was an inabil- | |
208 | ity to sail very close to the wind. The design of a | |
209 | wooden ship allowed only for the guns to bear to the left | |
210 | and right sides. A few guns of small aspect (usually 6 or | |
211 | 9 pounders) could point forward, but their effect was | |
212 | small compared to a 68 gun broadside of 24 or 32 pounders. | |
213 | The guns bear approximately like so: | |
214 | ||
215 | \ | |
216 | b---------------- | |
217 | ---0 | |
218 | \ | |
219 | \ | |
220 | \ up to a range of ten (for round shot) | |
221 | \ | |
222 | \ | |
223 | \ | |
224 | ||
225 | An interesting phenomenon occurred when a broadside was | |
226 | fired down the length of an enemy ship. The shot tended | |
227 | to bounce along the deck and did several times more dam- | |
228 | age. This phenomenon was called a rake. Because the bows | |
229 | of a ship are very strong and present a smaller target | |
230 | than the stern, a stern rake (firing from the stern to the | |
231 | bow) causes more damage than a bow rake. | |
232 | ||
233 | b | |
234 | 00 ---- Stern rake! | |
235 | a | |
236 | ||
237 | Most ships were equipped with carronades, which were very | |
238 | large, close range cannons. American ships from the revo- | |
239 | lution until the War of 1812 were almost entirely armed | |
240 | with carronades. | |
241 | ||
242 | The period of history covered in _\bS_\ba_\bi_\bl is approximately | |
243 | from the 1770's until the end of Napoleonic France in | |
244 | 1815. There are many excellent books about the age of | |
245 | sail. My favorite author is Captain Frederick Marryat. | |
246 | More contemporary authors include C.S. Forester and | |
247 | Alexander Kent. | |
248 | ||
249 | Fighting ships came in several sizes classed by armament. | |
250 | The mainstays of any fleet were its "Ships of the Line", | |
251 | or "Line of Battle Ships". They were so named because | |
252 | these ships fought together in great lines. They were | |
253 | close enough for mutual support, yet every ship could fire | |
254 | both its broadsides. We get the modern words "ocean | |
255 | liner," or "liner," and "battleship" from "ship of the | |
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271 | line." The most common size was the the 74 gun two decked | |
272 | ship of the line. The two gun decks usually mounted 18 | |
273 | and 24 pounder guns. | |
274 | ||
275 | The pride of the fleet were the first rates. These were | |
276 | huge three decked ships of the line mounting 80 to 136 | |
277 | guns. The guns in the three tiers were usually 18, 24, | |
278 | and 32 pounders in that order from top to bottom. | |
279 | ||
280 | Various other ships came next. They were almost all | |
281 | "razees," or ships of the line with one deck sawed off. | |
282 | They mounted 40-64 guns and were a poor cross between a | |
283 | frigate and a line of battle ship. They neither had the | |
284 | speed of the former nor the firepower of the latter. | |
285 | ||
286 | Next came the "eyes of the fleet." Frigates came in many | |
287 | sizes mounting anywhere from 32 to 44 guns. They were | |
288 | very handy vessels. They could outsail anything bigger | |
289 | and outshoot anything smaller. Frigates didn't fight in | |
290 | lines of battle as the much bigger 74's did. Instead, | |
291 | they harassed the enemy's rear or captured crippled ships. | |
292 | They were much more useful in missions away from the | |
293 | fleet, such as cutting out expeditions or boat actions. | |
294 | They could hit hard and get away fast. | |
295 | ||
296 | Lastly, there were the corvettes, sloops, and brigs. | |
297 | These were smaller ships mounting typically fewer than 20 | |
298 | guns. A corvette was only slightly smaller than a | |
299 | frigate, so one might have up to 30 guns. Sloops were | |
300 | used for carrying dispatches or passengers. Brigs were | |
301 | something you built for land-locked lakes. | |
302 | ||
303 | S\bSA\bAI\bIL\bL P\bPA\bAR\bRT\bTI\bIC\bCU\bUL\bLA\bAR\bRS\bS | |
304 | Ships in _\bS_\ba_\bi_\bl are represented by two characters. One | |
305 | character represents the bow of the ship, and the other | |
306 | represents the stern. Ships have nationalities and num- | |
307 | bers. The first ship of a nationality is number 0, the | |
308 | second number 1, etc. Therefore, the first British ship | |
309 | in a game would be printed as "b0". The second Brit would | |
310 | be "b1", and the fifth Don would be "s4". | |
311 | ||
312 | Ships can set normal sails, called Battle Sails, or bend | |
313 | on extra canvas called Full Sails. A ship under full sail | |
