Start development on 386BSD 0.0
[unix-history] / .ref-BSD-4_3_Net_2 / usr / src / games / trek / setup.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
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5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
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32 */
33
3a55e852 34#ifndef lint
1c15e888 35static char sccsid[] = "@(#)setup.c 5.4 (Berkeley) 6/1/90";
e9fb6bea 36#endif /* not lint */
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37
38# include "trek.h"
39# include "getpar.h"
40
41/*
42** INITIALIZE THE GAME
43**
44** The length, skill, and password are read, and the game
45** is initialized. It is far too difficult to describe all
46** that goes on in here, but it is all straight-line code;
47** give it a look.
48**
49** Game restart and tournament games are handled here.
50*/
51
401a08c7 52struct cvntab Lentab[] =
3a55e852 53{
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54 "s", "hort", (int (*)())1, 0,
55 "m", "edium", (int (*)())2, 0,
56 "l", "ong", (int (*)())4, 0,
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57 "restart", "", 0, 0,
58 0
59};
60
401a08c7 61struct cvntab Skitab[] =
3a55e852 62{
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63 "n", "ovice", (int (*)())1, 0,
64 "f", "air", (int (*)())2, 0,
65 "g", "ood", (int (*)())3, 0,
66 "e", "xpert", (int (*)())4, 0,
67 "c", "ommodore", (int (*)())5, 0,
68 "i", "mpossible", (int (*)())6, 0,
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69 0
70};
71
72setup()
73{
74 struct cvntab *r;
75 register int i, j;
401a08c7 76 double f;
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77 int d;
78 int fd;
79 int klump;
80 int ix, iy;
81 register struct quad *q;
82 struct event *e;
83
84 while (1)
85 {
86 r = getcodpar("What length game", Lentab);
401a08c7 87 Game.length = (int) r->value;
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88 if (Game.length == 0)
89 {
90 if (restartgame())
91 continue;
92 return;
93 }
94 break;
95 }
96 r = getcodpar("What skill game", Skitab);
401a08c7 97 Game.skill = (int) r->value;
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98 Game.tourn = 0;
99 getstrpar("Enter a password", Game.passwd, 14, 0);
100 if (sequal(Game.passwd, "tournament"))
101 {
102 getstrpar("Enter tournament code", Game.passwd, 14, 0);
103 Game.tourn = 1;
104 d = 0;
105 for (i = 0; Game.passwd[i]; i++)
401a08c7 106 d += Game.passwd[i] << i;
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107 srand(d);
108 }
109 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
110 if (Game.skill == 6)
111 Param.bases = Now.bases = 1;
112 Param.time = Now.time = 6.0 * Game.length + 2.0;
113 i = Game.skill;
114 j = Game.length;
115 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
116 if (Param.klings < i * j * 5)
117 Param.klings = Now.klings = i * j * 5;
118 if (Param.klings <= i) /* numerical overflow problems */
119 Param.klings = Now.klings = 127;
120 Param.energy = Ship.energy = 5000;
121 Param.torped = Ship.torped = 10;
122 Ship.ship = ENTERPRISE;
123 Ship.shipname = "Enterprise";
124 Param.shield = Ship.shield = 1500;
125 Param.resource = Now.resource = Param.klings * Param.time;
126 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
127 Param.crew = Ship.crew = 387;
128 Param.brigfree = Ship.brigfree = 400;
129 Ship.shldup = 1;
130 Ship.cond = GREEN;
131 Ship.warp = 5.0;
132 Ship.warp2 = 25.0;
133 Ship.warp3 = 125.0;
134 Ship.sinsbad = 0;
135 Ship.cloaked = 0;
136 Param.date = Now.date = (ranf(20) + 20) * 100;
137 f = Game.skill;
138 f = log(f + 0.5);
139 for (i = 0; i < NDEV; i++)
140 if (Device[i].name[0] == '*')
141 Param.damfac[i] = 0;
142 else
143 Param.damfac[i] = f;
144 /* these probabilities must sum to 1000 */
145 Param.damprob[WARP] = 70; /* warp drive 7.0% */
146 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
147 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
148 Param.damprob[PHASER] = 125; /* phasers 12.5% */
149 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
150 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
151 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
152 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
153 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
