BSD 4_4_Lite2 development
[unix-history] / usr / share / man / cat6 / worm.0
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4WORM(6) BSD Reference Manual WORM(6)
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7N\bNA\bAM\bME\bE
8 worm - play the growing worm game
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10S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS
11 w\bwo\bor\brm\bm [ _\bs_\bi_\bz_\be ]
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13D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN
14 In _\bw_\bo_\br_\bm_\b, you are a little worm, your body is the "o"'s on
15 the screen and your head is the "@". You move with the
16 hjkl keys (as in the game snake). If you don't press any
17 keys, you continue in the direction you last moved. The
18 upper case HJKL keys move you as if you had pressed sev-
19 eral (9 for HL and 5 for JK) of the corresponding lower
20 case key (unless you run into a digit, then it stops).
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22 On the screen you will see a digit, if your worm eats the
23 digit is will grow longer, the actual amount longer
24 depends on which digit it was that you ate. The object of
25 the game is to see how long you can make the worm grow.
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27 The game ends when the worm runs into either the sides of
28 the screen, or itself. The current score (how much the
29 worm has grown) is kept in the upper left corner of the
30 screen.
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32 The optional argument, if present, is the initial length
33 of the worm.
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35B\bBU\bUG\bGS\bS
36 If the initial length of the worm is set to less than one
37 or more than 75, various strange things happen.
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614th Berkeley Distribution May 31, 1993 1
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