314 | is a beautiful sight indeed, and it can move much faster | |
315 | than a ship under Battle Sails. The only trouble is, with | |
316 | full sails set, there is so much tension on sail and rig- | |
317 | ging that a well aimed round shot can burst a sail into | |
318 | ribbons where it would only cause a little hole in a loose | |
319 | sail. For this reason, rigging damage is doubled on a | |
320 | ship with full sails set. Don't let that discourage you | |
321 | from using full sails. I like to keep them up right into | |
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337 | the heat of battle. A ship with full sails set has a cap- | |
338 | ital letter for its nationality. E.g., a Frog, "f0", with | |
339 | full sails set would be printed as "F0". | |
340 | ||
341 | When a ship is battered into a listing hulk, the last man | |
342 | aboard "strikes the colors." This ceremony is the ship's | |
343 | formal surrender. The nationality character of a surren- | |
344 | dered ship is printed as "!". E.g., the Frog of our last | |
345 | example would soon be "!0". | |
346 | ||
347 | A ship has a random chance of catching fire or sinking | |
348 | when it reaches the stage of listing hulk. A sinking ship | |
349 | has a "~" printed for its nationality, and a ship on fire | |
350 | and about to explode has a "#" printed. | |
351 | ||
352 | Captured ships become the nationality of the prize crew. | |
353 | Therefore, if an American ship captures a British ship, | |
354 | the British ship will have an "a" printed for its nation- | |
355 | ality. In addition, the ship number is changed to | |
356 | "&","'", "(", ,")", "*", or "+" depending upon the origi- | |
357 | nal number, be it 0,1,2,3,4, or 5. E.g., the "b0" cap- | |
358 | tured by an American becomes the "a&". The "s4" captured | |
359 | by a Frog becomes the "f*". | |
360 | ||
361 | The ultimate example is, of course, an exploding Brit cap- | |
362 | tured by an American: "#&". | |
363 | ||
364 | M\bMO\bOV\bVE\bEM\bME\bEN\bNT\bT | |
365 | Movement is the most confusing part of _\bS_\ba_\bi_\bl to many. | |
366 | Ships can head in 8 directions: | |
367 | ||
368 | 0 0 0 | |
369 | b b b0 b b b 0b b | |
370 | 0 0 0 | |
371 | ||
372 | The stern of a ship moves when it turns. The bow remains | |
373 | stationary. Ships can always turn, regardless of the wind | |
374 | (unless they are becalmed). All ships drift when they | |
375 | lose headway. If a ship doesn't move forward at all for | |
376 | two turns, it will begin to drift. If a ship has begun to | |
377 | drift, then it must move forward before it turns, if it | |
378 | plans to do more than make a right or left turn, which is | |
379 | always possible. | |
380 | ||
381 | Movement commands to _\bS_\ba_\bi_\bl are a string of forward moves | |
382 | and turns. An example is "l3". It will turn a ship left | |
383 | and then move it ahead 3 spaces. In the drawing above, | |
384 | the "b0" made 7 successive left turns. When _\bS_\ba_\bi_\bl prompts | |
385 | you for a move, it prints three characters of import. | |
386 | E.g., | |
387 | move (7, 4): | |
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403 | The first number is the maximum number of moves you can | |
404 | make, including turns. The second number is the maximum | |
405 | number of turns you can make. Between the numbers is | |
406 | sometimes printed a quote "'". If the quote is present, | |
407 | it means that your ship has been drifting, and you must | |
408 | move ahead to regain headway before you turn (see note | |
409 | above). Some of the possible moves for the example above | |
410 | are as follows: | |
411 | ||
412 | move (7, 4): 7 | |
413 | move (7, 4): 1 | |
414 | move (7, 4): d /* drift, or do nothing */ | |
415 | move (7, 4): 6r | |
416 | move (7, 4): 5r1 | |
417 | move (7, 4): 4r1r | |
418 | move (7, 4): l1r1r2 | |
419 | move (7, 4): 1r1r1r1 | |
420 | ||
421 | Because square riggers performed so poorly sailing into | |
422 | the wind, if at any point in a movement command you turn | |
423 | into the wind, the movement stops there. E.g., | |
424 | ||
425 | move (7, 4): l1l4 | |
426 | Movement Error; | |
427 | Helm: l1l | |
428 | ||
429 | Moreover, whenever you make a turn, your movement | |
430 | allowance drops to min(what's left, what you would have at | |
431 | the new attitude). In short, if you turn closer to the | |
432 | wind, you most likely won't be able to sail the full | |
433 | allowance printed in the "move" prompt. | |
434 | ||
435 | Old sailing captains had to keep an eye constantly on the | |
