Commit | Line | Data |
---|---|---|
7b487c4c EW |
1 | #ifndef lint |
2 | static char *sccsid = "@(#)pl_6.c 1.1 83/10/28"; | |
3 | #endif | |
4 | ||
5 | #include "player.h" | |
6 | ||
7 | repair() | |
8 | { | |
9 | char c; | |
10 | char *repairs; | |
11 | struct shipspecs *ptr; | |
12 | ||
13 | if (repaired || loaded || fired || changed || turned()) { | |
14 | Signal("No hands free to repair", (struct ship *)0); | |
15 | return; | |
16 | } | |
17 | ptr = mc; | |
18 | c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1); | |
19 | switch (c) { | |
20 | case 'h': | |
21 | repairs = &mf->RH; | |
22 | break; | |
23 | case 'g': | |
24 | repairs = &mf->RG; | |
25 | break; | |
26 | case 'r': | |
27 | repairs = &mf->RR; | |
28 | break; | |
29 | default: | |
30 | Signal("Avast heaving!", (struct ship *)0); | |
31 | return; | |
32 | } | |
33 | repaired = 1; | |
34 | if (++*repairs >= 3) { | |
35 | *repairs = 0; | |
36 | switch (c) { | |
37 | case 'h': | |
38 | if (ptr->hull < ptr->guns/4) | |
39 | Write(W_HULL, ms, 0, | |
40 | ptr->hull + 2, 0, 0, 0); | |
41 | else | |
42 | c = 0; | |
43 | break; | |
44 | case 'g': | |
45 | if (ptr->gunL < ptr->gunR) { | |
46 | if (ptr->gunL + ptr->carL < ptr->guns/5) | |
47 | Write(W_GUNL, ms, 0, | |
48 | ptr->gunL + 2, ptr->carL, 0, 0); | |
49 | else | |
50 | c = 0; | |
51 | } else | |
52 | if (ptr->gunR + ptr->carR < ptr->guns/5) | |
53 | Write(W_GUNR, ms, 0, | |
54 | ptr->gunR + 2, ptr->carR, 0, 0); | |
55 | else | |
56 | c = 0; | |
57 | break; | |
58 | case 'r': | |
59 | if (!ptr->rig4) | |
60 | Write(W_RIG4, ms, 0, | |
61 | ptr->rig4 + 2, 0, 0, 0); | |
62 | else if (!ptr->rig3) | |
63 | Write(W_RIG3, ms, 0, 2, 0, 0, 0); | |
64 | else if (!ptr->rig2) | |
65 | Write(W_RIG2, ms, 0, 2, 0, 0, 0); | |
66 | else if (ptr->rig1 < 4) | |
67 | Write(W_RIG1, ms, 0, 2, 0, 0, 0); | |
68 | else | |
69 | c = 0; | |
70 | break; | |
71 | } | |
72 | if (!c) | |
73 | Signal("Repairs completed.", (struct ship *)0); | |
74 | } | |
75 | } | |
76 | ||
77 | turned() | |
78 | { | |
79 | register char *p; | |
80 | ||
81 | for (p = movebuf; *p; p++) | |
82 | if (*p == 'r' || *p == 'l') | |
83 | return 1; | |
84 | return 0; | |
85 | } | |
86 | ||
87 | loadplayer() | |
88 | { | |
89 | char c; | |
90 | register loadL, loadR, ready, load; | |
91 | ||
92 | if (!mc->crew3) { | |
93 | Signal("Out of crew", (struct ship *)0); | |
94 | return; | |
95 | } | |
96 | loadL = mf->loadL; | |
97 | loadR = mf->loadR; | |
98 | if (!loadL && !loadR) { | |
99 | c = sgetch("Load which broadside (left or right)? ", | |
100 | (struct ship *)0, 1); | |
101 | if (c == 'r') | |
102 | loadL = 1; | |
103 | else | |
104 | loadR = 1; | |
105 | } | |
106 | if (!loadL && loadR || loadL && !loadR) { | |
107 | c = sgetch("Reload with (round, double, chain, grape)? ", | |
108 | (struct ship *)0, 1); | |
109 | switch (c) { | |
110 | case 'r': | |
111 | load = L_ROUND; | |
112 | ready = 0; | |
113 | break; | |
114 | case 'd': | |
115 | load = L_DOUBLE; | |
116 | ready = R_DOUBLE; | |
117 | break; | |
118 | case 'c': | |
119 | load = L_CHAIN; | |
120 | ready = 0; | |
121 | break; | |
122 | case 'g': | |
123 | load = L_GRAPE; | |
124 | ready = 0; | |
125 | break; | |
126 | default: | |
127 | Signal("Broadside not loaded.", | |
128 | (struct ship *)0); | |
129 | return; | |
130 | } | |
131 | if (!loadR) { | |
132 | mf->loadR = load; | |
133 | mf->readyR = ready|R_LOADING; | |
134 | } else { | |
135 | mf->loadL = load; | |
136 | mf->readyL = ready|R_LOADING; | |
137 | } | |
138 | loaded = 1; | |
139 | } | |
140 | } |