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b6f0a7e4 | 1 | /* |
82daddb0 KB |
2 | * Copyright (c) 1980, 1993 |
3 | * The Regents of the University of California. All rights reserved. | |
e9fb6bea | 4 | * |
b2e7427f | 5 | * %sccs.include.redist.c% |
b6f0a7e4 DF |
6 | */ |
7 | ||
e28303e4 | 8 | #ifndef lint |
82daddb0 | 9 | static char sccsid[] = "@(#)initquad.c 8.1 (Berkeley) %G%"; |
e9fb6bea | 10 | #endif /* not lint */ |
e28303e4 KM |
11 | |
12 | # include "trek.h" | |
13 | ||
14 | /* | |
15 | ** Paramize Quadrant Upon Entering | |
16 | ** | |
17 | ** A quadrant is initialized from the information held in the | |
18 | ** Quad matrix. Basically, everything is just initialized | |
19 | ** randomly, except for the starship, which goes into a fixed | |
20 | ** sector. | |
21 | ** | |
22 | ** If there are Klingons in the quadrant, the captain is informed | |
23 | ** that the condition is RED, and he is given a chance to put | |
24 | ** his shields up if the computer is working. | |
25 | ** | |
26 | ** The flag `f' is set to disable the check for condition red. | |
27 | ** This mode is used in situations where you know you are going | |
28 | ** to be docked, i.e., abandon() and help(). | |
29 | */ | |
30 | ||
31 | initquad(f) | |
32 | int f; | |
33 | { | |
34 | register int i, j; | |
35 | int rx, ry; | |
36 | int nbases, nstars; | |
37 | register struct quad *q; | |
38 | int nholes; | |
39 | ||
40 | q = &Quad[Ship.quadx][Ship.quady]; | |
41 | ||
42 | /* ignored supernova'ed quadrants (this is checked again later anyway */ | |
43 | if (q->stars < 0) | |
44 | return; | |
45 | Etc.nkling = q->klings; | |
46 | nbases = q->bases; | |
47 | nstars = q->stars; | |
48 | nholes = q->holes; | |
49 | ||
50 | /* have we blundered into a battle zone w/ shields down? */ | |
51 | if (Etc.nkling > 0 && !f) | |
52 | { | |
53 | printf("Condition RED\n"); | |
54 | Ship.cond = RED; | |
55 | if (!damaged(COMPUTER)) | |
56 | shield(1); | |
57 | } | |
58 | ||
59 | /* clear out the quadrant */ | |
60 | for (i = 0; i < NSECTS; i++) | |
61 | for (j = 0; j < NSECTS; j++) | |
62 | Sect[i][j] = EMPTY; | |
63 | ||
64 | /* initialize Enterprise */ | |
65 | Sect[Ship.sectx][Ship.secty] = Ship.ship; | |
66 | ||
67 | /* initialize Klingons */ | |
68 | for (i = 0; i < Etc.nkling; i++) | |
69 | { | |
70 | sector(&rx, &ry); | |
71 | Sect[rx][ry] = KLINGON; | |
72 | Etc.klingon[i].x = rx; | |
73 | Etc.klingon[i].y = ry; | |
74 | Etc.klingon[i].power = Param.klingpwr; | |
75 | Etc.klingon[i].srndreq = 0; | |
76 | } | |
77 | compkldist(1); | |
78 | ||
79 | /* initialize star base */ | |
80 | if (nbases > 0) | |
81 | { | |
82 | sector(&rx, &ry); | |
83 | Sect[rx][ry] = BASE; | |
84 | Etc.starbase.x = rx; | |
85 | Etc.starbase.y = ry; | |
86 | } | |
87 | ||
88 | /* initialize inhabited starsystem */ | |
06d69904 | 89 | if (q->qsystemname != 0) |
e28303e4 KM |
90 | { |
91 | sector(&rx, &ry); | |
92 | Sect[rx][ry] = INHABIT; | |
35b95499 | 93 | nstars -= 1; |
e28303e4 KM |
94 | } |
95 | ||
96 | /* initialize black holes */ | |
97 | for (i = 0; i < nholes; i++) | |
98 | { | |
99 | sector(&rx, &ry); | |
100 | Sect[rx][ry] = HOLE; | |
101 | } | |
102 | ||
103 | /* initialize stars */ | |
104 | for (i = 0; i < nstars; i++) | |
105 | { | |
106 | sector(&rx, &ry); | |
107 | Sect[rx][ry] = STAR; | |
108 | } | |
109 | Move.newquad = 1; | |
110 | } | |
111 | ||
112 | ||
113 | sector(x, y) | |
114 | int *x, *y; | |
115 | { | |
116 | register int i, j; | |
117 | ||
118 | do | |
119 | { | |
120 | i = ranf(NSECTS); | |
121 | j = ranf(NSECTS); | |
122 | } while (Sect[i][j] != EMPTY); | |
123 | *x = i; | |
124 | *y = j; | |
125 | return; | |
126 | } |