436 | wind. Captains in _\bS_\ba_\bi_\bl are no different. A ship's abil- | |
437 | ity to move depends on its attitude to the wind. The best | |
438 | angle possible is to have the wind off your quarter, that | |
439 | is, just off the stern. The direction rose on the side of | |
440 | the screen gives the possible movements for your ship at | |
441 | all positions to the wind. Battle sail speeds are given | |
442 | first, and full sail speeds are given in parenthesis. | |
443 | ||
444 | 0 1(2) | |
445 | \|/ | |
446 | -^-3(6) | |
447 | /|\ | |
448 | | 4(7) | |
449 | 3(6) | |
450 | ||
451 | Pretend the bow of your ship (the "^") is pointing upward | |
452 | and the wind is blowing from the bottom to the top of the | |
453 | page. The numbers at the bottom "3(6)" will be your speed | |
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469 | under battle or full sails in such a situation. If the | |
470 | wind is off your quarter, then you can move "4(7)". If | |
471 | the wind is off your beam, "3(6)". If the wind is off | |
472 | your bow, then you can only move "1(2)". Facing into the | |
473 | wind, you can't move at all. Ships facing into the wind | |
474 | were said to be "in irons". | |
475 | ||
476 | W\bWI\bIN\bND\bDS\bSP\bPE\bEE\bED\bD A\bAN\bND\bD D\bDI\bIR\bRE\bEC\bCT\bTI\bIO\bON\bN | |
477 | The windspeed and direction is displayed as a little | |
478 | weather vane on the side of the screen. The number in the | |
479 | middle of the vane indicates the wind speed, and the + to | |
480 | - indicates the wind direction. The wind blows from the + | |
481 | sign (high pressure) to the - sign (low pressure). E.g., | |
482 | ||
483 | | | |
484 | 3 | |
485 | + | |
486 | ||
487 | The wind speeds are 0 = becalmed, 1 = light breeze, 2 = | |
488 | moderate breeze, 3 = fresh breeze, 4 = strong breeze, 5 = | |
489 | gale, 6 = full gale, 7 = hurricane. If a hurricane shows | |
490 | up, all ships are destroyed. | |
491 | ||
492 | G\bGR\bRA\bAP\bPP\bPL\bLI\bIN\bNG\bG A\bAN\bND\bD F\bFO\bOU\bUL\bLI\bIN\bNG\bG | |
493 | If two ships collide, they run the risk of becoming tan- | |
494 | gled together. This is called "fouling." Fouled ships | |
495 | are stuck together, and neither can move. They can unfoul | |
496 | each other if they want to. Boarding parties can only be | |
497 | sent across to ships when the antagonists are either | |
498 | fouled or grappled. | |
499 | ||
500 | Ships can grapple each other by throwing grapnels into the | |
501 | rigging of the other. | |
502 | ||
503 | The number of fouls and grapples you have are displayed on | |
504 | the upper right of the screen. | |
505 | ||
506 | B\bBO\bOA\bAR\bRD\bDI\bIN\bNG\bG | |
507 | Boarding was a very costly venture in terms of human life. | |
508 | Boarding parties may be formed in _\bS_\ba_\bi_\bl to either board an | |
509 | enemy ship or to defend your own ship against attack. Men | |
510 | organized as Defensive Boarding Parties fight twice as | |
511 | hard to save their ship as men left unorganized. | |
512 | ||
513 | The boarding strength of a crew depends upon its quality | |
514 | and upon the number of men sent. | |
515 | ||
516 | C\bCR\bRE\bEW\bW Q\bQU\bUA\bAL\bLI\bIT\bTY\bY | |
517 | The British seaman was world renowned for his sailing | |
518 | abilities. American sailors, however, were actually the | |
519 | best seamen in the world. Because the American Navy | |
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535 | offered twice the wages of the Royal Navy, British seamen | |
536 | who liked the sea defected to America by the thousands. | |
537 | ||
538 | In _\bS_\ba_\bi_\bl_\b, crew quality is quantized into 5 energy levels. | |
539 | "Elite" crews can outshoot and outfight all other sailors. | |
540 | "Crack" crews are next. "Mundane" crews are average, and | |
541 | "Green" and "Mutinous" crews are below average. A good | |
542 | rule of thumb is that "Crack" or "Elite" crews get one | |
543 | extra hit per broadside compared to "Mundane" crews. | |
544 | Don't expect too much from "Green" crews. | |
545 | ||
546 | B\bBR\bRO\bOA\bAD\bDS\bSI\bID\bDE\bES\bS | |
547 | Your two broadsides may be loaded with four kinds of shot: | |
548 | grape, chain, round, and double. You have guns and car- | |
549 | ronades in both the port and starboard batteries. Car- | |
550 | ronades only have a range of two, so you have to get in | |
551 | close to be able to fire them. You have the choice of | |
552 | firing at the hull or rigging of another ship. If the | |
553 | range of the ship is greater than 6, then you may only | |
554 | shoot at the rigging. | |
555 | ||
