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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
3 | * All rights reserved. The Berkeley software License Agreement | |
4 | * specifies the terms and conditions for redistribution. | |
5 | */ | |
6 | ||
e28303e4 | 7 | #ifndef lint |
b6f0a7e4 | 8 | static char sccsid[] = "@(#)initquad.c 5.1 (Berkeley) %G%"; |
e28303e4 KM |
9 | #endif not lint |
10 | ||
11 | # include "trek.h" | |
12 | ||
13 | /* | |
14 | ** Paramize Quadrant Upon Entering | |
15 | ** | |
16 | ** A quadrant is initialized from the information held in the | |
17 | ** Quad matrix. Basically, everything is just initialized | |
18 | ** randomly, except for the starship, which goes into a fixed | |
19 | ** sector. | |
20 | ** | |
21 | ** If there are Klingons in the quadrant, the captain is informed | |
22 | ** that the condition is RED, and he is given a chance to put | |
23 | ** his shields up if the computer is working. | |
24 | ** | |
25 | ** The flag `f' is set to disable the check for condition red. | |
26 | ** This mode is used in situations where you know you are going | |
27 | ** to be docked, i.e., abandon() and help(). | |
28 | */ | |
29 | ||
30 | initquad(f) | |
31 | int f; | |
32 | { | |
33 | register int i, j; | |
34 | int rx, ry; | |
35 | int nbases, nstars; | |
36 | register struct quad *q; | |
37 | int nholes; | |
38 | ||
39 | q = &Quad[Ship.quadx][Ship.quady]; | |
40 | ||
41 | /* ignored supernova'ed quadrants (this is checked again later anyway */ | |
42 | if (q->stars < 0) | |
43 | return; | |
44 | Etc.nkling = q->klings; | |
45 | nbases = q->bases; | |
46 | nstars = q->stars; | |
47 | nholes = q->holes; | |
48 | ||
49 | /* have we blundered into a battle zone w/ shields down? */ | |
50 | if (Etc.nkling > 0 && !f) | |
51 | { | |
52 | printf("Condition RED\n"); | |
53 | Ship.cond = RED; | |
54 | if (!damaged(COMPUTER)) | |
55 | shield(1); | |
56 | } | |
57 | ||
58 | /* clear out the quadrant */ | |
59 | for (i = 0; i < NSECTS; i++) | |
60 | for (j = 0; j < NSECTS; j++) | |
61 | Sect[i][j] = EMPTY; | |
62 | ||
63 | /* initialize Enterprise */ | |
64 | Sect[Ship.sectx][Ship.secty] = Ship.ship; | |
65 | ||
66 | /* initialize Klingons */ | |
67 | for (i = 0; i < Etc.nkling; i++) | |
68 | { | |
69 | sector(&rx, &ry); | |
70 | Sect[rx][ry] = KLINGON; | |
71 | Etc.klingon[i].x = rx; | |
72 | Etc.klingon[i].y = ry; | |
73 | Etc.klingon[i].power = Param.klingpwr; | |
74 | Etc.klingon[i].srndreq = 0; | |
75 | } | |
76 | compkldist(1); | |
77 | ||
78 | /* initialize star base */ | |
79 | if (nbases > 0) | |
80 | { | |
81 | sector(&rx, &ry); | |
82 | Sect[rx][ry] = BASE; | |
83 | Etc.starbase.x = rx; | |
84 | Etc.starbase.y = ry; | |
85 | } | |
86 | ||
87 | /* initialize inhabited starsystem */ | |
06d69904 | 88 | if (q->qsystemname != 0) |
e28303e4 KM |
89 | { |
90 | sector(&rx, &ry); | |
91 | Sect[rx][ry] = INHABIT; | |
35b95499 | 92 | nstars -= 1; |
e28303e4 KM |
93 | } |
94 | ||
95 | /* initialize black holes */ | |
96 | for (i = 0; i < nholes; i++) | |
97 | { | |
98 | sector(&rx, &ry); | |
99 | Sect[rx][ry] = HOLE; | |
100 | } | |
101 | ||
102 | /* initialize stars */ | |
103 | for (i = 0; i < nstars; i++) | |
104 | { | |
105 | sector(&rx, &ry); | |
106 | Sect[rx][ry] = STAR; | |
107 | } | |
108 | Move.newquad = 1; | |
109 | } | |
110 | ||
111 | ||
112 | sector(x, y) | |
113 | int *x, *y; | |
114 | { | |
115 | register int i, j; | |
116 | ||
117 | do | |
118 | { | |
119 | i = ranf(NSECTS); | |
120 | j = ranf(NSECTS); | |
121 | } while (Sect[i][j] != EMPTY); | |
122 | *x = i; | |
123 | *y = j; | |
124 | return; | |
125 | } |