154 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
155 Param.damprob[SINS] = 20; /* navigation system 2.0% */
156 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
157 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
158 /* check to see that I didn't blow it */
159 for (i = j = 0; i < NDEV; i++)
401a08c7 160 j += Param.damprob[i];
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161 if (j != 1000)
162 syserr("Device probabilities sum to %d", j);
163 Param.dockfac = 0.5;
164 Param.regenfac = (5 - Game.skill) * 0.05;
165 if (Param.regenfac < 0.0)
166 Param.regenfac = 0.0;
167 Param.warptime = 10;
168 Param.stopengy = 50;
169 Param.shupengy = 40;
170 i = Game.skill;
171 Param.klingpwr = 100 + 150 * i;
172 if (i >= 6)
401a08c7 173 Param.klingpwr += 150;
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174 Param.phasfac = 0.8;
175 Param.hitfac = 0.5;
176 Param.klingcrew = 200;
177 Param.srndrprob = 0.0035;
178 Param.moveprob[KM_OB] = 45;
179 Param.movefac[KM_OB] = .09;
180 Param.moveprob[KM_OA] = 40;
181 Param.movefac[KM_OA] = -0.05;
182 Param.moveprob[KM_EB] = 40;
183 Param.movefac[KM_EB] = 0.075;
184 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
185 Param.movefac[KM_EA] = -0.06 * Game.skill;
186 Param.moveprob[KM_LB] = 0;
187 Param.movefac[KM_LB] = 0.0;
188 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
189 Param.movefac[KM_LA] = 0.25;
190 Param.eventdly[E_SNOVA] = 0.5;
191 Param.eventdly[E_LRTB] = 25.0;
192 Param.eventdly[E_KATSB] = 1.0;
193 Param.eventdly[E_KDESB] = 3.0;
194 Param.eventdly[E_ISSUE] = 1.0;
195 Param.eventdly[E_SNAP] = 0.5;
196 Param.eventdly[E_ENSLV] = 0.5;
197 Param.eventdly[E_REPRO] = 2.0;
198 Param.navigcrud[0] = 1.50;
199 Param.navigcrud[1] = 0.75;
200 Param.cloakenergy = 1000;
201 Param.energylow = 1000;
202 for (i = 0; i < MAXEVENTS; i++)
203 {
204 e = &Event[i];
205 e->date = 1e50;
206 e->evcode = 0;
207 }
208 xsched(E_SNOVA, 1, 0, 0, 0);
209 xsched(E_LRTB, Param.klings, 0, 0, 0);
210 xsched(E_KATSB, 1, 0, 0, 0);
211 xsched(E_ISSUE, 1, 0, 0, 0);
212 xsched(E_SNAP, 1, 0, 0, 0);
213 Ship.sectx = ranf(NSECTS);
214 Ship.secty = ranf(NSECTS);
215 Game.killk = Game.kills = Game.killb = 0;
216 Game.deaths = Game.negenbar = 0;
217 Game.captives = 0;
218 Game.killinhab = 0;
219 Game.helps = 0;
220 Game.killed = 0;
221 Game.snap = 0;
222 Move.endgame = 0;
223
224 /* setup stars */
225 for (i = 0; i < NQUADS; i++)
226 for (j = 0; j < NQUADS; j++)
227 {
228 q = &Quad[i][j];
229 q->klings = q->bases = 0;
230 q->scanned = -1;
231 q->stars = ranf(9) + 1;
232 q->holes = ranf(3) - q->stars / 5;
401a08c7 233 q->qsystemname = 0;
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234 }
235
236 /* select inhabited starsystems */
237 for (d = 1; d < NINHAB; d++)
238 {
239 do
240 {
241 i = ranf(NQUADS);
242 j = ranf(NQUADS);
243 q = &Quad[i][j];
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244 } while (q->qsystemname);
245 q->qsystemname = d;
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246 }
247
248 /* position starbases */
249 for (i = 0; i < Param.bases; i++)
250 {
251 while (1)
252 {
253 ix = ranf(NQUADS);
254 iy = ranf(NQUADS);
255 q = &Quad[ix][iy];
256 if (q->bases > 0)
257 continue;
258 break;
259 }
260 q->bases = 1;
261 Now.base[i].x = ix;
262 Now.base[i].y = iy;
263 q->scanned = 1001;
264 /* start the Enterprise near starbase */
265 if (i == 0)
266 {
267 Ship.quadx = ix;
268 Ship.quady = iy;
269 }
270 }
271
272 /* position klingons */
273 for (i = Param.klings; i > 0; )
274 {
275 klump = ranf(4) + 1;
276 if (klump > i)
277 klump = i;
278 while (1)
279 {
280 ix = ranf(NQUADS);
281 iy = ranf(NQUADS);
282 q = &Quad[ix][iy];
283 if (q->klings + klump > MAXKLQUAD)
284 continue;
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285 q->klings += klump;
286 i -= klump;
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287 break;
288 }
289 }
290
291 /* initialize this quadrant */
292 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
293 if (Param.bases > 1)
294 printf("s");
295 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
296 for (i = 1; i < Param.bases; i++)
297 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
298 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
299 Move.free = 0;
300 initquad(0);
301 srscan(1);
302 attack(0);
303}