556 | The types of shot and their advantages are: | |
557 | ||
558 | R\bRO\bOU\bUN\bND\bD | |
559 | Range of 10. Good for hull or rigging hits. | |
560 | ||
561 | D\bDO\bOU\bUB\bBL\bLE\bE | |
562 | Range of 1. Extra good for hull or rigging hits. Double | |
563 | takes two turns to load. | |
564 | ||
565 | C\bCH\bHA\bAI\bIN\bN | |
566 | Range of 3. Excellent for tearing down rigging. Cannot | |
567 | damage hull or guns, though. | |
568 | ||
569 | G\bGR\bRA\bAP\bPE\bE | |
570 | Range of 1. Sometimes devastating against enemy crews. | |
571 | ||
572 | On the side of the screen is displayed some vital informa- | |
573 | tion about your ship: | |
574 | ||
575 | Load D! R! | |
576 | Hull 9 | |
577 | Crew 4 4 2 | |
578 | Guns 4 4 | |
579 | Carr 2 2 | |
580 | Rigg 5 5 5 5 | |
581 | ||
582 | "Load" shows what your port (left) and starboard (right) | |
583 | broadsides are loaded with. A "!" after the type of shot | |
584 | indicates that it is an initial broadside. Initial | |
585 | ||
586 | ||
587 | ||
588 | 4th Berkeley Distribution June 1, 1994 9 | |
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596 | ||
597 | SAIL(6) BSD Reference Manual SAIL(6) | |
598 | ||
599 | ||
600 | broadside were loaded with care before battle and before | |
601 | the decks ran red with blood. As a consequence, initial | |
602 | broadsides are a little more effective than broadsides | |
603 | loaded later. A "*" after the type of shot indicates that | |
604 | the gun crews are still loading it, and you cannot fire | |
605 | yet. "Hull" shows how much hull you have left. "Crew" | |
606 | shows your three sections of crew. As your crew dies off, | |
607 | your ability to fire decreases. "Guns" and "Carr" show | |
608 | your port and starboard guns. As you lose guns, your | |
609 | ability to fire decreases. "Rigg" shows how much rigging | |
610 | you have on your 3 or 4 masts. As rigging is shot away, | |
611 | you lose mobility. | |
612 | ||
613 | E\bEF\bFF\bFE\bEC\bCT\bTI\bIV\bVE\bEN\bNE\bES\bSS\bS O\bOF\bF F\bFI\bIR\bRE\bE | |
614 | It is very dramatic when a ship fires its thunderous | |
615 | broadsides, but the mere opportunity to fire them does not | |
616 | guarantee any hits. Many factors influence the destruc- | |
617 | tive force of a broadside. First of all, and the chief | |
618 | factor, is distance. It is harder to hit a ship at range | |
619 | ten than it is to hit one sloshing alongside. Next is | |
620 | raking. Raking fire, as mentioned before, can sometimes | |
621 | dismast a ship at range ten. Next, crew size and quality | |
622 | affects the damage done by a broadside. The number of | |
623 | guns firing also bears on the point, so to speak. Lastly, | |
624 | weather affects the accuracy of a broadside. If the seas | |
625 | are high (5 or 6), then the lower gunports of ships of the | |
626 | line can't even be opened to run out the guns. This gives | |
627 | frigates and other flush decked vessels an advantage in a | |
628 | storm. The scenario _\bP_\be_\bl_\bl_\be_\bw _\bv_\bs_\b. _\bT_\bh_\be _\bD_\br_\bo_\bi_\bt_\bs _\bd_\be _\bL_\b'_\bH_\bo_\bm_\bm_\be | |
629 | takes advantage of this peculiar circumstance. | |
630 | ||
631 | R\bRE\bEP\bPA\bAI\bIR\bRS\bS | |
632 | Repairs may be made to your Hull, Guns, and Rigging at the | |
633 | slow rate of two points per three turns. The message | |
634 | "Repairs Completed" will be printed if no more repairs can | |
635 | be made. | |
636 | ||
637 | P\bPE\bEC\bCU\bUL\bLI\bIA\bAR\bRI\bIT\bTI\bIE\bES\bS O\bOF\bF C\bCO\bOM\bMP\bPU\bUT\bTE\bER\bR S\bSH\bHI\bIP\bPS\bS | |
638 | Computer ships in _\bS_\ba_\bi_\bl follow all the rules above with a | |
639 | few exceptions. Computer ships never repair damage. If | |
640 | they did, the players could never beat them. They play | |
641 | well enough as it is. As a consolation, the computer | |
642 | ships can fire double shot every turn. That fluke is a | |
643 | good reason to keep your distance. The _\bD_\br_\bi_\bv_\be_\br figures out | |
644 | the moves of the computer ships. It computes them with a | |
645 | typical A.I. distance function and a depth first search to | |
646 | find the maximum "score." It seems to work fairly well, | |
647 | although I'll be the first to admit it isn't perfect. | |
648 | ||
649 | ||
650 | ||
651 | ||
652 | ||
653 | 4th Berkeley Distribution June 1, 1994 10 | |
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657 | ||
658 | ||
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661 | ||
662 | SAIL(6) BSD Reference Manual SAIL(6) | |
663 | ||
664 | ||
665 | H\bHO\bOW\bW T\bTO\bO P\bPL\bLA\bAY\bY | |
