Commit | Line | Data |
---|---|---|
49f13b5d C |
1 | NOUN startrm; |
2 | NOUN brightroom; | |
3 | ||
4 | NOUN .ME(startrm); | |
5 | ||
6 | VAR Obj; { A global } | |
7 | SEEN = 1; { A property (bit) number } | |
8 | ||
9 | Looker = | |
10 | ($num @Verb) | |
11 | (($ldesc ($loc .ME)) ) { CALL Ldesc of room } | |
12 | ($setg Obj ($cont ($loc .ME))) { start with first obj in room } | |
13 | (WHILE @Obj : | |
14 | (($ldesc @Obj) : { If it has a description, } | |
15 | (($ldesc @Obj)) { then say it. } | |
16 | ) | |
17 | ($setg Obj ($link @Obj)) { Continue with sibling } | |
18 | ) | |
19 | ; | |
20 | ||
21 | ||
22 | Slook = (($sdesc ($loc .ME))) { CALL Ldesc of room } | |
23 | ($setg Obj ($cont ($loc .ME))) { start with first obj in room } | |
24 | (WHILE @Obj : | |
25 | (($ldesc @Obj) : { If it has a description, } | |
26 | (($ldesc @Obj)) { then say it. } | |
27 | ) | |
28 | ($setg Obj ($link @Obj)) { Continue with sibling } | |
29 | ) | |
30 | ; | |
31 | ||
32 | Rdesc = { Room description } | |
33 | ($say "\n") | |
34 | (($prop ($loc .ME) SEEN) : { Have I been here? } | |
35 | (Slook) { Yes, be brief. } | |
36 | :{else} (Looker) { Otherwise, do the spiel, } | |
37 | ($setp ($loc .ME) SEEN 1) { but only once. } | |
38 | ) | |
39 | ($say "\n> ") { Prompt player } | |
40 | ; | |
41 | ||
42 | VERB look; | |
43 | look(ACTION) = Looker; | |
44 | ||
45 | VERB inventory; | |
46 | inven = inventory; | |
47 | ||
48 | inven(ACTION) = (($not ($cont .ME)): { Null "contents" field } | |
49 | ($say "You are empty-handed.\n") | |
50 | :{else} | |
51 | ($say "You are carrying:\n") | |
52 | ($setg Obj ($cont .ME)) | |
53 | (WHILE @Obj : | |
54 | (($sdesc @Obj)) | |
55 | ($say "\n") | |
56 | ($setg Obj ($link @Obj)) | |
57 | ) | |
58 | ) | |
59 | ; | |
60 | ||
61 | VERB take; | |
62 | VERB drop; | |
63 | get=take; | |
64 | ||
65 | take(PREACT) = (($ne ($loc .ME) ($loc ($dobj))): { Dobj in same room? } | |
66 | ($say "I don't see ") { No, report the fact } | |
67 | (($sdesc ($dobj))) | |
68 | ($say " here.\n") | |
69 | ($exit 1)); { and end the turn. } | |
70 | ||
71 | drop(PREACT) = (($ne ($loc ($dobj)) .ME) : { Must be carrying the dobj } | |
72 | ($say "You aren't carrying it!\n") | |
73 | ($exit 1)); | |
74 | ||
75 | take (ACTION) = ($move ($dobj) .ME) | |
76 | ($say "Taken.\n") | |
77 | ; | |
78 | ||
79 | drop(ACTION) = ($move ($dobj) ($loc .ME)) | |
80 | ($say "Dropped.\n") | |
81 | ; | |
82 | ||
83 | DWIMD = (($and ($eq ($verb) take) | |
84 | ($ne ($loc ($dobj)) ($loc .ME))): | |
85 | ($rtrn 0)) | |
86 | (($and ($eq ($verb) drop) | |
87 | ($ne ($loc ($dobj)) .ME)): | |
88 | ($rtrn 0)) | |
89 | ($rtrn 1); | |
90 | ||
91 | startrm (LDESC) = | |
92 | ($say | |
93 | "You are in a small but comfortable room. You hardly want | |
94 | to leave, but there is a door leading east, if you insist.\n") | |
95 | ; | |
96 | startrm (SDESC) = | |
97 | ($say "Comfortable room.\n"); | |
98 | ||
99 | ||
100 | brightroom(LDESC) = | |
101 | ($say | |
102 | "You are in a brightly lit room. The walls sparkle with | |
103 | scintillating lights. There is a darker room to the west.\n"); | |
104 | ||
105 | brightroom(SDESC) = ($say "Bright room.\n"); | |
106 | ||
107 | ||
108 | ADJECTIVE red, blue; | |
109 | NOUN red pillow(startrm); | |
110 | NOUN blue pillow(startrm); | |
111 | red pillow(LDESC) = ($say "There is a red pillow here.\n"); | |
112 | red pillow(SDESC) = ($say "A red pillow"); | |
113 | blue pillow(LDESC) = ($say "There is a blue pillow here.\n"); | |
114 | blue pillow(SDESC) = ($say "A blue pillow"); | |
115 | ||
116 | ||
117 | NOUN platinum(brightroom); bar=platinum; | |
118 | platinum(LDESC) = ($say "There is a bar of platinum here!\n"); | |
119 | platinum(SDESC) = ($say "Platinum bar"); | |
120 | platinum(ACTION) = | |
121 | (($eq ($verb) drop) : | |
122 | (($eq ($loc .ME) ($loc [red pillow])): | |
123 | ($say | |
124 | "The bar falls onto the red pillow, breaking it! The symbolism | |
125 | impresses itself upon you, and you go back to work instead of | |
126 | playing these silly games!\n") | |
127 | ($spec 3 0 0 0 0) | |
128 | ) | |
129 | ); | |
130 | ||
131 | VERB north, south, east, west; | |
132 | n=north; s=south; e=east; w=west; | |
133 | ||
134 | cg = ($say "You can't go that way.\n"); | |
135 | n(ACTION) = cg; | |
136 | s(ACTION) = cg; | |
137 | e(ACTION) = cg; | |
138 | w(ACTION) = cg; | |
139 | ||
140 | startrm(ACTION) = (($eq ($verb) east) : | |
141 | ($move .ME brightroom) | |
142 | ($exit 1) { bypass default } | |
143 | ); | |
144 | brightroom(ACTION) = (($eq ($verb) west) : ($move .ME startrm)($exit 1)); | |
145 | ||
146 | START = ($sdem Rdesc); | |
147 |