666 | Commands are given to _\bS_\ba_\bi_\bl by typing a single character. | |
667 | You will then be prompted for further input. A brief sum- | |
668 | mary of the commands follows. | |
669 | ||
670 | C\bCO\bOM\bMM\bMA\bAN\bND\bD S\bSU\bUM\bMM\bMA\bAR\bRY\bY | |
671 | 'f' Fire broadsides if they bear | |
672 | 'l' Reload | |
673 | 'L' Unload broadsides (to change ammo) | |
674 | 'm' Move | |
675 | 'i' Print the closest ship | |
676 | 'I' Print all ships | |
677 | 'F' Find a particular ship or ships (e.g. "a?" for all Americans) | |
678 | 's' Send a message around the fleet | |
679 | 'b' Attempt to board an enemy ship | |
680 | 'B' Recall boarding parties | |
681 | 'c' Change set of sail | |
682 | 'r' Repair | |
683 | 'u' Attempt to unfoul | |
684 | 'g' Grapple/ungrapple | |
685 | 'v' Print version number of game | |
686 | '^L' Redraw screen | |
687 | 'Q' Quit | |
688 | ||
689 | 'C' Center your ship in the window | |
690 | 'U' Move window up | |
691 | 'D','N' Move window down | |
692 | 'H' Move window left | |
693 | 'J' Move window right | |
694 | 'S' Toggle window to follow your ship or stay where it is | |
695 | ||
696 | ||
697 | S\bSC\bCE\bEN\bNA\bAR\bRI\bIO\bOS\bS | |
698 | Here is a summary of the scenarios in _\bS_\ba_\bi_\bl_\b: | |
699 | ||
700 | ||
701 | R\bRa\ban\bng\bge\ber\br v\bvs\bs.\b. D\bDr\bra\bak\bke\be:\b: | |
702 | Wind from the N, blowing a fresh breeze. | |
703 | ||
704 | (a) Ranger 19 gun Sloop (crack crew) (7 pts) | |
705 | (b) Drake 17 gun Sloop (crack crew) (6 pts) | |
706 | ||
707 | T\bTh\bhe\be B\bBa\bat\btt\btl\ble\be o\bof\bf F\bFl\bla\bam\bmb\bbo\bor\bro\bou\bug\bgh\bh H\bHe\bea\bad\bd:\b: | |
708 | Wind from the S, blowing a fresh breeze. | |
709 | ||
710 | This is John Paul Jones' first famous battle. Aboard the | |
711 | Bonhomme Richard, he was able to overcome the Serapis's | |
712 | greater firepower by quickly boarding her. | |
713 | ||
714 | (a) Bonhomme Rich 42 gun Corvette (crack crew) (11 pts) | |
715 | ||
716 | ||
717 | ||
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721 | ||
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723 | ||
724 | ||
725 | ||
726 | ||
727 | SAIL(6) BSD Reference Manual SAIL(6) | |
728 | ||
729 | ||
730 | (b) Serapis 44 gun Frigate (crack crew) (12 pts) | |
731 | ||
732 | A\bAr\brb\bbu\but\bth\bhn\bno\bot\bt a\ban\bnd\bd D\bDe\bes\bs T\bTo\bou\buc\bch\bhe\bes\bs:\b: | |
733 | Wind from the N, blowing a gale. | |
734 | ||
735 | (b) America 64 gun Ship of the Line (crack crew) (20 pts) | |
736 | (b) Befford 74 gun Ship of the Line (crack crew) (26 pts) | |
737 | (b) Adamant 50 gun Ship of the Line (crack crew) (17 pts) | |
738 | (b) London 98 gun 3 Decker SOL (crack crew) (28 pts) | |
739 | (b) Royal Oak 74 gun Ship of the Line (crack crew) (26 pts) | |
740 | (f) Neptune 74 gun Ship of the Line (average crew) (24 pts) | |
741 | (f) Duc de Bourgogne 80 gun 3 Decker SOL (average crew) (27 pts) | |
742 | (f) Conquerant 74 gun Ship of the Line (average crew) (24 pts) | |
743 | (f) Provence 64 gun Ship of the Line (average crew) (18 pts) | |
744 | (f) Romulus 44 gun Ship of the Line (average crew) (10 pts) | |
745 | ||
746 | S\bSu\buf\bff\bfr\bre\ben\bn a\ban\bnd\bd H\bHu\bug\bgh\bhe\bes\bs:\b: | |
747 | Wind from the S, blowing a fresh breeze. | |
748 | ||
749 | (b) Monmouth 74 gun Ship of the Line (average crew) (24 pts) | |
750 | (b) Hero 74 gun Ship of the Line (crack crew) (26 pts) | |
751 | (b) Isis 50 gun Ship of the Line (crack crew) (17 pts) | |
752 | (b) Superb 74 gun Ship of the Line (crack crew) (27 pts) | |
753 | (b) Burford 74 gun Ship of the Line (average crew) (24 pts) | |
754 | (f) Flamband 50 gun Ship of the Line (average crew) (14 pts) | |
755 | (f) Annibal 74 gun Ship of the Line (average crew) (24 pts) | |
756 | (f) Severe 64 gun Ship of the Line (average crew) (18 pts) | |
757 | (f) Brilliant 80 gun Ship of the Line (crack crew) (31 pts) | |
758 | (f) Sphinx 80 gun Ship of the Line (average crew) (27 pts) | |
759 | ||
760 | N\bNy\bym\bmp\bph\bhe\be v\bvs\bs.\b. C\bCl\ble\beo\bop\bpa\bat\btr\bre\be:\b: | |
761 | Wind from the S, blowing a fresh breeze. | |
762 | ||
763 | (b) Nymphe 36 gun Frigate (crack crew) (11 pts) | |
764 | (f) Cleopatre 36 gun Frigate (average crew) (10 pts) | |
765 | ||
766 | M\bMa\bar\brs\bs v\bvs\bs.\b. H\bHe\ber\brc\bcu\bul\ble\be:\b: | |
767 | Wind from the S, blowing a fresh breeze. | |
768 | (b) Mars 74 gun Ship of the Line (crack crew) (26 pts) | |
769 | (f) Hercule 74 gun Ship of the Line (average crew) (23 pts) | |
770 | ||
771 | A\bAm\bmb\bbu\bus\bsc\bca\bad\bde\be v\bvs\bs.\b. B\bBa\bai\bio\bon\bnn\bna\bai\bis\bse\be:\b: | |
772 | Wind from the N, blowing a fresh breeze. | |
773 | ||
774 | (b) Ambuscade 32 gun Frigate (average crew) (9 pts) | |
775 | (f) Baionnaise 24 gun Corvette (average crew) (9 pts) | |
776 | ||
777 | C\bCo\bon\bns\bst\bte\bel\bll\bla\bat\bti\bio\bon\bn v\bvs\bs.\b. I\bIn\bns\bsu\bur\brg\bge\ben\bnt\bt:\b: | |
778 | Wind from the S, blowing a gale. | |
779 | ||
780 | ||
781 | ||
782 | ||
783 | 4th Berkeley Distribution June 1, 1994 12 | |
784 | ||
785 | ||
786 | ||
787 | ||
788 | ||
789 | ||
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791 | ||
792 | SAIL(6) BSD Reference Manual SAIL(6) | |
793 | ||
794 | ||
795 | (a) Constellation 38 gun Corvette (elite crew) (17 pts) | |
796 | (f) Insurgent 36 gun Corvette (average crew) (11 pts) | |
797 | ||
798 | C\bCo\bon\bns\bst\bte\bel\bll\bla\bat\bti\bio\bon\bn v\bvs\bs.\b. V\bVe\ben\bng\bge\bea\ban\bnc\bce\be:\b: | |
799 | Wind from the S, blowing a fresh breeze. | |
800 | ||
801 | (a) Constellation 38 gun Corvette (elite crew) (17 pts) | |
802 | (f) Vengeance 40 gun Frigate (average crew) (15 pts) | |
803 | ||
804 | T\bTh\bhe\be B\bBa\bat\btt\btl\ble\be o\bof\bf L\bLi\bis\bss\bsa\ba:\b: | |
805 | Wind from the S, blowing a fresh breeze. | |
806 | ||
807 | (b) Amphion 32 gun Frigate (elite crew) (13 pts) | |
808 | (b) Active 38 gun Frigate (elite crew) (18 pts) | |
809 | (b) Volage 22 gun Frigate (elite crew) (11 pts) | |
810 | (b) Cerberus 32 gun Frigate (elite crew) (13 pts) | |
811 | (f) Favorite 40 gun Frigate (average crew) (15 pts) | |
812 | (f) Flore 40 gun Frigate (average crew) (15 pts) | |
813 | (f) Danae 40 gun Frigate (crack crew) (17 pts) | |
814 | (f) Bellona 32 gun Frigate (green crew) (9 pts) | |
815 | (f) Corona 40 gun Frigate (green crew) (12 pts) | |
816 | (f) Carolina 32 gun Frigate (green crew) (7 pts) | |
817 | ||
818 | C\bCo\bon\bns\bst\bti\bit\btu\but\bti\bio\bon\bn v\bvs\bs.\b. G\bGu\bue\ber\brr\bri\bie\ber\bre\be:\b: | |
819 | Wind from the SW, blowing a gale. | |
820 | ||
821 | (a) Constitution 44 gun Corvette (elite crew) (24 pts) | |
822 | (b) Guerriere 38 gun Frigate (crack crew) (15 pts) | |
823 | ||
824 | U\bUn\bni\bit\bte\bed\bd S\bSt\bta\bat\bte\bes\bs v\bvs\bs.\b. M\bMa\bac\bce\bed\bdo\bon\bni\bia\ban\bn:\b: | |
825 | Wind from the S, blowing a fresh breeze. | |
826 | ||
827 | (a) United States 44 gun Frigate (elite crew) (24 pts) | |
828 | (b) Macedonian 38 gun Frigate (crack crew) (16 pts) | |
829 | ||
830 | C\bCo\bon\bns\bst\bti\bit\btu\but\bti\bio\bon\bn v\bvs\bs.\b. J\bJa\bav\bva\ba:\b: | |
831 | Wind from the S, blowing a fresh breeze. | |
832 | ||
833 | (a) Constitution 44 gun Corvette (elite crew) (24 pts) | |
834 | (b) Java 38 gun Corvette (crack crew) (19 pts) | |
835 | ||
836 | C\bCh\bhe\bes\bsa\bap\bpe\bea\bak\bke\be v\bvs\bs.\b. S\bSh\bha\ban\bnn\bno\bon\bn:\b: | |
837 | Wind from the S, blowing a fresh breeze. | |
838 | ||
839 | (a) Chesapeake 38 gun Frigate (average crew) (14 pts) | |
840 | (b) Shannon 38 gun Frigate (elite crew) (17 pts) | |
841 | ||
842 | T\bTh\bhe\be B\bBa\bat\btt\btl\ble\be o\bof\bf L\bLa\bak\bke\be E\bEr\bri\bie\be:\b: | |
843 | Wind from the S, blowing a light breeze. | |
844 | ||
845 | ||
846 | ||
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849 | ||
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856 | ||
857 | SAIL(6) BSD Reference Manual SAIL(6) | |
858 | ||
859 | ||
860 | (a) Lawrence 20 gun Sloop (crack crew) (9 pts) | |
861 | (a) Niagara 20 gun Sloop (elite crew) (12 pts) | |
862 | (b) Lady Prevost 13 gun Brig (crack crew) (5 pts) | |
863 | (b) Detroit 19 gun Sloop (crack crew) (7 pts) | |
864 | (b) Q. Charlotte 17 gun Sloop (crack crew) (6 pts) | |
865 | ||
866 | W\bWa\bas\bsp\bp v\bvs\bs.\b. R\bRe\bei\bin\bnd\bde\bee\ber\br:\b: | |
867 | Wind from the S, blowing a light breeze. | |
868 | ||
869 | (a) Wasp 20 gun Sloop (elite crew) (12 pts) | |
870 | (b) Reindeer 18 gun Sloop (elite crew) (9 pts) | |
871 | ||
872 | C\bCo\bon\bns\bst\bti\bit\btu\but\bti\bio\bon\bn v\bvs\bs.\b. C\bCy\bya\ban\bne\be a\ban\bnd\bd L\bLe\bev\bva\ban\bnt\bt:\b: | |
873 | Wind from the S, blowing a moderate breeze. | |
874 | ||
875 | (a) Constitution 44 gun Corvette (elite crew) (24 | |
876 | pts) (b) Cyane 24 gun Sloop (crack crew) (11 | |
877 | pts) (b) Levant 20 gun Sloop (crack crew) (10 | |
878 | pts) | |
879 | ||
880 | P\bPe\bel\bll\ble\bew\bw v\bvs\bs.\b. D\bDr\bro\boi\bit\bts\bs d\bde\be L\bL'\b'H\bHo\bom\bmm\bme\be:\b: | |
881 | Wind from the N, blowing a gale. | |
882 | ||
883 | (b) Indefatigable 44 gun Frigate (elite crew) (14 pts) | |
884 | (b) Amazon 36 gun Frigate (crack crew) (14 pts) | |
885 | (f) Droits L'Hom 74 gun Ship of the Line (average crew) (24 pts) | |
886 | ||
887 | A\bAl\blg\bge\bec\bci\bir\bra\bas\bs:\b: | |
888 | Wind from the SW, blowing a moderate breeze. | |
889 | ||
890 | (b) Caesar 80 gun Ship of the Line (crack crew) (31 pts) | |
891 | (b) Pompee 74 gun Ship of the Line (crack crew) (27 pts) | |
892 | (b) Spencer 74 gun Ship of the Line (crack crew) (26 pts) | |
893 | (b) Hannibal 98 gun 3 Decker SOL (crack crew) (28 pts) | |
894 | (s) Real-Carlos 112 gun 3 Decker SOL (green crew) (27 pts) | |
895 | (s) San Fernando 96 gun 3 Decker SOL (green crew) (24 pts) | |
896 | (s) Argonauta 80 gun Ship of the Line (green crew) (23 pts) | |
897 | (s) San Augustine 74 gun Ship of the Line (green crew) (20 pts) | |
898 | (f) Indomptable 80 gun Ship of the Line (average crew) (27 pts) | |
899 | (f) Desaix 74 gun Ship of the Line (average crew) (24 pts) | |
900 | ||
901 | L\bLa\bak\bke\be C\bCh\bha\bam\bmp\bpl\bla\bai\bin\bn:\b: | |
902 | Wind from the N, blowing a fresh breeze. | |
903 | ||
904 | (a) Saratoga 26 gun Sloop (crack crew) (12 pts) | |
905 | (a) Eagle 20 gun Sloop (crack crew) (11 pts) | |
906 | (a) Ticonderoga 17 gun Sloop (crack crew) (9 pts) | |
907 | (a) Preble 7 gun Brig (crack crew) (4 pts) | |
908 | (b) Confiance 37 gun Frigate (crack crew) (14 pts) | |
909 | (b) Linnet 16 gun Sloop (elite crew) (10 pts) | |
910 | ||
911 | ||
912 | ||
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916 | ||
917 | ||
918 | ||
919 | ||
920 | ||
921 | ||
922 | SAIL(6) BSD Reference Manual SAIL(6) | |
923 | ||
924 | ||
925 | (b) Chubb 11 gun Brig (crack crew) (5 pts) | |
926 | ||
927 | L\bLa\bas\bst\bt V\bVo\boy\bya\bag\bge\be o\bof\bf t\bth\bhe\be U\bUS\bSS\bS P\bPr\bre\bes\bsi\bid\bde\ben\bnt\bt:\b: | |
928 | Wind from the N, blowing a fresh breeze. | |
929 | ||
930 | (a) President 44 gun Frigate (elite crew) (24 pts) | |
931 | (b) Endymion 40 gun Frigate (crack crew) (17 pts) | |
932 | (b) Pomone 44 gun Frigate (crack crew) (20 pts) | |
933 | (b) Tenedos 38 gun Frigate (crack crew) (15 pts) | |
934 | ||
935 | H\bHo\bor\brn\bnb\bbl\blo\bow\bwe\ber\br a\ban\bnd\bd t\bth\bhe\be N\bNa\bat\bti\biv\bvi\bid\bda\bad\bd:\b: | |
936 | Wind from the E, blowing a gale. | |
937 | ||
938 | A scenario for you Horny fans. Remember, he sank the | |
939 | Natividad against heavy odds and winds. Hint: don't try | |
940 | to board the Natividad, her crew is much bigger, albeit | |
941 | green. | |
942 | ||
943 | (b) Lydia 36 gun Frigate (elite crew) (13 pts) | |
944 | (s) Natividad 50 gun Ship of the Line (green crew) (14 pts) | |
945 | ||
946 | C\bCu\bur\brs\bse\be o\bof\bf t\bth\bhe\be F\bFl\bly\byi\bin\bng\bg D\bDu\but\btc\bch\bhm\bma\ban\bn:\b: | |
947 | Wind from the S, blowing a fresh breeze. | |
948 | ||
949 | Just for fun, take the Piece of cake. | |
950 | ||
951 | (s) Piece of Cake 24 gun Corvette (average crew) (9 pts) | |
952 | (f) Flying Dutchy 120 gun 3 Decker SOL (elite crew) (43 pts) | |
953 | ||
954 | T\bTh\bhe\be S\bSo\bou\but\bth\bh P\bPa\bac\bci\bif\bfi\bic\bc:\b: | |
955 | Wind from the S, blowing a strong breeze. | |
956 | ||
957 | (a) USS Scurvy 136 gun 3 Decker SOL (mutinous crew) (27 pts) | |
958 | (b) HMS Tahiti 120 gun 3 Decker SOL (elite crew) (43 pts) | |
959 | (s) Australian 32 gun Frigate (average crew) (9 pts) | |
960 | (f) Bikini Atoll 7 gun Brig (crack crew) (4 pts) | |
961 | ||
962 | H\bHo\bor\brn\bnb\bbl\blo\bow\bwe\ber\br a\ban\bnd\bd t\bth\bhe\be b\bba\bat\btt\btl\ble\be o\bof\bf R\bRo\bos\bsa\bas\bs b\bba\bay\by:\b: | |
963 | Wind from the E, blowing a fresh breeze. | |
964 | ||
965 | The only battle Hornblower ever lost. He was able to dismast one | |
966 | ship and stern rake the others though. See if you can do as well. | |
967 | ||
968 | (b) Sutherland 74 gun Ship of the Line (crack crew) (26 pts) | |
969 | (f) Turenne 80 gun 3 Decker SOL (average crew) (27 pts) | |
970 | (f) Nightmare 74 gun Ship of the Line (average crew) (24 pts) | |
971 | (f) Paris 112 gun 3 Decker SOL (green crew) (27 pts) | |
972 | (f) Napoleon 74 gun Ship of the Line (green crew) (20 pts) | |
973 | ||
974 | ||
975 | ||
976 | ||
977 | ||
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982 | ||
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985 | ||
986 | ||
987 | SAIL(6) BSD Reference Manual SAIL(6) | |
988 | ||
989 | ||
990 | C\bCa\bap\bpe\be H\bHo\bor\brn\bn:\b: | |
991 | Wind from the NE, blowing a strong breeze. | |
992 | ||
993 | (a) Concord 80 gun Ship of the Line (average crew) (27 pts) | |
994 | (a) Berkeley 98 gun 3 Decker SOL (crack crew) (28 pts) | |
995 | (b) Thames 120 gun 3 Decker SOL (elite crew) (43 pts) | |
996 | (s) Madrid 112 gun 3 Decker SOL (green crew) (27 pts) | |
997 | (f) Musket 80 gun 3 Decker SOL (average crew) (27 pts) | |
998 | ||
999 | N\bNe\bew\bw O\bOr\brl\ble\bea\ban\bns\bs:\b: | |
1000 | Wind from the SE, blowing a fresh breeze. | |
1001 | ||
1002 | Watch that little Cypress go! | |
1003 | ||
1004 | (a) Alligator 120 gun 3 Decker SOL (elite crew) (43 pts) | |
1005 | (b) Firefly 74 gun Ship of the Line (crack crew) (27 pts) | |
1006 | (b) Cypress 44 gun Frigate (elite crew) (14 pts) | |
1007 | ||
1008 | B\bBo\bot\bta\ban\bny\by B\bBa\bay\by:\b: | |
1009 | Wind from the N, blowing a fresh breeze. | |
1010 | ||
1011 | (b) Shark 64 gun Ship of the Line (average crew) (18 pts) | |
1012 | (f) Coral Snake 44 gun Corvette (elite crew) (24 pts) | |
1013 | (f) Sea Lion 44 gun Frigate (elite crew) (24 pts) | |
1014 | ||
1015 | V\bVo\boy\bya\bag\bge\be t\bto\bo t\bth\bhe\be B\bBo\bot\btt\bto\bom\bm o\bof\bf t\bth\bhe\be S\bSe\bea\ba:\b: | |
1016 | Wind from the NW, blowing a fresh breeze. | |
1017 | ||
1018 | This one is dedicated to Richard Basehart and David Hedison. | |
1019 | ||
1020 | (a) Seaview 120 gun 3 Decker SOL (elite crew) (43 pts) | |
1021 | (a) Flying Sub 40 gun Frigate (crack crew) (17 pts) | |
1022 | (b) Mermaid 136 gun 3 Decker SOL (mutinous crew) (27 pts) | |
1023 | (s) Giant Squid 112 gun 3 Decker SOL (green crew) (27 pts) | |
1024 | ||
1025 | F\bFr\bri\big\bga\bat\bte\be A\bAc\bct\bti\bio\bon\bn:\b: | |
1026 | Wind from the E, blowing a fresh breeze. | |
1027 | ||
1028 | (a) Killdeer 40 gun Frigate (average crew) (15 pts) | |
1029 | (b) Sandpiper 40 gun Frigate (average crew) (15 pts) | |
1030 | (s) Curlew 38 gun Frigate (crack crew) (16 pts) | |
1031 | ||
1032 | T\bTh\bhe\be B\bBa\bat\btt\btl\ble\be o\bof\bf M\bMi\bid\bdw\bwa\bay\by:\b: | |
1033 | Wind from the E, blowing a moderate breeze. | |
1034 | ||
1035 | (a) Enterprise 80 gun Ship of the Line (crack crew) (31 pts) | |
1036 | (a) Yorktown 80 gun Ship of the Line (average crew) (27 pts) | |
1037 | (a) Hornet 74 gun Ship of the Line (average crew) (24 pts) | |
1038 | (j) Akagi 112 gun 3 Decker SOL (green crew) (27 pts) | |
1039 | (j) Kaga 96 gun 3 Decker SOL (green crew) (24 pts) | |
1040 | ||
1041 | ||
1042 | ||
1043 | 4th Berkeley Distribution June 1, 1994 16 | |
1044 | ||
1045 | ||
1046 | ||
1047 | ||
1048 | ||
1049 | ||
1050 | ||
1051 | ||
1052 | SAIL(6) BSD Reference Manual SAIL(6) | |
1053 | ||
1054 | ||
1055 | (j) Soryu 80 gun Ship of the Line (green crew) (23 pts) | |
1056 | ||
1057 | ||
1058 | S\bSt\bta\bar\br T\bTr\bre\bek\bk:\b: | |
1059 | Wind from the S, blowing a fresh breeze. | |
1060 | ||
1061 | (a) Enterprise 450 gun Ship of the Line (elite crew) (75 pts) | |
1062 | (a) Yorktown 450 gun Ship of the Line (elite crew) (75 pts) | |
1063 | (a) Reliant 450 gun Ship of the Line (elite crew) (75 pts) | |
1064 | (a) Galileo 450 gun Ship of the Line (elite crew) (75 pts) | |
1065 | (k) Kobayashi Maru 450 gun Ship of the Line (elite crew) (75 pts) | |
1066 | (k) Klingon II 450 gun Ship of the Line (elite crew) (75 pts) | |
1067 | (o) Red Orion 450 gun Ship of the Line (elite crew) (75 pts) | |
1068 | (o) Blue Orion 450 gun Ship of the Line (elite crew) (75 pts) | |
1069 | ||
1070 | ||
1071 | C\bCO\bON\bNC\bCL\bLU\bUS\bSI\bIO\bON\bN | |
1072 | _\bS_\ba_\bi_\bl has been a group effort. | |
1073 | ||
1074 | ||
1075 | A\bAU\bUT\bTH\bHO\bOR\bR | |
1076 | Dave Riggle | |
1077 | ||
1078 | C\bCO\bO-\b-A\bAU\bUT\bTH\bHO\bOR\bR | |
1079 | Ed Wang | |
1080 | ||
1081 | R\bRE\bEF\bFI\bIT\bTT\bTI\bIN\bNG\bG | |
1082 | Craig Leres | |
1083 | ||
1084 | C\bCO\bON\bNS\bSU\bUL\bLT\bTA\bAN\bNT\bTS\bS | |
1085 | Chris Guthrie | |
1086 | Captain Happy | |
1087 | Horatio Nelson | |
1088 | and many valiant others... | |
1089 | ||
1090 | R\bRE\bEF\bFE\bER\bRE\bEN\bNC\bCE\bES\bS | |
1091 | Wooden Ships & Iron Men, by Avalon Hill | |
1092 | Captain Horatio Hornblower Novels, (13 of them) by C.S. Forester | |
1093 | Captain Richard Bolitho Novels, (12 of them) by Alexander Kent | |
1094 | The Complete Works of Captain Frederick Marryat, (about 20) especially | |
1095 | Mr. Midshipman Easy | |
1096 | Peter Simple | |
1097 | Jacob Faithful | |
1098 | Japhet in Search of a Father | |
1099 | Snarleyyow, or The Dog Fiend | |
1100 | Frank Mildmay, or The Naval Officer | |
1101 | ||
1102 | B\bBU\bUG\bGS\bS | |
1103 | Probably a few, and please report them to "rig- | |
1104 | gle@ernie.berkeley.edu" and "edward@ucbarpa.berkeley.edu" | |
1105 | ||
1106 | ||
1107 | ||
1108 | 4th Berkeley Distribution June 1, 1994 17 | |
1109 | ||
1110 | ||
1111 | ||
1112 | ||
1113 |